When repareting a widget, remove the old item from the hierarchy and add a new one at the right place.
--HG-- branch : dfighter-tools
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2 changed files with 50 additions and 0 deletions
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@ -182,6 +182,27 @@ namespace GUIEditor
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}
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}
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QTreeWidgetItem* WidgetHierarchy::findItem( const std::string &id )
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{
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std::map< std::string, QTreeWidgetItem* >::iterator itr
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= widgetHierarchyMap.find( id );
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if( itr == widgetHierarchyMap.end() )
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return NULL;
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else
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return itr->second;
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}
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QTreeWidgetItem* WidgetHierarchy::findParent( const std::string &id )
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{
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// Get the parent's name
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std::string::size_type p = id.find_last_of( ':' );
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if( p == std::string::npos )
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return NULL;
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std::string parentId = id.substr( 0, p );
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return findItem( parentId );
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}
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void WidgetHierarchy::onWidgetDeleted( const std::string &id )
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{
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std::map< std::string, QTreeWidgetItem* >::iterator itr
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@ -238,6 +259,33 @@ namespace GUIEditor
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void WidgetHierarchy::onWidgetMoved( const std::string &oldid, const std::string &newid )
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{
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QTreeWidgetItem *newParent = NULL;
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QTreeWidgetItem *item = NULL;
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QString id;
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newParent = findParent( newid );
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item = findItem( oldid );
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if( ( newParent == NULL ) || ( item == NULL ) )
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return;
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// Remove old item
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QTreeWidgetItem *p = item->parent();
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if( p != NULL )
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p->setExpanded( false );
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id = item->data( 0, Qt::DisplayRole ).toString();
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delete item;
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item = NULL;
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// Remove reference to old item
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widgetHierarchyMap.erase( oldid );
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// Add new item
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item = new QTreeWidgetItem();
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item->setData( 0, Qt::DisplayRole, id );
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item->setSelected( true );
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newParent->addChild( item );
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newParent->setExpanded( true );
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}
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void WidgetHierarchy::getCurrentGroup( QString &g )
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@ -50,6 +50,8 @@ namespace GUIEditor
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private:
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void buildHierarchy( QTreeWidgetItem *parent, NLGUI::CInterfaceGroup *group );
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QTreeWidgetItem* findItem( const std::string &id );
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QTreeWidgetItem* findParent( const std::string &id );
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public Q_SLOTS:
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void onGUILoaded();
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