Fixed: Don't try to convert next meshes if an error occurs
--HG-- branch : develop
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c9740a9e61
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1 changed files with 3 additions and 1 deletions
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@ -43,7 +43,7 @@ int main(int argc, char *argv[])
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NL3D::registerSerial3d();
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NL3D::registerSerial3d();
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sint res = 0;
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sint res = 0;
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for(uint i = 0; i < filePathes.size(); ++i)
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for(uint i = 0; i < filePathes.size(); ++i)
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{
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{
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std::string filePath = filePathes[i];
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std::string filePath = filePathes[i];
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@ -78,6 +78,8 @@ int main(int argc, char *argv[])
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settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log";
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settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log";
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res = exportScene(settings);
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res = exportScene(settings);
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if (res != EXIT_SUCCESS) break;
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}
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}
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return res;
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return res;
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