Changed: #1459 Simplify the sound group controller interface
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8 changed files with 47 additions and 41 deletions
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@ -57,9 +57,11 @@ public:
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private:
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CGroupController *m_Parent;
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std::map<std::string, CGroupController *> m_Children;
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float m_DevGain;
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float m_UserGain;
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/// Gain as set by the interface
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float m_Gain;
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/// Gain including parent gain
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float m_FinalGain;
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int m_NbSourcesInclChild;
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@ -70,27 +72,22 @@ public:
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/// \name UGroupController
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//@{
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virtual void setDevGain(float gain) { NLMISC::clamp(gain, 0.0f, 1.0f); m_DevGain = gain; updateSourceGain(); }
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virtual float getDevGain() { return m_DevGain; }
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virtual void setUserGain(float gain) { NLMISC::clamp(gain, 0.0f, 1.0f); m_UserGain = gain; updateSourceGain(); }
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virtual float getUserGain() { return m_UserGain; }
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virtual void setGain(float devGain, float userGain) { NLMISC::clamp(devGain, 0.0f, 1.0f); NLMISC::clamp(userGain, 0.0f, 1.0f); m_DevGain = devGain; m_UserGain = userGain; updateSourceGain(); }
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virtual void setGain(float gain) { NLMISC::clamp(gain, 0.0f, 1.0f); if (m_Gain != gain) { m_Gain = gain; updateSourceGain(); } }
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virtual float getGain() { return m_Gain; }
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//@}
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inline float getFinalGain() const { return m_FinalGain; }
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void addSource(CSourceCommon *source);
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void removeSource(CSourceCommon *source);
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virtual std::string getPath();
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protected:
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virtual ~CGroupController(); // subnodes can only be deleted by the root
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private:
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inline float calculateTotalGain() { return m_DevGain * m_UserGain; }
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inline float calculateTotalGain() { return m_Gain; }
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virtual void calculateFinalGain();
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virtual void increaseSources();
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virtual void decreaseSources();
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@ -35,9 +35,9 @@
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// Project includes
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_GROUP_CONTROLLER "effects"
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER "music"
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_STREAM_GROUP_CONTROLLER "dialog"
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_GROUP_CONTROLLER "sound:effects:game"
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER "sound:music:game"
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#define NLSOUND_SHEET_V1_DEFAULT_SOUND_STREAM_GROUP_CONTROLLER "sound:dialog:game"
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namespace NLSOUND {
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@ -50,13 +50,8 @@ namespace NLSOUND {
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class UGroupController
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{
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public:
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virtual void setDevGain(float gain) = 0;
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virtual float getDevGain() = 0;
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virtual void setUserGain(float gain) = 0;
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virtual float getUserGain() = 0;
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virtual void setGain(float devGain, float userGain) = 0;
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virtual void setGain(float gain) = 0;
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virtual float getGain() = 0;
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protected:
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virtual ~UGroupController() { }
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@ -106,7 +106,7 @@ static void initSample()
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// s_Source->setSourceRelativeMode(true);
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// s_Source->setPitch(2.0f);
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s_GroupController = s_AudioMixer->getGroupController("dialog");
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s_GroupController = s_AudioMixer->getGroupController("sound:dialog");
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}
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static void runSample()
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@ -129,10 +129,10 @@ static void runSample()
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#endif
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{
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case '+':
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s_GroupController->setUserGain(s_GroupController->getUserGain() + 0.1f);
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s_GroupController->setGain(s_GroupController->getGain() + 0.1f);
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break;
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case '-':
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s_GroupController->setUserGain(s_GroupController->getUserGain() - 0.1f);
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s_GroupController->setGain(s_GroupController->getGain() - 0.1f);
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break;
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case 'x':
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s_Source->stop();
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@ -100,7 +100,7 @@ static void initSample()
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s_StreamSource->setFormat(s_AudioDecoder->getChannels(), s_AudioDecoder->getBitsPerSample(), (uint32)s_AudioDecoder->getSamplesPerSec());
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//s_StreamSource->setPitch(2.0f);
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s_GroupController = s_AudioMixer->getGroupController("dialog");
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s_GroupController = s_AudioMixer->getGroupController("sound:dialog");
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}
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//CMutex *s_Mutex = NULL;
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@ -154,10 +154,10 @@ static void runSample()
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#endif
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{
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case '+':
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s_GroupController->setUserGain(s_GroupController->getUserGain() + 0.1f);
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s_GroupController->setGain(s_GroupController->getGain() + 0.1f);
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break;
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case '-':
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s_GroupController->setUserGain(s_GroupController->getUserGain() - 0.1f);
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s_GroupController->setGain(s_GroupController->getGain() - 0.1f);
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break;
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default:
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return;
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@ -42,7 +42,7 @@ using namespace std;
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namespace NLSOUND {
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CGroupController::CGroupController(CGroupController *parent) :
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m_Parent(parent), m_DevGain(1.0f), m_UserGain(1.0f), m_NbSourcesInclChild(0)
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m_Parent(parent), m_Gain(1.0f), m_NbSourcesInclChild(0)
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{
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}
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@ -81,9 +81,7 @@ std::string CGroupController::getPath() // overridden by root
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if (it->second == this)
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{
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const std::string &name = it->first;
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std::string returnPath = m_Parent->getPath() + "/" + name;
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if (returnPath[0] == '/')
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returnPath = returnPath.substr(1);
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std::string returnPath = m_Parent->getPath() + ":" + name;
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return returnPath;
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}
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}
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@ -39,6 +39,8 @@
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using namespace std;
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// using namespace NLMISC;
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#define NLSOUND_GROUP_CONTROLLER_ROOT_PATH "sound"
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namespace NLSOUND {
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CGroupControllerRoot::CGroupControllerRoot() : CGroupController(NULL)
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@ -53,7 +55,8 @@ CGroupControllerRoot::~CGroupControllerRoot()
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std::string CGroupControllerRoot::getPath()
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{
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return "";
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// The root node is always called sound
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return NLSOUND_GROUP_CONTROLLER_ROOT_PATH;
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}
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void CGroupControllerRoot::calculateFinalGain()
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@ -78,9 +81,13 @@ void CGroupControllerRoot::decreaseSources()
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CGroupController *CGroupControllerRoot::getGroupController(const std::string &path)
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{
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std::vector<std::string> pathNodes;
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NLMISC::splitString(NLMISC::toLower(path), "/", pathNodes);
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NLMISC::splitString(NLMISC::toLower(path), ":", pathNodes);
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CGroupController *active = this;
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for (std::vector<std::string>::iterator it(pathNodes.begin()), end(pathNodes.end()); it != end; ++it)
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if (pathNodes[0] != NLSOUND_GROUP_CONTROLLER_ROOT_PATH)
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{
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nlerror("Root node for group controller must always be 'sound', invalid group '%s' requested", path.c_str());
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}
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for (std::vector<std::string>::iterator it(pathNodes.begin() + 1), end(pathNodes.end()); it != end; ++it)
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{
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if (!(*it).empty())
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{
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@ -107,6 +107,8 @@ enum TFilterMapping
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//-----------------------------------------------
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CSoundManager::CSoundManager(IProgressCallback * /* progressCallBack */)
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: _AudioMixer(NULL),
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_GroupControllerEffects(NULL),
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_GroupControllerEffectsGame(NULL),
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_EnvSoundRoot(NULL),
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_UserEntitySoundLevel(1.0f),
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_Sources(NULL)
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@ -139,6 +141,7 @@ CSoundManager::~CSoundManager()
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NL3D::UParticleSystemSound::setPSSound(NULL);
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_GroupControllerEffects = NULL;
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_GroupControllerEffectsGame = NULL;
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// free the audio mixer (and delete all sources)
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delete _AudioMixer;
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@ -407,6 +410,7 @@ void CSoundManager::reset ()
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NL3D::UParticleSystemSound::setPSSound(NULL);
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_GroupControllerEffects = NULL;
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_GroupControllerEffectsGame = NULL;
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delete _AudioMixer;
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_AudioMixer = NULL;
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@ -482,7 +486,8 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
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new CSoundAnimManager(_AudioMixer);
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// get the controller group for effects
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_GroupControllerEffects = _AudioMixer->getGroupController("effects");
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_GroupControllerEffects = _AudioMixer->getGroupController("sound:effects");
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_GroupControllerEffectsGame = _AudioMixer->getGroupController("sound:effects:game");
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// restore the volume
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SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume);
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@ -1543,7 +1548,8 @@ void CSoundManager::updateVolume()
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_AudioMixer->setEventMusicVolume(_GameMusicVolume);
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// update sfx volume
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_GroupControllerEffects->setGain(_FadeSFXVolume, _SFXVolume);
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_GroupControllerEffects->setGain(_SFXVolume);
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_GroupControllerEffectsGame->setGain(_FadeSFXVolume);
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}
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}
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@ -332,9 +332,12 @@ private:
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/// Pointer on the audio mixer object
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NLSOUND::UAudioMixer *_AudioMixer;
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/// The root effects group controller for volume settings
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/// The root effects group controller for effects volume settings by the user
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NLSOUND::UGroupController *_GroupControllerEffects;
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/// The root effects group controller for effects fading by the game
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NLSOUND::UGroupController *_GroupControllerEffectsGame;
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/// Pointer on the root of the environmental sounds tree (if any)
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NLSOUND::UEnvSound *_EnvSoundRoot;
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