Fixed: VSync inverted under Windows and in OpenGL ES

This commit is contained in:
kervala 2016-05-27 22:15:14 +02:00
parent f1715d76cb
commit 7bf7b27b57

View file

@ -2293,11 +2293,11 @@ void CDriverGL::setSwapVBLInterval(uint interval)
bool res = true; bool res = true;
#ifdef USE_OPENGLES #ifdef USE_OPENGLES
res = eglSwapInterval(_EglDisplay, _Interval) == EGL_TRUE; res = eglSwapInterval(_EglDisplay, interval) == EGL_TRUE;
#elif defined(NL_OS_WINDOWS) #elif defined(NL_OS_WINDOWS)
if(_Extensions.WGLEXTSwapControl) if(_Extensions.WGLEXTSwapControl)
{ {
res = nwglSwapIntervalEXT(_Interval) == TRUE; res = nwglSwapIntervalEXT(interval) == TRUE;
} }
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
[_ctx setValues:(GLint*)&interval forParameter:NSOpenGLCPSwapInterval]; [_ctx setValues:(GLint*)&interval forParameter:NSOpenGLCPSwapInterval];