Added: Possible to use multiple fonts at the same time
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2 changed files with 54 additions and 1 deletions
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@ -586,8 +586,12 @@ namespace NLGUI
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static NL3D::UDriver *driver;
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static NL3D::UTextContext *textcontext;
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typedef CHashMap< std::string, NL3D::UTextContext* > TFontsList;
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static TFontsList fonts;
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public:
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static NL3D::UTextContext* getTextContext(){ return textcontext; }
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static NL3D::UTextContext* getTextContext(const std::string &name="");
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static bool registerFont(const std::string &name, const std::string &font);
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/// Set of hw cursor images
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static std::set< std::string > *hwCursors;
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@ -34,6 +34,7 @@ namespace NLGUI
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NL3D::UTextContext* CViewRenderer::textcontext = NULL;
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std::set< std::string >* CViewRenderer::hwCursors = NULL;
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float CViewRenderer::hwCursorScale = 1.0f;
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CViewRenderer::TFontsList CViewRenderer::fonts;
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CViewRenderer::CViewRenderer()
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{
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@ -214,17 +215,65 @@ namespace NLGUI
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ite++;
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}
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TFontsList::iterator iteFonts = fonts.begin();
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while (iteFonts != fonts.end())
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{
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driver->deleteTextContext(iteFonts->second);
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++iteFonts;
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}
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_GlobalTextures.clear();
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_SImages.clear();
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_SImageIterators.clear();
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_TextureMap.clear();
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_IndexesToTextureIds.clear();
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fonts.clear();
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}
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NL3D::UDriver* CViewRenderer::getDriver(){
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return driver;
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}
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// ***************************************************************************
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NL3D::UTextContext* CViewRenderer::getTextContext(const std::string &name)
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{
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if (name.size() > 0 && fonts.count(name) > 0)
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return fonts[name];
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return textcontext;
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}
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// ***************************************************************************
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bool CViewRenderer::registerFont(const std::string &name, const std::string &font)
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{
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nlassert(driver != NULL);
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// free existing font
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if (fonts.count(name) > 0)
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driver->deleteTextContext(fonts[name]);
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std::string fontFile = CPath::lookup(font, false);
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if (fontFile.size() == 0)
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{
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nlwarning("Font file '%s' not found", font.c_str());
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return false;
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}
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NL3D::UTextContext *context;
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context = driver->createTextContext(fontFile);
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if (context == NULL)
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{
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nlwarning("Cannot create a TextContext with font '%s'.", font.c_str());
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return false;
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}
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context->setKeep800x600Ratio(false);
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fonts[name] = context;
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return true;
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}
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void CViewRenderer::setTextContext(NL3D::UTextContext *textcontext)
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{
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CViewRenderer::textcontext = textcontext;
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