Enable music in snowballs
This commit is contained in:
parent
eafe83cbe2
commit
b04cab3ec0
8 changed files with 252 additions and 221 deletions
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@ -7,10 +7,12 @@ Password = "password2";
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LSHost = "opennel.org:49994";
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FSHost = "";
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SaveConfig = 1;
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SoundEnabled = 0;
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SoundDriver = "FMod";
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SoundEnabled = 1;
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SoundDriver = "OpenAl";
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MusicVolume = 0.2;
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ScreenWidth = 1024;
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ScreenHeight = 768;
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ScreenFull = 0;
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ShardId = 300;
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UseDirectClient = 1;
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ClientApplication = "snowballs";
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@ -75,12 +75,13 @@ HMDDevice = "Auto";
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//////////////////////////////////////////////////////////////////////////////
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// The sound driver, choose between "Auto", "FMod", "DSound" and "OpenAl"
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SoundDriver = "FMod";
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SoundDriver = "OpenAl";
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SoundMaxTracks = 32;
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SoundUseEax = 1;
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SoundUseADPCM = 1;
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SoundForceSoftware = 1;
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SoundEnabled = 1;
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MusicVolume = 0.2;
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//////////////////////////////////////////////////////////////////////////////
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@ -12,9 +12,9 @@ NL_DEFAULT_PROPS(snowballs_client "Snowballs, Client: Snowballs Client")
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NL_ADD_RUNTIME_FLAGS(snowballs_client)
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# If sound is enabled then add the definitions and link the libraries.
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IF(ENABLE_SOUND)
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IF(WITH_SOUND)
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ADD_DEFINITIONS(-DSBCLIENT_WITH_SOUND)
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TARGET_LINK_LIBRARIES(snowballs_client ${NELSOUND_LIBRARY})
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TARGET_LINK_LIBRARIES(snowballs_client nelsound)
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ENDIF()
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INSTALL(TARGETS snowballs_client RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT snowballsclient)
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@ -762,10 +762,10 @@ void updateEntities ()
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switch (entity.Type)
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{
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case CEntity::Self:
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jdir = CVector(-(float)cos(entity.Angle), -(float)sin(entity.Angle), 0.0f);
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jdir = CVector(-(float)cos(entity.Angle - (Pi * 0.5)), -(float)sin(entity.Angle - (Pi * 0.5)), 0.0f);
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break;
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case CEntity::Other:
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jdir = CVector(-(float)cos(entity.Angle), -(float)sin(entity.Angle), 0.0f);
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jdir = CVector(-(float)cos(entity.Angle - (Pi * 0.5)), -(float)sin(entity.Angle - (Pi * 0.5)), 0.0f);
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break;
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case CEntity::Snowball:
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jdir = entity.Trajectory.evalSpeed(LocalTime).normed();
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@ -68,6 +68,7 @@
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#include "interface.h"
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#include "lens_flare.h"
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#include "mouse_listener.h"
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#include "sound.h"
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#include "configuration.h"
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#include "internationalization.h"
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#include "game_time.h"
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@ -301,6 +302,8 @@ void initCore()
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LoadedCore = true;
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// Seed the randomizer
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srand(uint(time(0)));
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// Sheet Id
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CSheetId::initWithoutSheet(); // Temporary for sound
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// Load configuration file, set paths, extension remapping
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CConfiguration::init();
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// Load language file
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@ -333,11 +336,9 @@ void initCore()
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displayLoadingState("Initialize Loading");
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initLoadingState();
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// Initialize sound for loading screens etc
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//#ifdef NL_OS_WINDOWS
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// displayLoadingState("Initialize Sound");
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// initSound();
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// playMusic(SBCLIENT_MUSIC_WAIT);
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//#endif
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displayLoadingState("Initialize Sound");
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initSound();
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playMusic(SBCLIENT_MUSIC_WAIT);
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// Required for 3d rendering (3d nel logo etc)
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displayLoadingState("Initialize Light");
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initLight();
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@ -366,9 +367,7 @@ void initIngame()
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if (!LoadedIngame)
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{
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LoadedIngame = true;
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_WAIT);
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//#endif
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playMusic(SBCLIENT_MUSIC_WAIT);
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displayLoadingState("Initialize");
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// Create a scene
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@ -441,10 +440,9 @@ void initIngame()
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void initOnline()
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{
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if (LoadedOnline) return;
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_WAIT);
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//#endif
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if (LoadedOnline)
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return;
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playMusic(SBCLIENT_MUSIC_WAIT);
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displayLoadingState("Connecting");
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@ -460,9 +458,7 @@ void initOnline()
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displayLoadingState("Ready!");
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_BACKGROUND);
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//#endif
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playMusic(SBCLIENT_MUSIC_BACKGROUND);
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LoadedOnline = true;
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}
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@ -471,9 +467,7 @@ void initOffline()
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if (!LoadedOffline)
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{
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LoadedOffline = true;
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_WAIT);
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//#endif
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playMusic(SBCLIENT_MUSIC_WAIT);
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uint32 id = NextEID++;
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Login = ucstring("Entity" + toString(id));
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@ -492,9 +486,7 @@ void initOffline()
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displayLoadingState("Ready!");
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_BACKGROUND);
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//#endif
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playMusic(SBCLIENT_MUSIC_BACKGROUND);
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}
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}
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@ -517,9 +509,7 @@ void releaseCore()
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// Release the loading state textures
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releaseLoadingState();
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// Release the sound
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//#ifdef NL_OS_WINDOWS
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// releaseSound();
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//#endif
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releaseSound();
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// Release the text context
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Driver->deleteTextContext(TextContext);
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TextContext = NULL;
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@ -529,11 +519,13 @@ void releaseCore()
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Driver = NULL;
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// Release timing system
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CGameTime::init();
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CGameTime::release();
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// Release language file
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CInternationalization::init();
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CInternationalization::release();
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// Release the configuration
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CConfiguration::release();
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// Release sheet id
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CSheetId::uninit(); // Temporary for sound
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}
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}
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@ -611,9 +603,7 @@ void releaseOffline()
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void loopLogin()
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{
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//#ifdef NL_OS_WINDOWS
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// playMusic(SBCLIENT_MUSIC_LOGIN);
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//#endif
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playMusic(SBCLIENT_MUSIC_LOGIN);
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// todo: login screen, move this stuff to a button or something
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displayLoadingState("Login");
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if (ConfigFile->getVar("Local").asInt() == 0)
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@ -730,9 +720,7 @@ void loopIngame()
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// ...
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// 11. Update Sound (sound driver)
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//#ifdef NL_OS_WINDOWS
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// updateSound(); // Update the sound
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//#endif
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updateSound(); // Update the sound
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// 12. Update Outgoing (network, send new position etc)
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// ...
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@ -1118,9 +1106,7 @@ void updateLoadingState(const char *state, bool network, bool information)
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void updateLoadingState(ucstring state, bool network, bool information)
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{
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CGameTime::updateTime(); // important that time is updated here!!!
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//#ifdef NL_OS_WINDOWS
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// updateSound();
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//#endif
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updateSound();
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renderLoadingState(state, true);
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if (information) renderInformation();
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if (network) updateNetwork();
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@ -41,7 +41,9 @@
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// - Bloom
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// 2.2
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// - OculusVR support
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#define SBCLIENT_VERSION "2.2"
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// 2.3
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// - Add music
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#define SBCLIENT_VERSION "2.3"
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@ -30,8 +30,10 @@
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#include <nel/sound/u_listener.h>
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#include <nel/sound/u_source.h>
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#include "snowballs_client.h"
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#include "sound.h"
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#include "entities.h"
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#include "configuration.h"
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//
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// Namespaces
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@ -41,116 +43,149 @@ using namespace std;
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using namespace NLMISC;
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using namespace NLSOUND;
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#ifdef SBCLIENT_WITH_SOUND
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namespace SBCLIENT
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{
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////
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//// Variables
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////
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//
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//UAudioMixer *AudioMixer = NULL;
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// Variables
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///
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#ifdef SBCLIENT_WITH_SOUND
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UAudioMixer *AudioMixer = NULL;
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//TSoundId SoundId;
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//const vector<TSoundId> *SoundIdArray;
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//static bool SoundEnabled;
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static bool SoundEnabled;
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#endif
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//
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////
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//// Functions
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////
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//
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//#ifdef NL_OS_WINDOWS
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//void initSound2();
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//void releaseSound2();
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//#endif
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//
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//void cbConfigFileSoundMaxTracks(NLMISC::CConfigFile::CVar &var)
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//{
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////#ifdef NL_OS_WINDOWS
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//// AudioMixer->changeMaxTrack(var.asInt());
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////#endif
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//}
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//
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//void cbConfigFileSoundEnabled(NLMISC::CConfigFile::CVar &var)
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//{
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////#ifdef NL_OS_WINDOWS
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//// if (var.asBool() != SoundEnabled)
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//// {
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//// if (var.asBool()) initSound2();
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//// else releaseSound2();
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//// }
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////#endif
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//}
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//
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//void cbConfigFileFail(NLMISC::CConfigFile::CVar &var)
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//{
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// //nlwarning("You can't modify the config variable '%s' at runtime for now, please restart the game", var.asString().c_str());
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//}
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//
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////#ifdef NL_OS_WINDOWS
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////void initSound2()
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////{
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//// AudioMixer = UAudioMixer::createAudioMixer ();
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//// std::string driverName;
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//// NLSOUND::UAudioMixer::TDriver driverType;
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//// if (!ConfigFile->exists("SoundDriver"))
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////#ifdef NL_OS_WINDOWS
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//// driverType = NLSOUND::UAudioMixer::DriverFMod;
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////#elif defined (NL_OS_UNIX)
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//// driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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////#else
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//// driverType = NLSOUND::UAudioMixer::DriverAuto;
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////#endif
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//// else
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//// {
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//// driverName = ConfigFile->getVar("SoundDriver").asString();
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//// if (driverName == "Auto") driverType = NLSOUND::UAudioMixer::DriverAuto;
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//// else if (driverName == "FMod") driverType = NLSOUND::UAudioMixer::DriverFMod;
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//// else if (driverName == "DSound") driverType = NLSOUND::UAudioMixer::DriverDSound;
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//// else if (driverName == "OpenAl") driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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//// else nlerror("SoundDriver value '%s' is invalid.", driverName.c_str());
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//// }
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////
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//// AudioMixer->init(
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//// ConfigFile->exists("SoundMaxTracks")
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//// ? ConfigFile->getVar("SoundMaxTracks").asInt() : 32,
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//// ConfigFile->exists("SoundUseEax")
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//// ? ConfigFile->getVar("SoundUseEax").asBool() : true,
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//// ConfigFile->exists("SoundUseADPCM")
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//// ? ConfigFile->getVar("SoundUseADPCM").asBool() : true,
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//// NULL, false, driverType,
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//// ConfigFile->exists("SoundForceSoftware")
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//// ? ConfigFile->getVar("SoundForceSoftware").asBool() : true);
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////
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//// ConfigFile->setCallback("SoundMaxTracks", cbConfigFileSoundMaxTracks);
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//// ConfigFile->setCallback("SoundUseEax", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundUseADPCM", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundForceSoftware", cbConfigFileFail);
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//// ConfigFile->setCallback("SoundDriver", cbConfigFileFail);
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////
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//// PlaylistManager = new SBCLIENT::CMusicPlaylistManager(AudioMixer, ConfigFile, "SoundPlaylist");
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////
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//// /* AudioMixer->loadSoundBuffers ("sounds.nss", &SoundIdArray);
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//// nlassert( SoundIdArray->size() == 2 );
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//// SoundId = (*SoundIdArray)[0];
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//// // StSoundId = (*SoundIdArray)[1]; */
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////
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//// SoundEnabled = true;
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////}
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////#endif
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//
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//void initSound()
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//{
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////#ifdef NL_OS_WINDOWS
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//// if (ConfigFile->exists("SoundEnabled") ? ConfigFile->getVar("SoundEnabled").asBool() : false) initSound2();
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//// ConfigFile->setCallback("SoundEnabled", cbConfigFileSoundEnabled);
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////#endif
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//}
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// Functions
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//
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#ifdef SBCLIENT_WITH_SOUND
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void initSound2();
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void releaseSound2();
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void cbConfigFileSoundMaxTracks(NLMISC::CConfigFile::CVar &var)
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{
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if (AudioMixer)
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AudioMixer->changeMaxTrack(var.asInt());
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}
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void cbConfigFileSoundEnabled(NLMISC::CConfigFile::CVar &var)
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{
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if (var.asBool() != SoundEnabled)
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{
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if (var.asBool())
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initSound2();
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else
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releaseSound2();
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}
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}
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void cbConfigFileMusicVolume(NLMISC::CConfigFile::CVar &var)
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{
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if (AudioMixer)
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AudioMixer->setMusicVolume(var.asFloat());
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}
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void cbConfigFileFail(NLMISC::CConfigFile::CVar &var)
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{
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nlwarning("You can't modify the config variable '%s' at runtime for now, please restart the game", var.asString().c_str());
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}
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void initSound2()
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{
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AudioMixer = UAudioMixer::createAudioMixer();
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std::string driverName;
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NLSOUND::UAudioMixer::TDriver driverType;
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if (!ConfigFile->exists("SoundDriver"))
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#ifdef NL_OS_WINDOWS
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driverType = NLSOUND::UAudioMixer::DriverFMod;
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#elif defined(NL_OS_UNIX)
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driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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#else
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driverType = NLSOUND::UAudioMixer::DriverAuto;
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#endif
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else
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{
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driverName = ConfigFile->getVar("SoundDriver").asString();
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if (driverName == "Auto")
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driverType = NLSOUND::UAudioMixer::DriverAuto;
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else if (driverName == "FMod")
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driverType = NLSOUND::UAudioMixer::DriverFMod;
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else if (driverName == "DSound")
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driverType = NLSOUND::UAudioMixer::DriverDSound;
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else if (driverName == "OpenAl")
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driverType = NLSOUND::UAudioMixer::DriverOpenAl;
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else
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nlerror("SoundDriver value '%s' is invalid.", driverName.c_str());
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}
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AudioMixer->init(
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ConfigFile->exists("SoundMaxTracks")
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? ConfigFile->getVar("SoundMaxTracks").asInt()
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: 32,
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ConfigFile->exists("SoundUseEax")
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? ConfigFile->getVar("SoundUseEax").asBool()
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: true,
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ConfigFile->exists("SoundUseADPCM")
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? ConfigFile->getVar("SoundUseADPCM").asBool()
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: true,
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NULL, true, driverType,
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ConfigFile->exists("SoundForceSoftware")
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? ConfigFile->getVar("SoundForceSoftware").asBool()
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: true);
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ConfigFile->setCallback("SoundMaxTracks", cbConfigFileSoundMaxTracks);
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ConfigFile->setCallback("SoundUseEax", cbConfigFileFail);
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ConfigFile->setCallback("SoundUseADPCM", cbConfigFileFail);
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ConfigFile->setCallback("SoundForceSoftware", cbConfigFileFail);
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ConfigFile->setCallback("SoundDriver", cbConfigFileFail);
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CConfiguration::setAndCallback("MusicVolume", cbConfigFileMusicVolume);
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// PlaylistManager = new SBCLIENT::CMusicPlaylistManager(AudioMixer, ConfigFile, "SoundPlaylist");
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/* AudioMixer->loadSoundBuffers ("sounds.nss", &SoundIdArray);
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nlassert( SoundIdArray->size() == 2 );
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SoundId = (*SoundIdArray)[0];
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// StSoundId = (*SoundIdArray)[1]; */
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SoundEnabled = true;
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}
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void releaseSound2()
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{
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SoundEnabled = false;
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ConfigFile->setCallback("SoundMaxTracks", NULL);
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ConfigFile->setCallback("SoundUseEax", NULL);
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ConfigFile->setCallback("SoundUseADPCM", NULL);
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ConfigFile->setCallback("SoundForceSoftware", NULL);
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ConfigFile->setCallback("SoundDriver", NULL);
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// delete PlaylistManager;
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// PlaylistManager = NULL;
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delete AudioMixer;
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AudioMixer = NULL;
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}
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#endif
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void initSound()
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{
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#ifdef SBCLIENT_WITH_SOUND
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if (ConfigFile->exists("SoundEnabled") ? ConfigFile->getVar("SoundEnabled").asBool() : false)
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initSound2();
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ConfigFile->setCallback("SoundEnabled", cbConfigFileSoundEnabled);
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#endif
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}
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//void playSound (CEntity &entity, TSoundId id)
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//{
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///* entity.Source = AudioMixer->createSource (id);
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// entity.Source->setLooping (true);
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// entity.Source->play ();
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//*/}
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//
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//void deleteSound (CEntity &entity)
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//{
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///* if (entity.Source != NULL)
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@ -162,42 +197,36 @@ using namespace NLSOUND;
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// entity.Source = NULL;
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// }
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//*/}
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//
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||||
//void updateSound()
|
||||
//{
|
||||
////#ifdef NL_OS_WINDOWS
|
||||
//// if (SoundEnabled)
|
||||
//// {
|
||||
//// PlaylistManager->update(DiffTime);
|
||||
//// AudioMixer->update();
|
||||
//// }
|
||||
////#endif
|
||||
//}
|
||||
//
|
||||
////#ifdef NL_OS_WINDOWS
|
||||
////void releaseSound2()
|
||||
////{
|
||||
//// SoundEnabled = false;
|
||||
//// ConfigFile->setCallback("SoundMaxTracks", NULL);
|
||||
//// ConfigFile->setCallback("SoundUseEax", NULL);
|
||||
//// ConfigFile->setCallback("SoundUseADPCM", NULL);
|
||||
//// ConfigFile->setCallback("SoundForceSoftware", NULL);
|
||||
//// ConfigFile->setCallback("SoundDriver", NULL);
|
||||
//// delete PlaylistManager;
|
||||
//// PlaylistManager = NULL;
|
||||
//// delete AudioMixer;
|
||||
//// AudioMixer = NULL;
|
||||
////}
|
||||
////#endif
|
||||
//
|
||||
//void releaseSound()
|
||||
//{
|
||||
////#ifdef NL_OS_WINDOWS
|
||||
//// ConfigFile->setCallback("SoundEnabled", NULL);
|
||||
//// if (SoundEnabled) releaseSound2();
|
||||
////#endif
|
||||
//}
|
||||
//
|
||||
|
||||
void updateSound()
|
||||
{
|
||||
#ifdef SBCLIENT_WITH_SOUND
|
||||
if (SoundEnabled)
|
||||
{
|
||||
// PlaylistManager->update(DiffTime);
|
||||
AudioMixer->update();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void releaseSound()
|
||||
{
|
||||
#ifdef SBCLIENT_WITH_SOUND
|
||||
ConfigFile->setCallback("SoundEnabled", NULL);
|
||||
if (SoundEnabled) releaseSound2();
|
||||
#endif
|
||||
}
|
||||
|
||||
void playMusic(const char *file)
|
||||
{
|
||||
#ifdef SBCLIENT_WITH_SOUND
|
||||
if (AudioMixer)
|
||||
AudioMixer->playMusic(file, 1000, true, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
} /* namespace SBCLIENT */
|
||||
|
||||
////#ifdef NL_OS_WINDOWS
|
||||
////
|
||||
////void playMusic(sint32 playlist, sint32 track)
|
||||
|
@ -211,35 +240,38 @@ using namespace NLSOUND;
|
|||
//// if (SoundEnabled)
|
||||
//// PlaylistManager->setVolume(playlist, volume);
|
||||
////}
|
||||
////
|
||||
////NLMISC_COMMAND(music_bg,"background music","")
|
||||
////{
|
||||
//// if (args.size() != 0) return false;
|
||||
//// playMusic(SBCLIENT_MUSIC_BACKGROUND);
|
||||
//// return true;
|
||||
////}
|
||||
////
|
||||
////NLMISC_COMMAND(music_bg_beat,"background music with beat","")
|
||||
////{
|
||||
//// if (args.size() != 0) return false;
|
||||
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_BACKGROUND_BEAT);
|
||||
//// return true;
|
||||
////}
|
||||
////
|
||||
////NLMISC_COMMAND(music_wait,"loading music","")
|
||||
////{
|
||||
//// if (args.size() != 0) return false;
|
||||
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_WAIT);
|
||||
//// return true;
|
||||
////}
|
||||
////
|
||||
////NLMISC_COMMAND(music_login,"login screen music","")
|
||||
////{
|
||||
//// if (args.size() != 0) return false;
|
||||
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_LOGIN);
|
||||
//// return true;
|
||||
////}
|
||||
////
|
||||
|
||||
NLMISC_COMMAND(music_bg,"background music","")
|
||||
{
|
||||
if (args.size() != 0) return false;
|
||||
SBCLIENT::playMusic(SBCLIENT_MUSIC_BACKGROUND);
|
||||
return true;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(music_bg_beat,"background music with beat","")
|
||||
{
|
||||
if (args.size() != 0)
|
||||
return false;
|
||||
SBCLIENT::playMusic(SBCLIENT_MUSIC_BACKGROUND_BEAT);
|
||||
return true;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(music_wait,"loading music","")
|
||||
{
|
||||
if (args.size() != 0)
|
||||
return false;
|
||||
SBCLIENT::playMusic(SBCLIENT_MUSIC_WAIT);
|
||||
return true;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(music_login,"login screen music","")
|
||||
{
|
||||
if (args.size() != 0)
|
||||
return false;
|
||||
SBCLIENT::playMusic(SBCLIENT_MUSIC_LOGIN);
|
||||
return true;
|
||||
}
|
||||
|
||||
////#endif
|
||||
|
||||
#endif // SBCLIENT_WITH_SOUND
|
||||
/* end of file */
|
||||
|
|
|
@ -35,35 +35,43 @@
|
|||
// Defines
|
||||
//
|
||||
|
||||
//#define SBCLIENT_MUSIC_WAIT (0), (0)
|
||||
//#define SBCLIENT_MUSIC_LOGIN (1), (0)
|
||||
//#define SBCLIENT_MUSIC_BACKGROUND (2), (0)
|
||||
//#define SBCLIENT_MUSIC_BACKGROUND_BEAT (2), (1)
|
||||
#define SBCLIENT_MUSIC_WAIT "xtarsia_evil-snowballs_wait.ogg"
|
||||
#define SBCLIENT_MUSIC_LOGIN "xtarsia_evil-snowballs_login.ogg"
|
||||
#define SBCLIENT_MUSIC_BACKGROUND "xtarsia_evil-snowballs_beat.ogg" /* "xtarsia_evil-snowballs_game.ogg" */
|
||||
#define SBCLIENT_MUSIC_BACKGROUND_BEAT "xtarsia_evil-snowballs_beat.ogg"
|
||||
|
||||
namespace SBCLIENT {
|
||||
|
||||
//
|
||||
// External variables
|
||||
//
|
||||
|
||||
//extern NLSOUND::UAudioMixer *AudioMixer;
|
||||
#ifdef SBCLIENT_WITH_SOUND
|
||||
extern NLSOUND::UAudioMixer *AudioMixer;
|
||||
//extern NLSOUND::TSoundId SoundId;
|
||||
#endif
|
||||
|
||||
//
|
||||
////
|
||||
//// External functions
|
||||
////
|
||||
// External functions
|
||||
//
|
||||
|
||||
//void playMusic(sint32 playlist, sint32 track);
|
||||
//void setMusicVolume(sint32 playlist, float volume);
|
||||
//
|
||||
//void initSound();
|
||||
//void updateSound();
|
||||
//void releaseSound();
|
||||
//
|
||||
|
||||
void initSound();
|
||||
void updateSound();
|
||||
void releaseSound();
|
||||
|
||||
void playMusic(const char *file);
|
||||
|
||||
//// Set and play a sound on an entity
|
||||
//void playSound(CEntity &entity, NLSOUND::TSoundId id);
|
||||
//
|
||||
|
||||
//// Remove the sound system link to the entity
|
||||
//void deleteSound(CEntity &entity);
|
||||
|
||||
} /* namespace SBCLIENT */
|
||||
|
||||
#endif // SBCLIENT_SOUND_H
|
||||
|
||||
/* End of sound.h */ // duh
|
||||
|
|
Loading…
Reference in a new issue