include ryzom database.xml (and evaluate database_plr.cpp & database_plr.h)
This commit is contained in:
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05a96ceea3
commit
b3205fded6
3 changed files with 58 additions and 27 deletions
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@ -90,7 +90,7 @@
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type="I32" />
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</branch>
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<branch name="FACTION_POINTS_"
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count="6">
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count="7">
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<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
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<leaf name="VALUE"
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type="I32" />
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@ -504,7 +504,7 @@
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</branch>
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<!-- MAX_INVENTORY_ANIMAL -->
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<branch name="PACK_ANIMAL"
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count="4"
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count="7"
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clientonly="1">
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<branch name=""
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count="500">
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@ -1117,7 +1117,7 @@
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type="I3" />
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<!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) -->
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<branch name=""
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count="6">
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count="7">
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<!-- from fame.h & cpp -->
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<leaf name="VALUE"
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type="S8" />
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@ -1527,7 +1527,7 @@
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<!-- beasts -->
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<!-- MAX_INVENTORY_ANIMAL -->
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<branch name="BEAST"
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count="4"
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count="7"
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atomic="1">
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<!-- Atomic, for correct Bar Management on client -->
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<leaf name="UID"
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@ -1625,7 +1625,7 @@
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type="S8" />
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<!-- value where the guards kill you on sight -->
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<branch name="PLAYER"
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count="6">
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count="7">
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<!-- from fame.h & cpp -->
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<leaf name="VALUE"
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type="S8" />
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@ -1,3 +1,4 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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@ -15,8 +16,20 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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//
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//
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//
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//
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//
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// WARNING : this is a generated file, don't change it !
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//
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//
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//
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//
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//
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//
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/////////////////////////////////////////////////////////////////
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#include "stdpch.h"
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#include "database_plr.h"
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@ -362,7 +375,7 @@ void CBankAccessor_PLR::TUSER::init(ICDBStructNode *parent)
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node = parent->getNode( ICDBStructNode::CTextId("IS_INVISIBLE"), false );
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nlassert(node != NULL);
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_IS_INVISIBLE = node;
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node = parent->getNode( ICDBStructNode::CTextId("COUNTER"), false );
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nlassert(node != NULL);
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_COUNTER = node;
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@ -377,7 +390,7 @@ void CBankAccessor_PLR::TUSER::init(ICDBStructNode *parent)
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_SKILL_POINTS_[i].init(node, i);
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}
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for (uint i=0; i<6; ++i)
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for (uint i=0; i<7; ++i)
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{
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node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("FACTION_POINTS_%u", i)), false );
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nlassert(node != NULL);
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@ -3130,7 +3143,7 @@ void CBankAccessor_PLR::TPACK_ANIMAL::init(ICDBStructNode *parent)
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// branch init
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for (uint i=0; i<4; ++i)
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for (uint i=0; i<7; ++i)
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{
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node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("BEAST%u", i)), false );
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nlassert(node != NULL);
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@ -3180,10 +3193,10 @@ void CBankAccessor_PLR::TPACK_ANIMAL::TBEAST::init(ICDBStructNode *parent, uint
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nlassert(node != NULL);
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_DESPAWN = node;
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// WARNING: let the value to true, else it'll corrupt backups
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node = parent->getNode( ICDBStructNode::CTextId("NAME"), true );
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node = parent->getNode( ICDBStructNode::CTextId("NAME"), false );
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nlassert(node != NULL);
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_NAME = node;
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// branch init
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@ -3363,7 +3376,7 @@ void CBankAccessor_PLR::TFAME::init(ICDBStructNode *parent)
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// branch init
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for (uint i=0; i<6; ++i)
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for (uint i=0; i<7; ++i)
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{
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node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("PLAYER%u", i)), false );
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nlassert(node != NULL);
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@ -1,3 +1,7 @@
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#ifndef INCLUDED_database_PLR_H
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#define INCLUDED_database_PLR_H
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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@ -14,11 +18,19 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef INCLUDED_DATABASE_PLR_H
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#define INCLUDED_DATABASE_PLR_H
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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//
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//
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//
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//
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//
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// WARNING : this is a generated file, don't change it !
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//
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//
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//
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//
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//
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//
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/////////////////////////////////////////////////////////////////
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#include "nel/misc/string_common.h"
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@ -493,7 +505,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
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ICDBStructNode *_IS_INVISIBLE;
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ICDBStructNode *_COUNTER;
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TSKILL_POINTS_ _SKILL_POINTS_[4];
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TFACTION_POINTS_ _FACTION_POINTS_[6];
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TFACTION_POINTS_ _FACTION_POINTS_[7];
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TRRPS_LEVELS _RRPS_LEVELS[6];
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TNPC_CONTROL _NPC_CONTROL;
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@ -956,6 +968,8 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
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void setIS_INVISIBLE(CCDBSynchronised &dbGroup, bool value, bool forceSending = false)
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{
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_setProp(dbGroup, _IS_INVISIBLE, value, forceSending);
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}
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@ -971,7 +985,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
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{
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return _IS_INVISIBLE;
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}
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void setCOUNTER(CCDBSynchronised &dbGroup, uint8 value, bool forceSending = false)
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{
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}
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TFACTION_POINTS_ &getFACTION_POINTS_(uint32 index)
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{
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nlassert(index < 6);
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nlassert(index < 7);
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return _FACTION_POINTS_[index];
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}
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TRRPS_LEVELS &getRRPS_LEVELS(uint32 index)
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}
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};
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class TTARGET
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{
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public:
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ICDBStructNode *_HUNGER;
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ICDBStructNode *_DESPAWN;
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ICDBStructNode *_NAME;
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public:
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void init(ICDBStructNode *parent, uint index);
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{
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return _DESPAWN;
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}
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void setNAME(CCDBSynchronised &dbGroup, uint32 value, bool forceSending = false)
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{
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_setProp(dbGroup, _NAME, value, forceSending);
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}
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return value;
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}
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ICDBStructNode *getNAMECDBNode()
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{
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return _NAME;
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}
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};
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private:
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ICDBStructNode *_BranchNode;
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TBEAST _BEAST[4];
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TBEAST _BEAST[7];
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public:
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TBEAST &getBEAST(uint32 index)
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{
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nlassert(index < 4);
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nlassert(index < 7);
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return _BEAST[index];
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}
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ICDBStructNode *_CIV_ALLEGIANCE;
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ICDBStructNode *_THRESHOLD_TRADE;
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ICDBStructNode *_THRESHOLD_KOS;
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TPLAYER _PLAYER[6];
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TPLAYER _PLAYER[7];
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TTRIBE _TRIBE[53];
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}
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TPLAYER &getPLAYER(uint32 index)
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{
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nlassert(index < 6);
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nlassert(index < 7);
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return _PLAYER[index];
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}
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TTRIBE &getTRIBE(uint32 index)
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};
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#endif // INCLUDED_DATABASE_PLR_H
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#endif // INCLUDED_database_PLR_H
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