mise a jour du client_default.cfg
This commit is contained in:
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d44dc182eb
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2 changed files with 667 additions and 658 deletions
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@ -1,9 +1,9 @@
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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@ -23,16 +23,16 @@ PositionY = 0;
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Frequency = 0;
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Depth = 32;
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Sleep = -1;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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/////////////
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@ -62,30 +62,40 @@ ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
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////////////////
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// the language to use as in ISO 639-2
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LanguageCode = "en"; // english
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LanguageCode = "en"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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};
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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};
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TexturesInterface = {
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"interface_game_khaganat"
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};
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TexturesLoginInterface = {
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"interface_login_khaganat"
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};
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TexturesOutGameInterface = {
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"interface_outgame_khaganat"
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};
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// The ligo primitive class file
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LigoPrimitiveClass = "world_editor_classes.xml";
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@ -94,28 +104,28 @@ VerboseLog = 1;
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///////////
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// MOUSE //
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///////////
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HardwareCursor = 1;
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HardwareCursor = 1;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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///////////////////
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// RENDER CONFIG //
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@ -147,172 +157,172 @@ LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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// *** FX
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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Cloud = 1;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate_step= 1;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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Shadows = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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AnisotropicFilter = 0;
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AnisotropicFilter = 0;
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Bloom = 1;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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SquareBloom = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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DensityBloom = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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// *** CHARACTERS
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps3 = 255;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps3 = 255;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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EnableRacialAnimation = 1;
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EnableRacialAnimation = 1;
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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// GAME OPTIONS //
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//////////////////
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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RotKeySpeedMax = 2.0;
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RotKeySpeedMax_min = 1.0;
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RotKeySpeedMax_max = 4.0;
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RotKeySpeedMin = 1.0;
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RotKeySpeedMin_min = 0.5;
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RotKeySpeedMin_max = 2.0;
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RotAccel = 3.0;
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FollowOnAtk = 0;
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AtkOnSelect = 0;
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ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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RotKeySpeedMax = 2.0;
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RotKeySpeedMax_min = 1.0;
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RotKeySpeedMax_max = 4.0;
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RotKeySpeedMin = 1.0;
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RotKeySpeedMin_min = 0.5;
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RotKeySpeedMin_max = 2.0;
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RotAccel = 3.0;
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FollowOnAtk = 0;
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AtkOnSelect = 0;
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ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
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/////////////////
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// PREFERENCES //
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/////////////////
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FPV = 0; // FPV(First Person View) : default is false (Third Person View).
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CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
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CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
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CameraDistStep = 1.0;
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CameraDistMin = 1.0;
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CameraDistMax = 25.0;
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CameraAccel = 5.0;
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CameraSpeedMin = 2.0;
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CameraSpeedMax = 100.0;
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CameraResetSpeed = 10.0; // Speed in radian/s
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FPV = 0; // FPV(First Person View) : default is false (Third Person View).
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CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
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CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
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CameraDistStep = 1.0;
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CameraDistMin = 1.0;
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CameraDistMax = 25.0;
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CameraAccel = 5.0;
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CameraSpeedMin = 2.0;
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CameraSpeedMax = 100.0;
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CameraResetSpeed = 10.0; // Speed in radian/s
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//////////////////
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// SOUND CONFIG //
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@ -339,7 +349,7 @@ SoundGameMusicVolume_max = 1.0;
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SoundGameMusicVolume_step = 0.001;
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// MISC
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PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
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PreDataPath = { "user", "data", "patch", "examples", "data/fonts" };
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DataPath = { "data" };
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NeedComputeVS = 0;
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|
@ -348,15 +358,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|||
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
||||
|
||||
// Big screen shot
|
||||
ScreenShotWidth = 0;
|
||||
ScreenShotHeight = 0;
|
||||
ScreenShotWidth = 0;
|
||||
ScreenShotHeight = 0;
|
||||
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
||||
|
||||
// Read : "ID", "R G B A MODE [FX]"
|
||||
SystemInfoColors =
|
||||
{
|
||||
// OLD STUFF Here for compatibility
|
||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
||||
|
@ -364,38 +374,38 @@ SystemInfoColors =
|
|||
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
||||
|
||||
// NEW System Info Categories
|
||||
"SYS", "255 255 255 255 normal", // Default system messages
|
||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
||||
"XP", "255 255 64 255 over", // XP Gain
|
||||
"SP", "255 255 64 255 over", // SP Gain
|
||||
"TTL", "255 255 64 255 over", // Title
|
||||
"TSK", "255 255 255 255 over", // Task
|
||||
"ZON", "255 255 255 255 center", // Zone
|
||||
"DG", "255 0 0 255 normal", // Damage to me
|
||||
"DMG", "255 0 0 255 normal", // Damage to me
|
||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
||||
"DGM", "255 128 64 255 normal", // Damage from me
|
||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
||||
"MISM", "255 255 255 255 normal", // I miss
|
||||
"ITM", "0 200 0 255 over", // Item
|
||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
||||
"ITMF", "220 0 220 255 over", // Item failed
|
||||
"SPL", "50 50 250 255 normal", // Spell to me
|
||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
||||
"EMT", "255 150 150 255 normal", // Emote
|
||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
||||
"AMB", "255 255 64 255 center", // Ambiance
|
||||
"ISE", "192 208 255 255 normal", // Item special effect
|
||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
||||
"OSM", "128 160 255 255 center", // Outpost state message
|
||||
"AROUND","255 255 0 255 around", // Only in around channel
|
||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
||||
"SYS", "255 255 255 255 normal", // Default system messages
|
||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
||||
"XP", "255 255 64 255 over", // XP Gain
|
||||
"SP", "255 255 64 255 over", // SP Gain
|
||||
"TTL", "255 255 64 255 over", // Title
|
||||
"TSK", "255 255 255 255 over", // Task
|
||||
"ZON", "255 255 255 255 center", // Zone
|
||||
"DG", "255 0 0 255 normal", // Damage to me
|
||||
"DMG", "255 0 0 255 normal", // Damage to me
|
||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
||||
"DGM", "255 128 64 255 normal", // Damage from me
|
||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
||||
"MISM", "255 255 255 255 normal", // I miss
|
||||
"ITM", "0 200 0 255 over", // Item
|
||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
||||
"ITMF", "220 0 220 255 over", // Item failed
|
||||
"SPL", "50 50 250 255 normal", // Spell to me
|
||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
||||
"EMT", "255 150 150 255 normal", // Emote
|
||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
||||
"AMB", "255 255 64 255 center", // Ambiance
|
||||
"ISE", "192 208 255 255 normal", // Item special effect
|
||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
||||
"OSM", "128 160 255 255 center", // Outpost state message
|
||||
"AROUND","255 255 0 255 around", // Only in around channel
|
||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
||||
};
|
||||
|
||||
PrintfCommands = {
|
||||
|
@ -425,73 +435,72 @@ LoadingStringCount = 54;
|
|||
|
||||
// Some R2 parameters ...
|
||||
|
||||
R2Mode = 1;
|
||||
R2Mode = 1;
|
||||
R2EDEnabled = 1;
|
||||
R2EDExtendedDebug = 0;
|
||||
R2EDLightPalette = 0;
|
||||
R2EDExtendedDebug = 0;
|
||||
R2EDLightPalette = 0;
|
||||
R2ClientGw = "r2linux01";
|
||||
LoadLuaDebugger = 0;
|
||||
CheckR2ScenarioMD5 = 1;
|
||||
LevelDesignEnabled = 0;
|
||||
LoadLuaDebugger = 0;
|
||||
CheckR2ScenarioMD5 = 1;
|
||||
LevelDesignEnabled = 0;
|
||||
|
||||
DmCameraDistMax = 25;
|
||||
DmRun = 20;
|
||||
DmWalk = 6;
|
||||
DmCameraDistMax = 25;
|
||||
DmRun = 20;
|
||||
DmWalk = 6;
|
||||
|
||||
R2EDReloadFiles = {
|
||||
"r2ed.xml",
|
||||
"r2_basic_bricks.lua",
|
||||
"r2_components.lua",
|
||||
"r2_core.lua",
|
||||
"r2_features_default.lua",
|
||||
"r2_features_fauna.lua",
|
||||
"r2_features_npc_groups.lua",
|
||||
"r2_palette.lua",
|
||||
"r2_scenario.lua",
|
||||
"r2_ui.lua"
|
||||
"r2ed.xml",
|
||||
"r2_basic_bricks.lua",
|
||||
"r2_components.lua",
|
||||
"r2_core.lua",
|
||||
"r2_features_default.lua",
|
||||
"r2_features_fauna.lua",
|
||||
"r2_features_npc_groups.lua",
|
||||
"r2_palette.lua",
|
||||
"r2_scenario.lua",
|
||||
"r2_ui.lua"
|
||||
};
|
||||
|
||||
XMLInterfaceFiles = {
|
||||
"config.xml",
|
||||
"widgets.xml",
|
||||
"webig_widgets.xml",
|
||||
"appzone.xml",
|
||||
"player.xml",
|
||||
"inventory.xml",
|
||||
"interaction.xml",
|
||||
"phrase.xml",
|
||||
"harvest.xml",
|
||||
"macros.xml",
|
||||
"info_player.xml",
|
||||
"outpost.xml",
|
||||
"guild.xml",
|
||||
"taskbar.xml",
|
||||
"game_config.xml",
|
||||
"game_context_menu.xml",
|
||||
"player_trade.xml",
|
||||
"bot_chat_v4.xml",
|
||||
"compass.xml",
|
||||
"map.xml",
|
||||
"hierarchy.xml",
|
||||
"reset.xml",
|
||||
"actions.xml",
|
||||
"help.xml",
|
||||
"encyclopedia.xml",
|
||||
"commands.xml",
|
||||
"commands2.xml",
|
||||
"ring_access_point_filter.xml",
|
||||
"ring_window.xml",
|
||||
"bg_downloader.xml"
|
||||
"config.xml",
|
||||
"widgets.xml",
|
||||
"webig_widgets.xml",
|
||||
"player.xml",
|
||||
"inventory.xml",
|
||||
"interaction.xml",
|
||||
"phrase.xml",
|
||||
"harvest.xml",
|
||||
"macros.xml",
|
||||
"info_player.xml",
|
||||
"outpost.xml",
|
||||
"guild.xml",
|
||||
"taskbar.xml",
|
||||
"game_config.xml",
|
||||
"game_context_menu.xml",
|
||||
"player_trade.xml",
|
||||
"bot_chat_v4.xml",
|
||||
"compass.xml",
|
||||
"map.xml",
|
||||
"hierarchy.xml",
|
||||
"reset.xml",
|
||||
"actions.xml",
|
||||
"help.xml",
|
||||
"encyclopedia.xml",
|
||||
"commands.xml",
|
||||
"commands2.xml",
|
||||
"ring_access_point_filter.xml",
|
||||
"ring_window.xml",
|
||||
"bg_downloader.xml"
|
||||
};
|
||||
|
||||
XMLR2EDInterfaceFiles =
|
||||
{
|
||||
"r2ed.xml",
|
||||
"r2_triggers.xml",
|
||||
"r2_logic_entities.xml",
|
||||
"r2ed_acts.xml",
|
||||
"r2ed_scenario.xml",
|
||||
"r2ed_connect.xml"
|
||||
"r2ed.xml",
|
||||
"r2_triggers.xml",
|
||||
"r2_logic_entities.xml",
|
||||
"r2ed_acts.xml",
|
||||
"r2ed_scenario.xml",
|
||||
"r2ed_connect.xml"
|
||||
};
|
||||
|
||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
||||
|
@ -503,45 +512,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
|||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
||||
HardwareCursors =
|
||||
{
|
||||
"curs_can_pan.tga",
|
||||
"curs_can_pan_dup.tga",
|
||||
"curs_create.tga",
|
||||
"curs_create_multi.tga",
|
||||
"curs_create_vertex_invalid.tga",
|
||||
"curs_default.tga",
|
||||
"curs_dup.tga",
|
||||
"curs_L.tga",
|
||||
"curs_M.tga",
|
||||
"curs_pan.tga",
|
||||
"curs_pan_dup.tga",
|
||||
"curs_pick.tga",
|
||||
"curs_pick_dup.tga",
|
||||
"curs_R.tga",
|
||||
"curs_resize_BL_TR.tga",
|
||||
"curs_resize_BR_TL.tga",
|
||||
"curs_resize_LR.tga",
|
||||
"curs_resize_TB.tga",
|
||||
"curs_rotate.tga",
|
||||
"curs_scale.tga",
|
||||
"curs_stop.tga",
|
||||
"text_cursor.tga",
|
||||
"r2_hand_can_pan.tga",
|
||||
"r2_hand_pan.tga",
|
||||
"r2ed_tool_can_pick.tga",
|
||||
"r2ed_tool_can_rotate.tga",
|
||||
"r2ed_tool_pick.tga",
|
||||
"r2ed_tool_rotate.tga",
|
||||
"r2ed_tool_rotating.tga"
|
||||
"curs_can_pan.tga",
|
||||
"curs_can_pan_dup.tga",
|
||||
"curs_create.tga",
|
||||
"curs_create_multi.tga",
|
||||
"curs_create_vertex_invalid.tga",
|
||||
"curs_default.tga",
|
||||
"curs_dup.tga",
|
||||
"curs_L.tga",
|
||||
"curs_M.tga",
|
||||
"curs_pan.tga",
|
||||
"curs_pan_dup.tga",
|
||||
"curs_pick.tga",
|
||||
"curs_pick_dup.tga",
|
||||
"curs_R.tga",
|
||||
"curs_resize_BL_TR.tga",
|
||||
"curs_resize_BR_TL.tga",
|
||||
"curs_resize_LR.tga",
|
||||
"curs_resize_TB.tga",
|
||||
"curs_rotate.tga",
|
||||
"curs_scale.tga",
|
||||
"curs_stop.tga",
|
||||
"text_cursor.tga",
|
||||
"r2_hand_can_pan.tga",
|
||||
"r2_hand_pan.tga",
|
||||
"r2ed_tool_can_pick.tga",
|
||||
"r2ed_tool_can_rotate.tga",
|
||||
"r2ed_tool_pick.tga",
|
||||
"r2ed_tool_rotate.tga",
|
||||
"r2ed_tool_rotating.tga"
|
||||
};
|
||||
|
||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||
|
||||
ScenarioSavePath = "./my_scenarios/";
|
||||
|
||||
|
@ -552,10 +561,10 @@ ScenarioSavePath = "./my_scenarios/";
|
|||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
||||
BuiltInKeySets =
|
||||
{
|
||||
"", // default ryzom keyboard layout
|
||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||
"", // default ryzom keyboard layout
|
||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||
};
|
||||
|
||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
||||
|
|
|
@ -98,7 +98,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
|
@ -147,7 +147,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
|
||||
|
@ -159,7 +159,7 @@
|
|||
<DEFAULT_VALUE VALUE="ACTION_ZONE"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -175,7 +175,7 @@
|
|||
</PARAMETER>
|
||||
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="action_zone"/>
|
||||
|
@ -1566,15 +1566,15 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/item_parts"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/mps"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/craft_civs"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>
|
||||
|
@ -1704,7 +1704,7 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/ecotypes"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
</PRIMITIVE>
|
||||
|
@ -1865,7 +1865,7 @@
|
|||
|
||||
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
|
||||
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_VALUES CONTEXT_NAME="jungle">
|
||||
<CONTEXT_VALUE VALUE="jungle0"/>
|
||||
</COMBO_VALUES>
|
||||
|
@ -1888,7 +1888,7 @@
|
|||
|
||||
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
|
||||
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_VALUES CONTEXT_NAME="jungle">
|
||||
<CONTEXT_VALUE VALUE="jungle0"/>
|
||||
</COMBO_VALUES>
|
||||
|
@ -1997,11 +1997,11 @@
|
|||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/primes_racines"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
|
||||
<GENERATED_CHILD CLASS_NAME="prim"/>
|
||||
|
@ -2014,11 +2014,11 @@
|
|||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/primes_racines"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
|
||||
<GENERATED_CHILD CLASS_NAME="prim"/>
|
||||
|
@ -2033,11 +2033,11 @@
|
|||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1"/>
|
||||
|
@ -2111,7 +2111,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
|
||||
|
@ -2151,7 +2151,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -2166,7 +2166,7 @@
|
|||
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
|
||||
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -2180,7 +2180,7 @@
|
|||
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
|
||||
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -2196,7 +2196,7 @@
|
|||
</PARAMETER>
|
||||
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
|
||||
|
@ -2470,22 +2470,22 @@
|
|||
<DEFAULT_VALUE VALUE="0"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
|
||||
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
|
||||
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="invasion" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/prime_roots"/>
|
||||
<COMBO_FILES CONTEXT_NAME="goo" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/goo"/>
|
||||
<COMBO_FILES CONTEXT_NAME="invasion" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/forest"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/desert"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/jungle"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/lacustre"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/prime_roots"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/goo"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
<!-- *********************************************************************************** -->
|
||||
|
@ -2524,10 +2524,10 @@
|
|||
-->
|
||||
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -2731,10 +2731,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2772,10 +2772,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2813,10 +2813,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2839,10 +2839,10 @@
|
|||
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2880,7 +2880,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2899,7 +2899,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2918,7 +2918,7 @@
|
|||
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2935,7 +2935,7 @@
|
|||
</PARAMETER>
|
||||
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
|
||||
|
@ -3242,7 +3242,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world"/>
|
||||
</PARAMETER>
|
||||
|
||||
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
|
||||
|
@ -3673,7 +3673,7 @@
|
|||
<DEFAULT_VALUE VALUE="OUTPOST"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -3877,7 +3877,7 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/continents"/>
|
||||
</PARAMETER>
|
||||
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -4002,7 +4002,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<!-- Sample ..
|
||||
|
@ -4030,10 +4030,10 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4063,7 +4063,7 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4109,7 +4109,7 @@
|
|||
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -4504,7 +4504,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4646,7 +4646,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
|
||||
|
@ -4681,7 +4681,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
@ -4715,7 +4715,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
@ -4749,7 +4749,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
|
Loading…
Reference in a new issue