As it turns out, tilesets can be assigned to multiple lands...

--HG--
branch : gsoc2014-dfighter
This commit is contained in:
dfighter1985 2014-07-28 17:05:51 +02:00
parent 8a704b7f5f
commit 89c6180144
8 changed files with 299 additions and 88 deletions

View file

@ -11,10 +11,12 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
SET(OVQT_TILE_EDITOR_PLUGIN_HDR
tile_model.h
tile_editor_main_window.h
tile_editor_plugin.h)
tile_editor_plugin.h
land_edit_dialog.h)
SET(OVQT_TILE_EDITOR_PLUGIN_UIS
tile_editor_main_window.ui)
tile_editor_main_window.ui
land_edit_dialog.ui)
SET(OVQT_PLUG_TILE_EDITOR_RCS tile_editor.qrc)

View file

@ -0,0 +1,77 @@
#include "land_edit_dialog.h"
LandEditDialog::LandEditDialog( QWidget *parent ) :
QDialog( parent )
{
setupUi( this );
setupConnections();
}
LandEditDialog::~LandEditDialog()
{
}
void LandEditDialog::getSelectedTileSets( QStringList &l ) const
{
int c = tilesetLV->count();
for( int i = 0; i < c; i++ )
{
l.push_back( tilesetLV->item( i )->text() );
}
}
void LandEditDialog::setTileSets( const QStringList &l )
{
tilesetCB->clear();
QStringListIterator itr( l );
while( itr.hasNext() )
{
tilesetCB->addItem( itr.next() );
}
}
void LandEditDialog::setupConnections()
{
connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOkClicked() ) );
connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( onCancelClicked() ) );
connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
connect( removeButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveClicked() ) );
}
void LandEditDialog::onOkClicked()
{
accept();
}
void LandEditDialog::onCancelClicked()
{
reject();
}
void LandEditDialog::onAddClicked()
{
if( tilesetCB->currentIndex() < 0 )
return;
QString text = tilesetCB->currentText();
int c = tilesetLV->count();
for( int i = 0; i < c; i++ )
{
if( text == tilesetLV->item( i )->text() )
return;
}
tilesetLV->addItem( text );
}
void LandEditDialog::onRemoveClicked()
{
if( tilesetLV->currentItem() == NULL )
return;
QListWidgetItem *item = tilesetLV->currentItem();
delete item;
}

View file

@ -0,0 +1,32 @@
#ifndef LAND_EDIT_DLG_H
#define LAND_EDIT_DLG_H
#include "ui_land_edit_dialog.h"
#include <QStringList>
class LandEditDialog : public QDialog, public Ui::LandEditDialog
{
Q_OBJECT
public:
LandEditDialog( QWidget *parent = NULL );
~LandEditDialog();
void getSelectedTileSets( QStringList &l ) const;
void setTileSets( const QStringList &l );
private:
void setupConnections();
private Q_SLOTS:
void onOkClicked();
void onCancelClicked();
void onAddClicked();
void onRemoveClicked();
};
#endif

View file

@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>LandEditDialog</class>
<widget class="QDialog" name="LandEditDialog">
<property name="windowModality">
<enum>Qt::WindowModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>402</width>
<height>311</height>
</rect>
</property>
<property name="windowTitle">
<string>Editing land</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QListWidget" name="tilesetLV"/>
</item>
<item row="1" column="0">
<widget class="QComboBox" name="tilesetCB"/>
</item>
<item row="2" column="0">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="addButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Add</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="removeButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="okButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>OK</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cancelButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -34,6 +34,8 @@
#include "tilebank_saver.h"
#include "land_edit_dialog.h"
TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
: QMainWindow(parent),
m_ui(new Ui::TileEditorMainWindow)
@ -96,15 +98,18 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
connect(m_ui->landAddTB, SIGNAL(clicked()), this, SLOT(onLandAdd()));
connect(m_ui->landRemoveTB, SIGNAL(clicked()), this, SLOT(onLandRemove()));
connect(m_ui->landEditTB, SIGNAL(clicked()), this, SLOT(onLandEdit()));
connect(m_ui->landLW, SIGNAL(currentRowChanged(int)), this, SLOT(onLandRowChanged(int)));
connect(m_ui->chooseVegetPushButton, SIGNAL(clicked()), this, SLOT(onChooseVegetation()));
connect(m_ui->resetVegetPushButton, SIGNAL(clicked()), this, SLOT(onResetVegetation()));
connect(m_ui->tileBankTexturePathPB, SIGNAL(clicked()), this, SLOT(onChooseTexturePath()));
m_tileModel = createTileModel();
m_ui->tileSetLV->setModel( m_tileModel );
// 128x128 List View
//m_ui->listView128->setItemDelegate(m_tileItemDelegate);
m_ui->listView128->setModel( m_tileModel );
m_ui->listView128->addAction(m_ui->actionAddTile);
m_ui->listView128->addAction(m_ui->actionDeleteTile);
m_ui->listView128->addAction(m_ui->actionReplaceImage);
@ -112,6 +117,7 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
// 256x256 List View
//m_ui->listView256->setItemDelegate(m_tileItemDelegate);
m_ui->listView256->setModel( m_tileModel );
m_ui->listView256->addAction(m_ui->actionAddTile);
m_ui->listView256->addAction(m_ui->actionDeleteTile);
m_ui->listView256->addAction(m_ui->actionReplaceImage);
@ -119,11 +125,13 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
// Transition List View
//m_ui->listViewTransition->setItemDelegate(m_tileItemDelegate);
m_ui->listViewTransition->setModel( m_tileModel );
m_ui->listViewTransition->addAction(m_ui->actionReplaceImage);
m_ui->listViewTransition->addAction(m_ui->actionDeleteImage);
// Displacement List View
//m_ui->listViewDisplacement->setItemDelegate(m_tileItemDelegate);
m_ui->listViewDisplacement->setModel( m_tileModel );
m_ui->listViewDisplacement->addAction(m_ui->actionReplaceImage);
m_ui->listViewDisplacement->addAction(m_ui->actionDeleteImage);
@ -135,6 +143,8 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
connect(m_ui->actionDeleteImage, SIGNAL(triggered(bool)), this, SLOT(onActionDeleteImage(bool)));
//connect(m_ui->tileViewTabWidget, SIGNAL(currentChanged(int)), m_tileItemDelegate, SLOT(currentTab(int)));
connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
// Connect the zoom buttons.
connect(m_ui->actionZoom50, SIGNAL(triggered()), m_zoomSignalMapper, SLOT(map()));
@ -167,8 +177,8 @@ TileEditorMainWindow::~TileEditorMainWindow()
delete m_zoomActionGroup;
delete m_zoomSignalMapper;
qDeleteAll( m_tileModels );
m_tileModels.clear();
delete m_tileModel;
m_tileModel = NULL;
}
void TileEditorMainWindow::save()
@ -200,7 +210,7 @@ void TileEditorMainWindow::saveAs()
}
TileBankSaver saver;
bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModels, landNames );
bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModel, landNames );
if( !ok )
{
@ -279,14 +289,6 @@ void TileEditorMainWindow::onActionDeleteImage(bool triggered)
void TileEditorMainWindow::onTileSetAdd()
{
if( m_ui->landLW->count() == 0 )
{
QMessageBox::information( this,
tr( "Error adding tile set" ),
tr( "You need to add a land before adding a tileset!" ) );
return;
}
bool ok;
QString text = QInputDialog::getText(this, tr("Add Tile Set"), tr("Enter Tile Set name:"), QLineEdit::Normal, "", &ok);
if (ok && !text.isEmpty())
@ -323,8 +325,12 @@ void TileEditorMainWindow::onTileSetDelete()
if( reply != QMessageBox::Yes )
return;
QString set = reinterpret_cast< TileSetNode* >( idx.internalPointer() )->getTileSetName();
TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
bool ok = model->removeRow( idx.row() );
onTileSetRemoved( set );
}
void TileEditorMainWindow::onTileSetEdit()
@ -357,8 +363,11 @@ void TileEditorMainWindow::onTileSetEdit()
return;
}
QString oldName = node->getTileSetName();
node->setTileSetName( newName );
m_ui->tileSetLV->reset();
onTileSetRenamed( oldName, newName );
}
void TileEditorMainWindow::onTileSetUp()
@ -423,12 +432,9 @@ void TileEditorMainWindow::onLandAdd()
m_ui->landLW->addItem( name );
TileModel *m = createTileModel();
m_tileModels.push_back( m );
if( m_tileModels.count() == 1 )
m_ui->landLW->setCurrentRow( 0 );
Land l;
l.name = name;
m_lands.push_back( l );
}
void TileEditorMainWindow::onLandRemove()
@ -447,12 +453,10 @@ void TileEditorMainWindow::onLandRemove()
if( reply != QMessageBox::Yes )
return;
QList< TileModel* >::iterator itr = m_tileModels.begin() + idx;
delete m_tileModels[ idx ];
m_tileModels[ idx ] = NULL;
m_tileModels.erase( itr );
delete item;
QList< Land >::iterator itr = m_lands.begin() + idx;
m_lands.erase( itr );
}
void TileEditorMainWindow::onLandEdit()
@ -461,58 +465,33 @@ void TileEditorMainWindow::onLandEdit()
if( item == NULL )
return;
QString name = item->text();
QStringList ts;
int c = m_tileModel->rowCount();
for( int i = 0; i < c; i++ )
{
QModelIndex idx = m_tileModel->index( i, 0 );
if( !idx.isValid() )
continue;
QString newName = QInputDialog::getText( this,
tr( "Editing land" ),
tr( "Please specify the new name of the selected land" ),
QLineEdit::Normal,
name );
TileSetNode *n = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
ts.push_back( n->getTileSetName() );
}
if( newName.isEmpty() )
int r = m_ui->landLW->currentRow();
Land &l = m_lands[ r ];
LandEditDialog d;
d.setTileSets( ts );
int result = d.exec();
if( result != QDialog::Accepted )
return;
if( newName == name )
return;
item->setText( newName );
}
void TileEditorMainWindow::onLandRowChanged( int row )
{
m_ui->chooseVegetPushButton->setText( "..." );
if( row == -1 )
{
disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
m_ui->tileSetLV->setModel( NULL );
m_ui->listView128->setModel( NULL );
m_ui->listView256->setModel( NULL );
m_ui->listViewTransition->setModel( NULL );
m_ui->listViewDisplacement->setModel( NULL );
}
else
{
//disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
// this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
m_ui->tileSetLV->setModel( m_tileModels[ row ] );
m_ui->listView128->setModel( m_tileModels[ row ] );
m_ui->listView256->setModel( m_tileModels[ row ] );
m_ui->listViewTransition->setModel( m_tileModels[ row ] );
m_ui->listViewDisplacement->setModel( m_tileModels[ row ] );
connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
if( m_ui->tileSetLV->model()->rowCount() != 0 )
{
QModelIndex idx = m_ui->tileSetLV->model()->index( 0, 0 );
m_ui->tileSetLV->setCurrentIndex( idx );
}
}
m_ui->tileSetLV->reset();
// Update the tileset of the land
ts.clear();
d.getSelectedTileSets( ts );
l.tilesets.clear();
l.tilesets = ts;
}
void TileEditorMainWindow::onChooseVegetation()
@ -579,15 +558,6 @@ void TileEditorMainWindow::onChooseTexturePath()
void TileEditorMainWindow::onActionAddTile(int tabId)
{
int land = m_ui->landLW->currentRow();
if( land == -1 )
{
QMessageBox::information( this,
tr( "Adding new tile" ),
tr( "You need to have a land and a tileset selected before you can add tiles!" ) );
return;
}
QModelIndex idx = m_ui->tileSetLV->currentIndex();
if( !idx.isValid() )
{
@ -599,8 +569,7 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
int tileSet = idx.row();
TileModel *model = static_cast< TileModel* >( m_tileModels[ land ] );
idx = model->index( tileSet, 0 );
idx = m_tileModel->index( tileSet, 0 );
if( !idx.isValid() )
return;
@ -622,7 +591,7 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
c++;
}
QModelIndex rootIdx = model->index( tabId, 0, m_ui->tileSetLV->currentIndex());
QModelIndex rootIdx = m_tileModel->index( tabId, 0, m_ui->tileSetLV->currentIndex());
QListView *lv = getListViewByTab( tabId );
@ -693,6 +662,30 @@ void TileEditorMainWindow::onActionReplaceImage( int tabId )
n->setTileFilename( TileModel::TileDiffuse, fileName );
}
void TileEditorMainWindow::onTileSetRemoved( const QString &set )
{
int c = m_lands.count();
for( int i = 0; i < c; i++ )
{
Land &land = m_lands[ i ];
land.tilesets.removeAll( set );
}
}
void TileEditorMainWindow::onTileSetRenamed( const QString &oldname, const QString &newname )
{
int c = m_lands.count();
for( int i = 0; i < c; i++ )
{
Land &land = m_lands[ i ];
int idx = land.tilesets.indexOf( oldname );
if( idx < 0 )
continue;
land.tilesets[ idx ] = newname;
}
}
TileModel* TileEditorMainWindow::createTileModel()
{
QStringList headers;

View file

@ -61,7 +61,6 @@ private Q_SLOTS:
void onLandAdd();
void onLandRemove();
void onLandEdit();
void onLandRowChanged( int row );
void onResetVegetation();
void onChooseVegetation();
@ -77,6 +76,8 @@ private:
void onActionDeleteImage(int tabId);
void onActionReplaceImage(int tabId);
void onTileSetRemoved( const QString &set );
void onTileSetRenamed( const QString &oldname, const QString &newname );
TileModel* createTileModel();
QListView* getListViewByTab( int tab ) const;
@ -94,7 +95,7 @@ private:
TileItemDelegate *m_tileItemDelegate;
QList< TileModel* > m_tileModels;
TileModel *m_tileModel;
QString m_texturePath;
@ -107,7 +108,14 @@ private:
TAB_DETAILS = 4
};
struct Land
{
QString name;
QStringList tilesets;
};
QString m_fileName;
QList< Land > m_lands;
};
#endif // TILE_EDITOR_MAIN_WINDOW_H

View file

@ -28,7 +28,7 @@ TileBankSaver::~TileBankSaver()
{
}
bool TileBankSaver::save( const char *fileName, const QList< TileModel* > &models, const QList< QString > &lands )
bool TileBankSaver::save( const char *fileName, const TileModel* model, const QList< QString > &lands )
{
NL3D::CTileBank bank;

View file

@ -29,7 +29,7 @@ public:
TileBankSaver();
~TileBankSaver();
bool save( const char *filename, const QList< TileModel* > &models, const QList< QString > &lands );
bool save( const char *filename, const TileModel* model, const QList< QString > &lands );
private:
};