Changed: Implement getZBuffer for Direct3D driver
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24b19f3077
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2 changed files with 62 additions and 33 deletions
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@ -3763,52 +3763,82 @@ bool CDriverD3D::clipRect(NLMISC::CRect &rect)
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return rect.Width>0 && rect.Height>0;
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}
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void CDriverD3D::getZBufferPart (std::vector<float> &/* zbuffer */, NLMISC::CRect &/* rect */)
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void CDriverD3D::getZBuffer(std::vector<float> &zbuffer)
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{
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H_AUTO_D3D(CDriverD3D_getZBuffer);
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CRect rect(0, 0);
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getWindowSize(rect.Width, rect.Height);
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getZBufferPart(zbuffer, rect);
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}
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void CDriverD3D::getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rect)
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{
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/* ace: currently not working
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zbuffer.clear();
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IDirect3DSurface9 *surface;
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if (SUCCEEDED(_DeviceInterface->GetDepthStencilSurface(&surface)))
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{
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if (clipRect(rect))
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{
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IDirect3DSurface9 *surface;
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if(_DeviceInterface->GetDepthStencilSurface(&surface)== D3D_OK)
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{
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// Surface desc
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D3DSURFACE_DESC desc;
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if (surface->GetDesc(&desc) == D3D_OK)
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{
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// 32 bits format supported
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if (desc.Format == D3DFMT_D24S8)
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{
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// Lock the surface
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D3DLOCKED_RECT lock;
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::RECT winRect;
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RECT winRect;
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winRect.left = rect.left();
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winRect.right = rect.right();
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winRect.top = rect.top();
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winRect.bottom = rect.bottom();
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const uint lineCount = rect.Height;
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const uint width = rect.Width;
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HRESULT hr = surface->LockRect (&lock, &winRect, D3DLOCK_READONLY);
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if (hr == D3D_OK)
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// Lock the surface
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D3DLOCKED_RECT lock;
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if (SUCCEEDED(surface->LockRect (&lock, &winRect, D3DLOCK_READONLY)))
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{
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zbuffer.resize(rect.Width*rect.Height);
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// Line count
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float *dest = &(zbuffer[0]);
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uint i;
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for (i=0; i<lineCount; i++)
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// Surface desc
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D3DSURFACE_DESC desc;
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if (SUCCEEDED(surface->GetDesc(&desc)))
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{
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memcpy (dest+(4*i*width), ((uint8*)lock.pBits)+(i*lock.Pitch), width*4);
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const uint8* pBits = (uint8*)lock.pBits;
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for(uint y=0; y<rect.Height; ++y)
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{
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uint offset = y*rect.Width;
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uint end = offset + rect.Width;
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// 32 bits format supported
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if (desc.Format == D3DFMT_D32F_LOCKABLE)
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{
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const float *src = (float*)(pBits + lock.Pitch * y);
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float *dst = &zbuffer[offset];
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memcpy(dst, src, rect.Width * sizeof(float));
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}
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else if (desc.Format == D3DFMT_D24S8)
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{
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uint32* pRow = (uint32*)(pBits + lock.Pitch * y);
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while(offset != end)
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{
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uint32 value = *pRow++;
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zbuffer[offset++] = (float)value / (float)std::numeric_limits<uint32>::max();
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}
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}
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else if (desc.Format == D3DFMT_D16_LOCKABLE)
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{
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uint16* pRow = (uint16*)(pBits + lock.Pitch * y);
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while(offset != end)
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{
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uint16 value = *pRow++;
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zbuffer[offset++] = (float)value / (float)std::numeric_limits<uint16>::max();
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}
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}
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}
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}
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surface->UnlockRect ();
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}
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}
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}
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surface->Release();
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}
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}
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*/
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}
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void CDriverD3D::findNearestFullscreenVideoMode()
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@ -822,9 +822,8 @@ public:
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virtual void setDepthRange(float znear, float zfar);
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virtual void getDepthRange(float &znear, float &zfar) const;
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// todo hulud d3d buffers
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virtual void getZBuffer (std::vector<float> &/* zbuffer */) {}
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virtual void getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect); // Only 32 bits back buffer supported
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virtual void getZBuffer (std::vector<float> &zbuffer);
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virtual void getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect);
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// return true if driver support Bloom effect.
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virtual bool supportBloomEffect() const;
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