Connect the selection model so the widgets are updated.

This commit is contained in:
dfighter1985 2014-07-24 18:39:34 +02:00
parent 25dba4695d
commit 8034eac2e0

View file

@ -96,10 +96,6 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
connect(m_ui->landEditTB, SIGNAL(clicked()), this, SLOT(onLandEdit())); connect(m_ui->landEditTB, SIGNAL(clicked()), this, SLOT(onLandEdit()));
connect(m_ui->landLW, SIGNAL(currentRowChanged(int)), this, SLOT(onLandRowChanged(int))); connect(m_ui->landLW, SIGNAL(currentRowChanged(int)), this, SLOT(onLandRowChanged(int)));
connect(m_ui->tileSetLV->selectionModel(),
SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
// 128x128 List View // 128x128 List View
//m_ui->listView128->setItemDelegate(m_tileItemDelegate); //m_ui->listView128->setItemDelegate(m_tileItemDelegate);
m_ui->listView128->addAction(m_ui->actionAddTile); m_ui->listView128->addAction(m_ui->actionAddTile);
@ -427,6 +423,9 @@ void TileEditorMainWindow::onLandRowChanged( int row )
{ {
if( row == -1 ) if( row == -1 )
{ {
disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
m_ui->tileSetLV->setModel( NULL ); m_ui->tileSetLV->setModel( NULL );
m_ui->listView128->setModel( NULL ); m_ui->listView128->setModel( NULL );
m_ui->listView256->setModel( NULL ); m_ui->listView256->setModel( NULL );
@ -435,11 +434,17 @@ void TileEditorMainWindow::onLandRowChanged( int row )
} }
else else
{ {
//disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
// this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
m_ui->tileSetLV->setModel( m_tileModels[ row ] ); m_ui->tileSetLV->setModel( m_tileModels[ row ] );
m_ui->listView128->setModel( m_tileModels[ row ] ); m_ui->listView128->setModel( m_tileModels[ row ] );
m_ui->listView256->setModel( m_tileModels[ row ] ); m_ui->listView256->setModel( m_tileModels[ row ] );
m_ui->listViewTransition->setModel( m_tileModels[ row ] ); m_ui->listViewTransition->setModel( m_tileModels[ row ] );
m_ui->listViewDisplacement->setModel( m_tileModels[ row ] ); m_ui->listViewDisplacement->setModel( m_tileModels[ row ] );
connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
} }
m_ui->tileSetLV->reset(); m_ui->tileSetLV->reset();