Add gpu program params storage structure
This commit is contained in:
parent
dbcf366a57
commit
c47fc285f1
3 changed files with 268 additions and 1 deletions
100
code/nel/include/nel/3d/gpu_program_params.h
Normal file
100
code/nel/include/nel/3d/gpu_program_params.h
Normal file
|
@ -0,0 +1,100 @@
|
|||
/**
|
||||
* \file gpu_program_params.h
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramParams
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#define NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A storage for user-provided parameters for GPU programs.
|
||||
* Allows for fast updating and iteration of parameters.
|
||||
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
|
||||
* OF HARDCODED MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
|
||||
*/
|
||||
class CGPUProgramParams
|
||||
{
|
||||
public:
|
||||
enum TType { Float, Int };
|
||||
struct CMeta { uint Index, Count; TType Type; size_t Next, Prev; };
|
||||
|
||||
private:
|
||||
union CVec { float F[4]; sint32 I[4]; };
|
||||
|
||||
public:
|
||||
CGPUProgramParams();
|
||||
virtual ~CGPUProgramParams();
|
||||
|
||||
void set(uint index, float f0, float f1, float f2, float f3);
|
||||
void set(uint index, int i0, int i1, int i2, int i3);
|
||||
|
||||
// Internal
|
||||
/// Allocate specified number of components if necessary
|
||||
size_t allocOffset(uint index, uint count, TType type);
|
||||
/// Return offset for specified index
|
||||
size_t getOffset(uint index) const;
|
||||
/// Remove by offset
|
||||
void freeOffset(size_t offset);
|
||||
|
||||
// Iteration
|
||||
size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
|
||||
size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
|
||||
size_t getEnd() const { return s_End; }
|
||||
|
||||
// Data access
|
||||
uint getCountByOffset(size_t offset) { return m_Meta[offset].Count; }
|
||||
float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
|
||||
int *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
|
||||
TType getTypeByOffset(size_t offset) { return m_Meta[offset].Type; }
|
||||
|
||||
private:
|
||||
std::vector<CVec> m_Vec;
|
||||
std::vector<CMeta> m_Meta;
|
||||
std::vector<size_t> m_Map; // map from index to buffer index
|
||||
size_t m_First;
|
||||
size_t m_Last;
|
||||
static const size_t s_End = -1;
|
||||
|
||||
}; /* class CGPUProgramParams */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */
|
||||
|
||||
/* end of file */
|
|
@ -170,7 +170,9 @@ SOURCE_GROUP(Driver FILES
|
|||
gpu_program.cpp
|
||||
../../include/nel/3d/gpu_program.h
|
||||
gpu_program_source.cpp
|
||||
../../include/nel/3d/gpu_program_source.h)
|
||||
../../include/nel/3d/gpu_program_source.h
|
||||
gpu_program_params.cpp
|
||||
../../include/nel/3d/gpu_program_params.h)
|
||||
|
||||
SOURCE_GROUP(Font FILES
|
||||
computed_string.cpp
|
||||
|
|
165
code/nel/src/3d/gpu_program_params.cpp
Normal file
165
code/nel/src/3d/gpu_program_params.cpp
Normal file
|
@ -0,0 +1,165 @@
|
|||
/**
|
||||
* \file gpu_program_params.cpp
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramParams
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/gpu_program_params.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CGPUProgramParams::~CGPUProgramParams()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set(uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 4, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
f[2] = f2;
|
||||
f[3] = f3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set(uint index, int i0, int i1, int i2, int i3)
|
||||
{
|
||||
int *i = getPtrIByOffset(allocOffset(index, 4, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
i[2] = i2;
|
||||
i[3] = i3;
|
||||
}
|
||||
|
||||
/// Allocate specified number of components if necessary
|
||||
size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
|
||||
{
|
||||
nlassert(count > 0); // this code will not properly handle 0
|
||||
nlassert(index < 0xFFFF); // sanity check
|
||||
|
||||
size_t offset = getOffset(index);
|
||||
if (offset != s_End)
|
||||
{
|
||||
if (getCountByOffset(offset) == count)
|
||||
{
|
||||
m_Meta[offset].Type = type;
|
||||
return offset;
|
||||
}
|
||||
if (getCountByOffset(offset) > count)
|
||||
{
|
||||
m_Meta[offset].Type = type;
|
||||
m_Meta[offset].Count = count; // reduce count
|
||||
return offset;
|
||||
}
|
||||
if (getCountByOffset(offset) < count)
|
||||
{
|
||||
freeOffset(offset);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate space
|
||||
offset = m_Meta.size();
|
||||
uint blocks = (count + 3) >> 2; // per 4 components
|
||||
m_Meta.resize(offset + blocks);
|
||||
m_Vec.resize(offset + blocks);
|
||||
|
||||
// Store offset in map
|
||||
if (index >= m_Map.size())
|
||||
m_Map.resize(index + 1, s_End);
|
||||
m_Map[index] = offset;
|
||||
|
||||
// Fill
|
||||
m_Meta[offset].Index = index;
|
||||
m_Meta[offset].Count = count;
|
||||
m_Meta[offset].Type = type;
|
||||
m_Meta[offset].Prev = m_Last;
|
||||
m_Meta[offset].Next = s_End;
|
||||
|
||||
// Link
|
||||
if (m_Last == s_End)
|
||||
{
|
||||
m_First = m_Last = offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise
|
||||
m_Meta[m_Last].Next = offset;
|
||||
m_Last = offset;
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
/// Return offset for specified index
|
||||
size_t CGPUProgramParams::getOffset(uint index) const
|
||||
{
|
||||
if (index >= m_Map.size())
|
||||
return s_End;
|
||||
return m_Map[index];
|
||||
}
|
||||
|
||||
/// Remove by offset
|
||||
void CGPUProgramParams::freeOffset(size_t offset)
|
||||
{
|
||||
if (offset == m_Last)
|
||||
{
|
||||
nlassert(m_Meta[offset].Next == s_End);
|
||||
m_Last = m_Meta[offset].Prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[offset].Next != s_End);
|
||||
m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev;
|
||||
}
|
||||
if (offset == m_First)
|
||||
{
|
||||
nlassert(m_Meta[offset].Prev == s_End);
|
||||
m_First = m_Meta[offset].Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[offset].Prev != s_End);
|
||||
m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next;
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
Loading…
Reference in a new issue