Changed: Use entity textures cache size depending on video memory
--HG-- branch : develop
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1 changed files with 57 additions and 21 deletions
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@ -152,8 +152,10 @@ bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
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#define ENTITY_TEXTURE_NORMAL_LEVEL 1
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#define ENTITY_TEXTURE_HIGH_LEVEL 0
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// Size in MB of the cache for entity texturing.
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#define ENTITY_TEXTURE_NORMAL_MEMORY 40
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#define ENTITY_TEXTURE_HIGH_MEMORY 160
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#define ENTITY_TEXTURE_LOW_MEMORY 10 // 64, 32 or less
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#define ENTITY_TEXTURE_NORMAL_MEMORY 40 // 128
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#define ENTITY_TEXTURE_HIGH_MEMORY 80 // 256
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#define ENTITY_TEXTURE_VERY_HIGH_MEMORY 160 // 512 and more
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// Size in KB of max upload per frame
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#define ENTITY_TEXTURE_LOW_MAXUP 64
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#define ENTITY_TEXTURE_NORMAL_MAXUP 128
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@ -884,33 +886,67 @@ void initMainLoop()
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// setup according to client
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if (ClientCfg.HDTextureInstalled)
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{
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if(ClientCfg.HDEntityTexture)
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{
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// temporary code for debug
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sint videoMemory = Driver->getTotalVideoMemory();
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sint videoMemory;
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// only detect amount of video memory if using HD textures
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if (ClientCfg.HDEntityTexture)
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{
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// determine video memory using 3D driver
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videoMemory = Driver->getTotalVideoMemory();
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// if unable to determine, use plaform methods
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if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory();
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// in the worst case, use default value of 128 MiB
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if (videoMemory < 0) videoMemory = 128 * 1024;
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videoMemory /= 1024; // size in MiB
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nlinfo("Video Memory detected: %d MiB", videoMemory);
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// setup "v2 texture" (or 512*512)
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL);
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// Allow a big cache for them (should be on 512 Mo card only)
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024);
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// Allow high upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024);
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nlinfo("Video memory detected: %d MiB", videoMemory);
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}
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else
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{
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// setup "v1 texture" (or 256*256)
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL);
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// Allow a big cache for them
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
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// Allow normal upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024);
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// 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB
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videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64;
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}
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uint maxText, maxLevel, maxup;
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if (videoMemory > 256)
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{
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// 512 MB or higher
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maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
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maxText = ENTITY_TEXTURE_VERY_HIGH_MEMORY;
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maxup = ENTITY_TEXTURE_HIGH_MAXUP;
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}
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else if (videoMemory > 128)
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{
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// 256 MB
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maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
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maxText = ENTITY_TEXTURE_HIGH_MEMORY;
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maxup = ENTITY_TEXTURE_HIGH_MAXUP;
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}
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else if (videoMemory > 64)
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{
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// 128 MB
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maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
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maxText = ENTITY_TEXTURE_NORMAL_MEMORY;
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maxup = ENTITY_TEXTURE_HIGH_MAXUP;
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}
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else
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{
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// 64 MB or lower
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maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
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maxText = ENTITY_TEXTURE_LOW_MEMORY;
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maxup = ENTITY_TEXTURE_NORMAL_MAXUP;
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}
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// setup "v2 texture" (or 512*512) or "v1 texture" (or 256*256)
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, maxLevel);
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// Allow a big cache for them
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Driver->setupMaxTotalAsyncTextureSize(maxText*1024*1024);
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// Allow normal or high upload
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Driver->setupAsyncTextureMaxUploadPerFrame(maxup*1024);
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}
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else
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{
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@ -919,7 +955,7 @@ void initMainLoop()
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*/
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
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// Allow a big cache for them
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_LOW_MEMORY*1024*1024);
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// Allow low upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
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}
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