From be11582a176e539b641215e293be5e81810e8f8d Mon Sep 17 00:00:00 2001 From: kaetemi Date: Tue, 9 Dec 2014 23:06:07 +0100 Subject: [PATCH] Add script to generate zone names --- .../3d/plugin_max/scripts/nel_zone_namer.ms | 68 +++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 code/nel/tools/3d/plugin_max/scripts/nel_zone_namer.ms diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_zone_namer.ms b/code/nel/tools/3d/plugin_max/scripts/nel_zone_namer.ms new file mode 100644 index 000000000..e651dd76a --- /dev/null +++ b/code/nel/tools/3d/plugin_max/scripts/nel_zone_namer.ms @@ -0,0 +1,68 @@ +-- This script sets proper centered zone positions and generates their names +-- Use after cutting the zone into 160m by 160m pieces + +cell_size = 160.0 +offset_x = 7680 / 2 +offset_y = -(20480 + (5120 / 2)) + +alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" + +-- http://proofofprogress.blogspot.be/2011/03/solution-align-pivot-to-world-without.html +Function alignPivotToWorld &theObject = ( + --VLM = Visible Local Matrix. + --The matrix/pivot you see when selecting object and "Local" axis is selected as viewable. + VLM = theObject.Transform; + IP_LocalRot = theObject.objectOffsetRot; --Rotation to be used later. + IP_LOCAL = theObject.objectOffsetPos; --Invisible Pivot Local coordinates + --In relation to VLM matrix. + IP_WORLD = IP_LOCAL * VLM; --World Coordinates of Invisible Pivot. [Local To World Transform] + VLM_0 = matrix3 1; --Reset Visible Local matrix coordinates. + + NEW_IP_LOCAL = IP_WORLD * inverse(VLM_0); --[World To local Transform] + + theObject.Transform = VLM_0; + theObject.objectOffsetPos = NEW_IP_LOCAL; + + --Now Handle Rotation: + --Since rotation of visible local matrix has been zeroed out, + --You must add that loss to the invisible pivot rotation. + GeomWorldRot = VLM.RotationPart + IP_LocalRot; + theObject.objectOffsetRot = GeomWorldRot; +) + +-- Convert a coordinate in a name +-- name = coordToName #(x, y) +fn coordToName coord = +( + up = floor(coord[1] / 26) + 1 + down = floor(coord[1] - ((up-1) * 26)) + 1 + return (((-coord[2] + 1) as integer) as string) + "_" + alphabet[up] + alphabet[down] +) + +fn realCoordToName coord = +( + return coordToName(#(((coord[1] + offset_x) / cell_size) + 0.5, ((coord[2] + offset_y) / cell_size) + 0.5)) +) + +fn roundedCoord coord = +( + return #(ceil(coord[1] / cell_size) * cell_size - (cell_size / 2), ceil(coord[2] / cell_size) * cell_size - (cell_size / 2)) +) + +max select none +clearselection() + +for node in geometry do +( + if (classof node) == RklPatch or (classof node) == Editable_Patch then + ( + newcoords = roundedCoord(#(node.center.x, node.center.y)) + newname = realCoordToName(newcoords) + node.name = newname + alignPivotToWorld &node + node.pivot.x = newcoords[1] + node.pivot.y = newcoords[2] + resetxform node + maxOps.CollapseNode node off + ) +)