Fixed: #847 downcast the groupid in 32b on 64b platform.
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70231edd30
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8d4516ec21
1 changed files with 24 additions and 8 deletions
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@ -894,7 +894,9 @@ void COutpost::createSquad(CGroupDesc<COutpostSquadFamily> const* groupDesc, COu
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COutpostSquadCreatedMsg params;
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COutpostSquadCreatedMsg params;
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params.Outpost = this->getAlias();
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params.Outpost = this->getAlias();
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params.CreateOrder = createOrder;
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params.CreateOrder = createOrder;
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params.GroupId = reinterpret_cast<uint32>(grp);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//params.GroupId = reinterpret_cast<uint32>(grp);
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params.GroupId = (uint32)(size_t)(void*)grp;
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sendOutpostMessage("OUTPOST_SQUAD_CREATED", params);
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sendOutpostMessage("OUTPOST_SQUAD_CREATED", params);
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}
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}
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@ -911,7 +913,9 @@ void COutpost::spawnSquad(uint32 groupId)
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{
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{
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CGroup* group = *itGroup;
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CGroup* group = *itGroup;
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
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if (groupId==thisGroupId)
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if (groupId==thisGroupId)
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{
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{
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group->getSpawnObj()->spawnBots();
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group->getSpawnObj()->spawnBots();
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@ -932,7 +936,9 @@ void COutpost::spawnSquad(uint32 groupId)
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{
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{
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CGroup* group = *itGroup;
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CGroup* group = *itGroup;
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
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OUTPOST_WRN("- 0x%08x", thisGroupId);
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OUTPOST_WRN("- 0x%08x", thisGroupId);
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}
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}
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}
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}
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@ -948,7 +954,9 @@ void COutpost::despawnSquad(uint32 groupId)
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{
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{
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CGroup* group = *itGroup;
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CGroup* group = *itGroup;
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
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if (groupId==thisGroupId)
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if (groupId==thisGroupId)
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{
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{
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group->despawnBots();
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group->despawnBots();
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@ -973,7 +981,9 @@ void COutpost::deleteSquad(uint32 groupId)
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{
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{
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CGroup* group = *itGroup;
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CGroup* group = *itGroup;
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
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uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
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uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
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if (groupId==thisGroupId)
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if (groupId==thisGroupId)
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{
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{
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manager->groups().removeChildByIndex(group->getChildIndex());
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manager->groups().removeChildByIndex(group->getChildIndex());
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@ -988,7 +998,9 @@ void COutpost::deleteSquad(uint32 groupId)
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void COutpost::sendOutpostSquadStatus(CGroupNpc* group)
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void COutpost::sendOutpostSquadStatus(CGroupNpc* group)
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{
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{
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uint32 alias = this->getAlias();
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uint32 alias = this->getAlias();
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uint32 groupId = reinterpret_cast<uint32>(group);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 groupId = reinterpret_cast<uint32>(group);
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uint32 groupId = (uint32)(size_t)(void*)group;
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bool groupAlive = false;
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bool groupAlive = false;
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bool leaderAlive = group->getSquadLeader()!=NULL;
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bool leaderAlive = group->getSquadLeader()!=NULL;
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uint32 botCount = 0;
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uint32 botCount = 0;
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@ -1011,7 +1023,9 @@ void COutpost::sendOutpostSquadStatus(CGroupNpc* group)
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void COutpost::squadLeaderDied(CGroupNpc* group)
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void COutpost::squadLeaderDied(CGroupNpc* group)
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{
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{
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uint32 alias = this->getAlias();
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uint32 alias = this->getAlias();
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uint32 groupId = reinterpret_cast<uint32>(group);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 groupId = reinterpret_cast<uint32>(group);
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uint32 groupId = (uint32)(size_t)(void*)group;
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NLNET::CMessage msgout("OUTPOST_SQUAD_LEADER_DIED");
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NLNET::CMessage msgout("OUTPOST_SQUAD_LEADER_DIED");
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msgout.serial(alias);
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msgout.serial(alias);
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msgout.serial(groupId);
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msgout.serial(groupId);
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@ -1021,7 +1035,9 @@ void COutpost::squadLeaderDied(CGroupNpc* group)
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void COutpost::squadDied(CGroupNpc* group)
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void COutpost::squadDied(CGroupNpc* group)
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{
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{
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uint32 alias = this->getAlias();
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uint32 alias = this->getAlias();
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uint32 groupId = reinterpret_cast<uint32>(group);
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// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
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//uint32 groupId = reinterpret_cast<uint32>(group);
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uint32 groupId = (uint32)(size_t)(void*)group;
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NLNET::CMessage msgout("OUTPOST_SQUAD_DIED");
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NLNET::CMessage msgout("OUTPOST_SQUAD_DIED");
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msgout.serial(alias);
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msgout.serial(alias);
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msgout.serial(groupId);
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msgout.serial(groupId);
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