Changed: #878 Fix typos in comments/code
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2 changed files with 5 additions and 5 deletions
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@ -17,10 +17,11 @@
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#ifndef NL_LISTENER_AL_H
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#ifndef NL_LISTENER_AL_H
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#define NL_LISTENER_AL_H
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#define NL_LISTENER_AL_H
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#include <nel/sound/driver/listener.h>
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#include "nel/sound/driver/listener.h"
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#include <nel/misc/singleton.h>
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#include "nel/misc/singleton.h"
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namespace NLSOUND {
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namespace NLSOUND
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{
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/**
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/**
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* OpenAL sound listener.
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* OpenAL sound listener.
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@ -81,7 +82,6 @@ public:
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private:
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private:
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NLMISC::CVector _Pos;
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NLMISC::CVector _Pos;
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};
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};
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} // NLSOUND
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} // NLSOUND
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@ -287,7 +287,7 @@ public:
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/// Draw the sounds/cluster/audio path for debugging purpose
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/// Draw the sounds/cluster/audio path for debugging purpose
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void drawSounds(float camHeight);
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void drawSounds(float camHeight);
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/// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stoped
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/// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stopped
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void playMusic(const string &fileName, uint xFadeTime= 2000, bool async= true, bool loop=true, bool forceGameMusicVolume= false);
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void playMusic(const string &fileName, uint xFadeTime= 2000, bool async= true, bool loop=true, bool forceGameMusicVolume= false);
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/// Stop Music. NB: the background music system is then reenabled
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/// Stop Music. NB: the background music system is then reenabled
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void stopMusic(uint xFadeTime= 2000);
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void stopMusic(uint xFadeTime= 2000);
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