Fix an issue where item in groups could not be moved
Multiple group move would result in some item beeing incorrectly marked as equipped --HG-- branch : fix_item_group
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2 changed files with 34 additions and 2 deletions
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@ -488,8 +488,9 @@ bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
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for(int i=0;i<items.size();i++)
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{
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CInventoryItem item = items[i];
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//If an item is currently equipped, don't move it (or else crash !!)
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if(pIM->isBagItemWeared(item.indexInBag)) continue;
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//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
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//Because of a synchronisation error between client and server
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if(isItemReallyEquipped(item.pCS)) continue;
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CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
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}
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@ -709,6 +710,33 @@ std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
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}
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}
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bool CItemGroupManager::isItemReallyEquipped(CDBCtrlSheet* item)
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{
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CDBCtrlSheet* pCS;
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for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
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//Instead of doing two separate for, just be a bit tricky for hand equipment
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if(slot == SLOT_EQUIPMENT::HANDR)
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pCS = CInventoryManager::getInstance()->getHandSheet(0);
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else if(slot == SLOT_EQUIPMENT::HANDL)
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pCS = CInventoryManager::getInstance()->getHandSheet(1);
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else
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pCS = CInventoryManager::getInstance()->getEquipSheet(i);
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if(!pCS) continue;
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//Can't directly compare ID (as pCS is like "ui:interface:inv_equip:content:equip:armors:feet" and item is like "ui:interface:inv_pa3:content:iil:bag_list:list:sheet57")
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//Instead check inventory + slot
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if((pCS->getInventoryIndex() == item->getInventoryIndex())
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&& (pCS->getIndexInDB() == item->getIndexInDB()))
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{
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return true;
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}
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}
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return false;
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}
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std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
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{
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//Not very clean, but no choice, it's ugly time
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@ -115,6 +115,10 @@ private:
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void validActions();
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NLMISC::TGameCycle _EndInvalidAction;
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NLMISC::TGameCycle _StartInvalidAction;
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//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
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//Because of a synchronisation error between client and server
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bool isItemReallyEquipped(CDBCtrlSheet *item);
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//Used to migrate old groups ; keep for compatibility purpose
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bool migrateGroups();
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