When selecting another land, select the first tile set, if it exists.
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1 changed files with 6 additions and 0 deletions
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@ -445,6 +445,12 @@ void TileEditorMainWindow::onLandRowChanged( int row )
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connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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if( m_ui->tileSetLV->model()->rowCount() != 0 )
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{
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QModelIndex idx = m_ui->tileSetLV->model()->index( 0, 0 );
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m_ui->tileSetLV->setCurrentIndex( idx );
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}
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}
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}
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m_ui->tileSetLV->reset();
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m_ui->tileSetLV->reset();
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