CHANGED: #1471 CGroupList is now part of NELGUI library, and is under NLGUI namespace.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
1b9911af85
commit
c746f81499
28 changed files with 1446 additions and 1439 deletions
262
code/nel/include/nel/gui/group_list.h
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262
code/nel/include/nel/gui/group_list.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_GROUP_LIST_H
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#define NL_GROUP_LIST_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/group_frame.h"
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#include "nel/gui/view_text.h"
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namespace NLGUI
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{
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// ----------------------------------------------------------------------------
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class CGroupList : public CInterfaceGroup
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{
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public:
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enum EAlign
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{
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Bottom = 0,
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Top,
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Left,
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Right
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};
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///constructor
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CGroupList(const TCtorParam ¶m);
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// dtor
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~CGroupList();
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/**
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* add a child element to the group at the last position
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* 'order' of the element is set to the last order + 1
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* \param child : pointer to the child element
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*/
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void addChild (CViewBase* child, bool deleteOnRemove=true);
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/** add a child before the element at the given index.
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* 'order' of the element is set to 0
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* \return true if there was enough room for that child
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*/
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bool addChildAtIndex(CViewBase *child, uint index, bool deleteOnRemove = true);
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/**
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* add a text child element to the group, using the text template
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* \param line : text to be added
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* \param color : text color
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*/
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void addTextChild (const ucstring& line,const NLMISC::CRGBA &textColor, bool multiLine = true);
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/**
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* add a text child element to the group, using the text template
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* \param line : text to be added
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*/
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void addTextChild (const ucstring& line, bool multiLine = true);
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/// Same as adding a text child but the text will be taken from the string manager
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void addTextChildID (uint32 id, bool multiLine = true);
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// the same, but with id taken from the database
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void addTextChildID (const std::string &dbPath, bool multiLine = true);
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bool delChild (CViewBase* child, bool noWarning=false, bool forceDontDelete = false);
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bool delChild(uint index, bool forceDontDelete = false);
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CViewBase *getChild(uint index) const { return _Elements[index].Element; }
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int luaGetChild(CLuaState &ls);
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void deleteAllChildren();
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void removeHead();
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// Get the number of children
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uint getNumChildren() const { return (uint)_Elements.size(); }
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// Get the number of active children
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uint getNumActiveChildren() const;
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/**
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* set the template that will be used to add text;
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* \templ : a CViewText object. Only its font size, color and shadow are required.
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*/
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void setTextTemplate(const CViewText& templ);
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/**
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* set the template that will be used to add text;
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* \templ : a CViewText object. Only its font size, color and shadow are required.
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*/
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CViewText * getTextTemplatePtr()
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{
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return &_Templ;
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}
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/**
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* parse the element and initalize it
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* \paral cur : pointer to the node describing this element
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* \param parentGroup : the parent group of this element
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* \return true if success
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*/
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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//virtual uint32 getMemory();
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/**
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* init or reset the children element coords. Orverloaded from CInterfaceGroup because we begin with the last inserted element here
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*/
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virtual void updateCoords();
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virtual void draw();
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virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
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virtual void clearViews();
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virtual void clearControls();
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virtual void clearGroups();
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void setSpace (sint32 s) { _Space = s; }
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virtual CInterfaceElement* getElement (const std::string &id)
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{ return CInterfaceGroup::getElement (id); }
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sint32 getNbElement() { return (sint32)_Elements.size(); }
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sint32 getSpace() { return _Space; }
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void setDynamicDisplaySize (bool dds) { _DynamicDisplaySize = dds; }
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bool getDynamicDisplaySize() { return _DynamicDisplaySize; }
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void forceSizeW (sint32 newSizeW);
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void forceSizeH (sint32 newSizeH);
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void setMinW(sint32 minW);
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void setMinH(sint32 minH);
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sint32 getMinW() const {return _MinW;}
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sint32 getMinH() const {return _MinH;}
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// set the rank for the element at the given index (used to reinsert container after they have been turned into popups)
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void setOrder(uint index, uint order) { _Elements[index].Order = order; }
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uint getOrder(uint index) const { return _Elements[index].Order; }
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// get element of index or -1 if not found
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sint32 getElementIndex(CViewBase* child) const;
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int luaGetElementIndex(CLuaState &ls);
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// swap 2 entries in the list (and also their orders)
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void swapChildren(uint index1, uint index2);
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int luaUpChild(CLuaState &ls);
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int luaDownChild(CLuaState &ls);
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// deleteOnRemove flag
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void setDelOnRemove(uint index, bool delOnRemove);
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bool getDelOnRemove(uint index) const;
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// children number
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void setChildrenNb(sint32 /* val */){}
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sint32 getChildrenNb() const {return (sint32)_Elements.size();}
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int luaAddChild(CLuaState &ls);
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int luaAddChildAtIndex(CLuaState &ls);
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int luaDetachChild(CLuaState &ls);
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int luaClear(CLuaState &ls); // synonimous for deleteAllChildren
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int luaAddTextChild(CLuaState &ls);
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int luaAddColoredTextChild(CLuaState &ls);
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int luaDelChild(CLuaState &ls);
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REFLECT_EXPORT_START(CGroupList, CInterfaceGroup)
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REFLECT_LUA_METHOD("addTextChild", luaAddTextChild)
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REFLECT_LUA_METHOD("addColoredTextChild", luaAddColoredTextChild)
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REFLECT_LUA_METHOD("addChild", luaAddChild);
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REFLECT_LUA_METHOD("addChildAtIndex", luaAddChildAtIndex);
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REFLECT_LUA_METHOD("detachChild", luaDetachChild);
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REFLECT_LUA_METHOD("clear", luaClear);
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REFLECT_LUA_METHOD("delChild", luaDelChild);
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REFLECT_LUA_METHOD("upChild", luaUpChild);
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REFLECT_LUA_METHOD("downChild", luaDownChild);
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REFLECT_LUA_METHOD("getChild", luaGetChild);
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REFLECT_LUA_METHOD("getElementIndex", luaGetElementIndex);
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REFLECT_SINT32 ("childrenNb", getChildrenNb, setChildrenNb);
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REFLECT_EXPORT_END
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protected:
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//max number of elements
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sint32 _MaxElements;
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// Where to add next element
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EAlign _AddElt;
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// Where to align the newly added element
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EAlign _Align;
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// Space between two elements in pixel
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sint32 _Space;
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// Text template
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CViewText _Templ;
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// Current id of the view
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sint32 _IdCounter;
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// Used for context menu to display the same size as the whole content
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bool _DynamicDisplaySize;
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// Do we have a color under the element pointed by the mouse
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bool _Over;
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// If over is true so we have a color
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NLMISC::CRGBA _OverColor;
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// Current elt over the pointer
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sint32 _OverElt;
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struct CElementInfo
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{
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uint Order; // Used to sort the window by their insertion order.
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// This is used to put back a window at the right place if it was turned into a popup.
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CViewBase *Element;
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bool EltDeleteOnRemove;
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};
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friend struct CRemoveViewPred;
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friend struct CRemoveCtrlPred;
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friend struct CRemoveGroupPred;
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// The list is forced to be at least this size in updateCoords().
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sint32 _MinW;
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sint32 _MinH;
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// To conserve elements in the order they have been added
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// (the element drawn are stored in _views, _contrlos or _childrengroups of cinterfacegroup
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std::vector<CElementInfo> _Elements;
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private:
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void setHSGroup (CViewBase *child, EAlign addElt, EAlign align);
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void setHSParent(CViewBase *view, EAlign addElt, EAlign align, uint space);
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};
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}
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#endif // NL_GROUP_LIST_H
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/* End of group_list.h */
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@ -27,12 +27,11 @@
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#include "nel/gui/reflect.h"
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#include "nel/gui/interface_common.h"
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class CGroupList;
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class CGroupParagraph;
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namespace NLGUI
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{
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class CGroupList;
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class CInterfaceLink;
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class CInterfaceElement;
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class CInterfaceGroup;
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NLMISC::CRefPtr<CInterfaceElement> _ParentSize; // RefPtr in case of group destroyed in a parent group with posref on it
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// Friend Class
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friend class ::CGroupList;
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friend class CGroupList;
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friend class ::CGroupParagraph;
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// True if must modulate the global color with the view
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1158
code/nel/src/gui/group_list.cpp
Normal file
1158
code/nel/src/gui/group_list.cpp
Normal file
File diff suppressed because it is too large
Load diff
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@ -23,7 +23,7 @@
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#include "client_chat_manager.h"
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#include "net_manager.h"
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#include "interface_v3/group_list.h"
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#include "nel/gui/group_list.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/people_interraction.h"
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#include "string_manager_client.h"
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#define NL_CHAT_DISPLAYER_H
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#include "nel/misc/displayer.h"
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#include "group_list.h"
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#include "nel/gui/group_list.h"
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#include "interface_manager.h"
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#include "nel/misc/mutex.h"
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@ -29,6 +29,7 @@ namespace NLGUI
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{
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class CCtrlBase;
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class CViewText;
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class CGroupList;
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}
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class CChatWindow;
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std::vector<CGroupContainer*> _FreeTellers;
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void getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex, class CGroupList *&gl, class CCtrlTabButton *&tab);
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void getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex, NLGUI::CGroupList *&gl, class CCtrlTabButton *&tab);
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void updateFreeTellerHeader(CGroupContainer &ft);
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private:
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@ -31,7 +31,7 @@
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#include "nel/gui/view_text_id.h"
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#include "nel/gui/lua_ihm.h"
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#include "group_list.h"
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#include "nel/gui/group_list.h"
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#include "nel/gui/ctrl_button.h"
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#include "nel/gui/ctrl_scroll.h"
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#include "nel/gui/view_text.h"
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class CCtrlScroll;
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class CViewText;
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class CViewBitmap;
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class CGroupList;
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}
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class COptionsContainerInsertion;
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class CGroupContainer;
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class CInterfaceManager;
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class COptionsLayer;
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class CGroupList;
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// ***************************************************************************
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/**
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#define CL_GROUP_HEADER_H
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#include "group_list.h"
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#include "nel/gui/group_list.h"
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class CGroupHeaderEntry;
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#include "../libwww.h"
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#include "group_html.h"
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#include "group_list.h"
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#include "nel/gui/group_list.h"
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#include "group_container.h"
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#include "view_link.h"
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#include "nel/gui/ctrl_scroll.h"
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@ -41,9 +41,9 @@ namespace NLGUI
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{
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class CCtrlButton;
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class CCtrlScroll;
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class CGroupList;
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}
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class CGroupList;
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class CDBGroupComboBox;
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class CGroupParagraph;
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File diff suppressed because it is too large
Load diff
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
|
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_GROUP_LIST_H
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#define NL_GROUP_LIST_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/group_frame.h"
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#include "nel/gui/view_text.h"
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// ----------------------------------------------------------------------------
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class CGroupList : public CInterfaceGroup
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{
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public:
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enum EAlign
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{
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Bottom = 0,
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Top,
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Left,
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Right
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};
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///constructor
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CGroupList(const TCtorParam ¶m);
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// dtor
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~CGroupList();
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/**
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* add a child element to the group at the last position
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* 'order' of the element is set to the last order + 1
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* \param child : pointer to the child element
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*/
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void addChild (CViewBase* child, bool deleteOnRemove=true);
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/** add a child before the element at the given index.
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* 'order' of the element is set to 0
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* \return true if there was enough room for that child
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*/
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bool addChildAtIndex(CViewBase *child, uint index, bool deleteOnRemove = true);
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||||
/**
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* add a text child element to the group, using the text template
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||||
* \param line : text to be added
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||||
* \param color : text color
|
||||
*/
|
||||
void addTextChild (const ucstring& line,const NLMISC::CRGBA &textColor, bool multiLine = true);
|
||||
|
||||
/**
|
||||
* add a text child element to the group, using the text template
|
||||
* \param line : text to be added
|
||||
*/
|
||||
void addTextChild (const ucstring& line, bool multiLine = true);
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/// Same as adding a text child but the text will be taken from the string manager
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||||
void addTextChildID (uint32 id, bool multiLine = true);
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// the same, but with id taken from the database
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void addTextChildID (const std::string &dbPath, bool multiLine = true);
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||||
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||||
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bool delChild (CViewBase* child, bool noWarning=false, bool forceDontDelete = false);
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||||
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||||
bool delChild(uint index, bool forceDontDelete = false);
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||||
CViewBase *getChild(uint index) const { return _Elements[index].Element; }
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||||
int luaGetChild(CLuaState &ls);
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||||
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||||
void deleteAllChildren();
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||||
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||||
void removeHead();
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||||
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||||
// Get the number of children
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||||
uint getNumChildren() const { return (uint)_Elements.size(); }
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||||
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||||
// Get the number of active children
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||||
uint getNumActiveChildren() const;
|
||||
|
||||
/**
|
||||
* set the template that will be used to add text;
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* \templ : a CViewText object. Only its font size, color and shadow are required.
|
||||
*/
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||||
void setTextTemplate(const CViewText& templ);
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||||
|
||||
/**
|
||||
* set the template that will be used to add text;
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* \templ : a CViewText object. Only its font size, color and shadow are required.
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||||
*/
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||||
CViewText * getTextTemplatePtr()
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||||
{
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||||
return &_Templ;
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||||
}
|
||||
|
||||
/**
|
||||
* parse the element and initalize it
|
||||
* \paral cur : pointer to the node describing this element
|
||||
* \param parentGroup : the parent group of this element
|
||||
* \return true if success
|
||||
*/
|
||||
virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
//virtual uint32 getMemory();
|
||||
/**
|
||||
* init or reset the children element coords. Orverloaded from CInterfaceGroup because we begin with the last inserted element here
|
||||
*/
|
||||
virtual void updateCoords();
|
||||
|
||||
virtual void draw();
|
||||
|
||||
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
|
||||
|
||||
virtual void clearViews();
|
||||
virtual void clearControls();
|
||||
virtual void clearGroups();
|
||||
|
||||
void setSpace (sint32 s) { _Space = s; }
|
||||
|
||||
virtual CInterfaceElement* getElement (const std::string &id)
|
||||
{ return CInterfaceGroup::getElement (id); }
|
||||
|
||||
sint32 getNbElement() { return (sint32)_Elements.size(); }
|
||||
sint32 getSpace() { return _Space; }
|
||||
|
||||
void setDynamicDisplaySize (bool dds) { _DynamicDisplaySize = dds; }
|
||||
bool getDynamicDisplaySize() { return _DynamicDisplaySize; }
|
||||
|
||||
void forceSizeW (sint32 newSizeW);
|
||||
void forceSizeH (sint32 newSizeH);
|
||||
|
||||
void setMinW(sint32 minW);
|
||||
void setMinH(sint32 minH);
|
||||
sint32 getMinW() const {return _MinW;}
|
||||
sint32 getMinH() const {return _MinH;}
|
||||
|
||||
// set the rank for the element at the given index (used to reinsert container after they have been turned into popups)
|
||||
void setOrder(uint index, uint order) { _Elements[index].Order = order; }
|
||||
uint getOrder(uint index) const { return _Elements[index].Order; }
|
||||
|
||||
// get element of index or -1 if not found
|
||||
sint32 getElementIndex(CViewBase* child) const;
|
||||
int luaGetElementIndex(CLuaState &ls);
|
||||
|
||||
// swap 2 entries in the list (and also their orders)
|
||||
void swapChildren(uint index1, uint index2);
|
||||
int luaUpChild(CLuaState &ls);
|
||||
int luaDownChild(CLuaState &ls);
|
||||
|
||||
// deleteOnRemove flag
|
||||
void setDelOnRemove(uint index, bool delOnRemove);
|
||||
bool getDelOnRemove(uint index) const;
|
||||
|
||||
// children number
|
||||
void setChildrenNb(sint32 /* val */){}
|
||||
sint32 getChildrenNb() const {return (sint32)_Elements.size();}
|
||||
|
||||
int luaAddChild(CLuaState &ls);
|
||||
int luaAddChildAtIndex(CLuaState &ls);
|
||||
int luaDetachChild(CLuaState &ls);
|
||||
int luaClear(CLuaState &ls); // synonimous for deleteAllChildren
|
||||
int luaAddTextChild(CLuaState &ls);
|
||||
int luaAddColoredTextChild(CLuaState &ls);
|
||||
int luaDelChild(CLuaState &ls);
|
||||
|
||||
REFLECT_EXPORT_START(CGroupList, CInterfaceGroup)
|
||||
REFLECT_LUA_METHOD("addTextChild", luaAddTextChild)
|
||||
REFLECT_LUA_METHOD("addColoredTextChild", luaAddColoredTextChild)
|
||||
REFLECT_LUA_METHOD("addChild", luaAddChild);
|
||||
REFLECT_LUA_METHOD("addChildAtIndex", luaAddChildAtIndex);
|
||||
REFLECT_LUA_METHOD("detachChild", luaDetachChild);
|
||||
REFLECT_LUA_METHOD("clear", luaClear);
|
||||
REFLECT_LUA_METHOD("delChild", luaDelChild);
|
||||
REFLECT_LUA_METHOD("upChild", luaUpChild);
|
||||
REFLECT_LUA_METHOD("downChild", luaDownChild);
|
||||
REFLECT_LUA_METHOD("getChild", luaGetChild);
|
||||
REFLECT_LUA_METHOD("getElementIndex", luaGetElementIndex);
|
||||
REFLECT_SINT32 ("childrenNb", getChildrenNb, setChildrenNb);
|
||||
REFLECT_EXPORT_END
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
//max number of elements
|
||||
sint32 _MaxElements;
|
||||
|
||||
// Where to add next element
|
||||
EAlign _AddElt;
|
||||
|
||||
// Where to align the newly added element
|
||||
EAlign _Align;
|
||||
|
||||
// Space between two elements in pixel
|
||||
sint32 _Space;
|
||||
|
||||
// Text template
|
||||
CViewText _Templ;
|
||||
|
||||
// Current id of the view
|
||||
sint32 _IdCounter;
|
||||
|
||||
// Used for context menu to display the same size as the whole content
|
||||
bool _DynamicDisplaySize;
|
||||
|
||||
// Do we have a color under the element pointed by the mouse
|
||||
bool _Over;
|
||||
|
||||
// If over is true so we have a color
|
||||
NLMISC::CRGBA _OverColor;
|
||||
|
||||
// Current elt over the pointer
|
||||
sint32 _OverElt;
|
||||
|
||||
struct CElementInfo
|
||||
{
|
||||
uint Order; // Used to sort the window by their insertion order.
|
||||
// This is used to put back a window at the right place if it was turned into a popup.
|
||||
CViewBase *Element;
|
||||
bool EltDeleteOnRemove;
|
||||
};
|
||||
friend struct CRemoveViewPred;
|
||||
friend struct CRemoveCtrlPred;
|
||||
friend struct CRemoveGroupPred;
|
||||
|
||||
// The list is forced to be at least this size in updateCoords().
|
||||
sint32 _MinW;
|
||||
sint32 _MinH;
|
||||
|
||||
|
||||
// To conserve elements in the order they have been added
|
||||
// (the element drawn are stored in _views, _contrlos or _childrengroups of cinterfacegroup
|
||||
std::vector<CElementInfo> _Elements;
|
||||
|
||||
private:
|
||||
|
||||
void setHSGroup (CViewBase *child, EAlign addElt, EAlign align);
|
||||
void setHSParent(CViewBase *view, EAlign addElt, EAlign align, uint space);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // NL_GROUP_LIST_H
|
||||
|
||||
/* End of group_list.h */
|
||||
|
||||
|
|
@ -29,10 +29,10 @@ namespace NLGUI
|
|||
{
|
||||
class CCtrlScroll;
|
||||
class CViewBitmap;
|
||||
class CGroupList;
|
||||
}
|
||||
|
||||
class CGroupMenu;
|
||||
class CGroupList;
|
||||
|
||||
|
||||
/**
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "stdpch.h"
|
||||
|
||||
#include "group_quick_help.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "group_paragraph.h"
|
||||
#include "../libwww.h"
|
||||
#include "interface_manager.h"
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "stdpch.h"
|
||||
#include "group_scrolltext.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "nel/gui/view_text.h"
|
||||
#include "nel/gui/ctrl_scroll.h"
|
||||
#include "nel/gui/ctrl_button.h"
|
||||
|
|
|
@ -27,10 +27,9 @@ namespace NLGUI
|
|||
{
|
||||
class CCtrlBaseButton;
|
||||
class CCtrlScroll;
|
||||
class CGroupList;
|
||||
}
|
||||
|
||||
class CGroupList;
|
||||
|
||||
// Can be used to build a chat window or anything that displays sequences of strings
|
||||
/**
|
||||
* Widget to have a resizable scrolltext and its scrollbar
|
||||
|
|
|
@ -60,7 +60,7 @@
|
|||
// DBCtrl
|
||||
#include "dbctrl_sheet.h"
|
||||
// Group
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "group_menu.h"
|
||||
#include "group_container.h"
|
||||
#include "nel/gui/group_modal.h"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "nel/3d/u_text_context.h"
|
||||
#include "nel/gui/interface_group.h"
|
||||
#include "nel/gui/interface_link.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "nel/gui/view_base.h"
|
||||
#include "view_pointer.h"
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
#include "group_career.h"
|
||||
#include "nel/gui/group_modal.h"
|
||||
#include "group_modal_get_key.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "nel/gui/group_tree.h"
|
||||
#include "group_menu.h"
|
||||
#include "group_container.h"
|
||||
|
|
|
@ -36,10 +36,10 @@ namespace NLGUI
|
|||
class CInterfaceOptions;
|
||||
class CInterfaceLink;
|
||||
class CCtrlBase;
|
||||
class CGroupList;
|
||||
}
|
||||
|
||||
class CGroupContainer;
|
||||
class CGroupList;
|
||||
class CInterfaceAnim;
|
||||
class CViewPointer;
|
||||
class CBrickJob;
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "nel/gui/action_handler.h"
|
||||
#include "nel/gui/ctrl_button.h"
|
||||
#include "group_editbox.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "dbgroup_combo_box.h"
|
||||
#include "group_container.h"
|
||||
#include "group_modal_get_key.h"
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "dbctrl_sheet.h"
|
||||
#include "nel/gui/ctrl_button.h"
|
||||
#include "group_editbox.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "dbgroup_combo_box.h"
|
||||
#include "group_container.h"
|
||||
#include "group_modal_get_key.h"
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "stdpch.h"
|
||||
#include "people_list.h"
|
||||
#include "group_container.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "nel/gui/view_bitmap.h"
|
||||
#include "interface_manager.h"
|
||||
#include "nel/gui/action_handler.h"
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "nel/gui/group_frame.h"
|
||||
#include "nel/gui/group_container_base.h"
|
||||
#include "group_container.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "dbgroup_select_number.h"
|
||||
#include "nel/gui/ctrl_button.h"
|
||||
#include "nel/gui/ctrl_text_button.h"
|
||||
|
@ -45,7 +45,6 @@
|
|||
#include "nel/gui/reflect.h"
|
||||
#include "dbview_bar.h"
|
||||
#include "dbview_bar3.h"
|
||||
#include "group_list.h"
|
||||
#include "nel/gui/ctrl_scroll_base.h"
|
||||
#include "nel/gui/ctrl_scroll.h"
|
||||
#include "dbgroup_combo_box.h"
|
||||
|
|
|
@ -29,10 +29,9 @@ namespace NLGUI
|
|||
{
|
||||
class CCtrlBaseButton;
|
||||
class CCtrlScroll;
|
||||
class CGroupList;
|
||||
}
|
||||
|
||||
class CGroupList;
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
// Init the libwww
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "game_share/combat_flying_text.h"
|
||||
#include "game_share/shard_names.h"
|
||||
// Client.
|
||||
#include "interface_v3/group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "interface_v3/interface_manager.h"
|
||||
#include "net_manager.h"
|
||||
#include "client_cfg.h"
|
||||
|
|
|
@ -54,7 +54,7 @@ using namespace NLGUI;
|
|||
#include "../cursor_functions.h"
|
||||
#include "../entities.h"
|
||||
#include "../events_listener.h"
|
||||
#include "../interface_v3/group_list.h"
|
||||
#include "nel/gui/group_list.h"
|
||||
#include "nel/gui/event_descriptor.h"
|
||||
#include "nel/gui/group_tree.h"
|
||||
#include "../client_cfg.h"
|
||||
|
|
Loading…
Reference in a new issue