fixes wrong initialization of max number of objects and npc spaws in egs
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16d6357cb6
commit
7cf8de2922
1 changed files with 2 additions and 2 deletions
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@ -1223,12 +1223,12 @@ void CPlayerService::initConfigFileVars()
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MaxNbGuilds = 1000;
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MaxNbGuilds = 1000;
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CConfigFile::CVar *varMaxNbObjects = ConfigFile.getVarPtr("NbObjectsLimit");
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CConfigFile::CVar *varMaxNbObjects = ConfigFile.getVarPtr("NbObjectsLimit");
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if ( varMaxNbPlayers )
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if ( varMaxNbObjects )
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MaxNbObjects= varMaxNbPlayers->asInt();
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MaxNbObjects= varMaxNbPlayers->asInt();
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else
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else
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MaxNbObjects = 1000;
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MaxNbObjects = 1000;
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CConfigFile::CVar *varMaxNbNpcSpawnedByEGS = ConfigFile.getVarPtr("NbNpcSpawnedByEGSLimit");
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CConfigFile::CVar *varMaxNbNpcSpawnedByEGS = ConfigFile.getVarPtr("NbNpcSpawnedByEGSLimit");
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if ( varMaxNbPlayers )
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if ( varMaxNbNpcSpawnedByEGS )
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MaxNbNpcSpawnedByEGS = varMaxNbPlayers->asInt();
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MaxNbNpcSpawnedByEGS = varMaxNbPlayers->asInt();
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else
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else
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MaxNbNpcSpawnedByEGS = 50;
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MaxNbNpcSpawnedByEGS = 50;
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