Changed: #1060 Implement getWndProc() on Mac OS X

This commit is contained in:
rti 2010-10-30 22:36:20 +02:00
parent d74cc77637
commit ba84df251f
10 changed files with 186 additions and 85 deletions

View file

@ -185,11 +185,10 @@ CDriverGL::CDriverGL()
#elif defined(NL_OS_MAC)
_ctx = nil;
_glView = nil;
_backBufferHeight = 0;
_backBufferWidth = 0;
_ctx = nil;
_glView = nil;
_backBufferHeight = 0;
_backBufferWidth = 0;
// autorelease pool for memory management
_autoreleasePool = [[NSAutoreleasePool alloc] init];

View file

@ -705,7 +705,9 @@ private:
#elif defined(NL_OS_MAC)
friend bool GlWndProc(CDriverGL* driver, NSEvent* e);
friend bool GlWndProc(CDriverGL*, NSEvent*);
friend void windowDidMove(NSWindow*, CDriverGL*);
friend void viewDidResize(NSView*, CDriverGL*);
NLMISC::CCocoaEventEmitter _EventEmitter;
NSOpenGLContext* _ctx;

View file

@ -19,6 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_common.h"
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN

View file

@ -25,6 +25,7 @@
#ifdef NL_OS_WINDOWS
# include <windowsx.h>
#elif defined(NL_OS_MAC)
# import "mac/cocoa_window_delegate.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glx.h>
@ -168,14 +169,14 @@ bool GlWndProc(CDriverGL *driver, NSEvent* e)
{
H_AUTO_OGL(GlWndProc)
// NSLog(@"NSEvent in GlWndProc %@", e);
if(!driver)
return false;
// NSLog(@"NSEvent in GlWndProc %@", e);
switch([e type])
{
/* TODO handle window move, resize, activate, close, etc. */
/* TODO handle window activate, close, etc. */
default:
return driver->_EventEmitter.processMessage(e);
}
@ -941,6 +942,9 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
if(!_glView)
nlerror("cannot create view");
// tell the view about the driver so the view is able to update "window" size
[_glView setDriver:this];
// make the view automatically fit the super view
[_glView setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable];
@ -1402,6 +1406,9 @@ bool CDriverGL::createWindow(const GfxMode &mode)
return false;
}
// set the delegate which will handle window move events
[cocoa_window setDelegate:[[CocoaWindowDelegate alloc] initWithDriver:this]];
// set the window to non transparent
[cocoa_window setOpaque:YES];
@ -1502,8 +1509,9 @@ bool CDriverGL::destroyWindow()
if(_DestroyWindow)
{
[containerView() release];
[[containerView() window] release];
[containerView() release];
[_glView release];
}
_ctx = nil;
@ -2134,9 +2142,6 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
SetWindowPos(_win, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
#elif defined(NL_OS_MAC)
nldebug("setting window pos to %d %d", x, y);
// get the rect (position, size) of the screen with menu bar
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
@ -2416,38 +2421,6 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
{
H_AUTO_OGL(CDriverGL_getWindowSize)
#ifdef NL_OS_MAC
// TODO set them in windowproc, so no special impl is needed here
// A cocoa fullscreen view stays at the native resolution of the display.
// When changing the rendering resolution, the size of the back buffer gets
// changed, but the view still stays at full resolution. So the scaling of
// the image from the rendered resolution to the view's resolution is done
// by cocoa automatically while flushing buffers.
// That's why, in fullscreen mode, return the resolution of the back buffer,
// not the one from the window.
// in fullscreen mode
if([containerView() isInFullScreenMode])
{
// use the size stored in setWindowSize()
width = _backBufferWidth;
height = _backBufferHeight;
}
// in windowed mode
else
{
// use the size of the view
NSRect rect = [containerView() frame];
width = rect.size.width;
height = rect.size.height;
}
#else // NL_OS_MAC
// Off-screen rendering ?
if (_OffScreen)
{
#ifdef NL_OS_WINDOWS
@ -2460,11 +2433,17 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
}
else
{
#ifdef NL_OS_MAC
if([containerView() isInFullScreenMode])
{
width = _backBufferWidth;
height = _backBufferHeight;
return;
}
#endif
width = _WindowWidth;
height = _WindowHeight;
}
#endif // NL_OS_MAC
}
void CDriverGL::setWindowSize(uint32 width, uint32 height)
@ -2497,7 +2476,7 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
#elif defined(NL_OS_MAC)
// for fullscreen mode, adjust the back buffer size to the desired resolution
// for fullscreen mode, adjust the back buffer size to desired resolution
if([containerView() isInFullScreenMode])
{
// disable and re-enable fullscreen
@ -2515,8 +2494,8 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
CGLErrorString(error));
_backBufferWidth = width;
_backBufferHeight = height;
_backBufferWidth = width;
}
else
{
@ -2568,23 +2547,6 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
{
H_AUTO_OGL(CDriverGL_getWindowPos)
#ifdef NL_OS_MAC
// TODO set them in window proc so no special impl is needed here
// get the rect (position, size) of the screen with menu bar
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
// get the rect (position, size) of the window
NSRect windowRect = [[containerView() window] frame];
// simply return x
x = windowRect.origin.x;
// map y from cocoa to NeL coordinates before returning
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
#else // NL_OS_MAC
// Off-screen rendering ?
if (_OffScreen)
{
@ -2598,8 +2560,6 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
y = _WindowY;
}
}
#endif // NL_OS_MAC
}
// --------------------------------------------------

View file

@ -149,11 +149,13 @@ static NLMISC::TKey virtualKeycodeToNelKey(unsigned short keycode)
bool CCocoaEventEmitter::pasteTextFromClipboard(ucstring &text)
{
#warning "OpenGL Driver: Missing Mac Implementation for pasteTextFromClipboard"
return false;
}
bool CCocoaEventEmitter::copyTextToClipboard(const ucstring &text)
{
#warning "OpenGL Driver: Missing Mac Implementation for copyTextToClipboard"
return false;
}
@ -406,7 +408,7 @@ bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
return true;
}
typedef bool (*cocoaProc)(NL3D::IDriver*, void* e);
typedef bool (*cocoaProc)(NL3D::IDriver*, NSEvent* e);
void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
{

View file

@ -52,7 +52,9 @@ public:
virtual void emulateMouseRawMode(bool enable);
virtual bool copyTextToClipboard(const ucstring &text);
virtual bool pasteTextFromClipboard(ucstring &text);};
virtual bool pasteTextFromClipboard(ucstring &text);
};
}
#endif

View file

@ -18,14 +18,22 @@
#import <Cocoa/Cocoa.h>
namespace NL3D {
class CDriverGL;
void viewDidResize(NSView*, CDriverGL*);
}
@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
{
NSMutableAttributedString* characterStorage;
NSRange markedRange;
NSMutableAttributedString* _characterStorage;
NSRange _markedRange;
NL3D::CDriverGL* _driver;
}
-(id)initWithFrame:(NSRect)frame;
-(void)dealloc;
-(void)keyDown:(NSEvent*)event;
-(void)setDriver:(NL3D::CDriverGL*)driver;
-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize;
@end

View file

@ -16,15 +16,30 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver_opengl.h"
#import "cocoa_opengl_view.h"
#include <stdio.h>
namespace NL3D {
void viewDidResize(NSView* view, CDriverGL* driver)
{
NSRect rect = [[view superview] frame];
driver->_WindowWidth = rect.size.width;
driver->_WindowHeight = rect.size.height;
}
}
@implementation CocoaOpenGLView
-(id)initWithFrame:(NSRect)frame
{
if((self = [super initWithFrame:frame]))
{
characterStorage = [[NSMutableAttributedString alloc] initWithString:@""];
_characterStorage = [[NSMutableAttributedString alloc] initWithString:@""];
_driver = nil;
return self;
}
return nil;
@ -32,7 +47,7 @@
-(void)dealloc
{
[characterStorage release];
[_characterStorage release];
[super dealloc];
}
@ -43,17 +58,32 @@
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
}
-(void)setDriver:(NL3D::CDriverGL*)driver
{
_driver = driver;
}
-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize
{
[super resizeWithOldSuperviewSize:oldBoundsSize];
if(!_driver)
return;
NL3D::viewDidResize(self, _driver);
}
/******************************************************************************/
/* NSTextInputClient Protocol */
-(BOOL)hasMarkedText
{
return (markedRange.location == NSNotFound ? NO : YES);
return (_markedRange.location == NSNotFound ? NO : YES);
}
-(NSRange)markedRange
{
return markedRange;
return _markedRange;
}
-(NSRange)selectedRange
@ -66,24 +96,24 @@
replacementRange:(NSRange)replacementRange
{
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
replacementRange = _markedRange;
if([aString length] == 0)
{
[characterStorage deleteCharactersInRange:replacementRange];
[_characterStorage deleteCharactersInRange:replacementRange];
[self unmarkText];
}
else
{
markedRange = NSMakeRange(replacementRange.location, [aString length]);
[characterStorage replaceCharactersInRange:replacementRange
_markedRange = NSMakeRange(replacementRange.location, [aString length]);
[_characterStorage replaceCharactersInRange:replacementRange
withString:aString];
}
}
-(void)unmarkText
{
markedRange = NSMakeRange(NSNotFound, 0);
_markedRange = NSMakeRange(NSNotFound, 0);
[[self inputContext] discardMarkedText];
}
@ -96,16 +126,16 @@
-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange
{
return [characterStorage attributedSubstringFromRange:aRange];
return [_characterStorage attributedSubstringFromRange:aRange];
}
-(void)insertText:(id)aString
replacementRange:(NSRange)replacementRange
{
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
replacementRange = _markedRange;
[characterStorage replaceCharactersInRange:replacementRange
[_characterStorage replaceCharactersInRange:replacementRange
withString:aString];
}

View file

@ -0,0 +1,35 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
namespace NL3D {
class CDriverGL;
void windowDidMove(NSWindow*, NL3D::CDriverGL*);
}
@interface CocoaWindowDelegate : NSObject<NSWindowDelegate>
{
NL3D::CDriverGL* _driver;
}
- (id)initWithDriver:(NL3D::CDriverGL*)driver;
- (void)windowDidMove:(NSNotification*)notification;
@end

View file

@ -0,0 +1,62 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver_opengl.h"
#import "cocoa_window_delegate.h"
namespace NL3D {
void windowDidMove(NSWindow* window, NL3D::CDriverGL* driver)
{
// get the rect (position, size) of the screen with menu bar
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
// get the rect (position, size) of the window
NSRect windowRect = [window frame];
// set x in driver
driver->_WindowX = windowRect.origin.x;
// map y from cocoa to NeL coordinates before setting in driver
driver->_WindowY =
screenRect.size.height - windowRect.size.height - windowRect.origin.y;
}
}
@implementation CocoaWindowDelegate
-(id)initWithDriver:(NL3D::CDriverGL*)driver
{
if((self = [super init]))
{
_driver = driver;
return self;
}
return nil;
}
-(void)windowDidMove:(NSNotification *)notification
{
if(!_driver)
return;
NL3D::windowDidMove([notification object], _driver);
}
@end