Changed: Use button lookup index in html_submit_form instead button name/value
--HG-- branch : develop
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3 changed files with 78 additions and 53 deletions
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@ -107,7 +107,7 @@ namespace NLGUI
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void refresh();
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// submit form
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void submitForm (uint formId, const char *submitButtonType, const char *submitButtonName, const char *submitButtonValue, sint32 x, sint32 y);
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void submitForm(uint button, sint32 x, sint32 y);
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// Browse error
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void browseError (const char *msg);
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@ -600,6 +600,9 @@ namespace NLGUI
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sint InitialSelection; // initial selection for the combo box
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};
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// <form> element "id" attribute
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std::string id;
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// The action the form has to perform
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std::string Action;
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@ -607,6 +610,23 @@ namespace NLGUI
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std::vector<CEntry> Entries;
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};
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std::vector<CForm> _Forms;
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// submit buttons added to from
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struct SFormSubmitButton
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{
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SFormSubmitButton(const std::string &form, const std::string &name, const std::string &value, const std::string &type)
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: form(form), name(name), value(value), type(type)
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{ }
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std::string form; // form 'id'
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std::string name; // submit button name
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std::string value; // submit button value
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std::string type; // button type, ie 'image'
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};
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// submit buttons added to form
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std::vector<SFormSubmitButton> _FormSubmit;
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std::vector<CInterfaceGroup *> _Groups;
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// Cells parameters
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@ -823,7 +843,7 @@ namespace NLGUI
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const std::string &tooltip,
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const std::string &src,
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const std::string &over,
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uint32 formId,
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const std::string &formId,
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const std::string &formAction = "",
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uint32 minWidth = 0,
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const std::string &templateName = "");
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@ -831,7 +851,7 @@ namespace NLGUI
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void insertFormTextButton(const std::string &name,
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const std::string &tooltip,
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const std::string &value,
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uint32 formId,
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const std::string &formId,
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const std::string &formAction = "",
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uint32 minWidth = 0,
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const std::string &templateName = "");
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@ -3118,6 +3118,7 @@ namespace NLGUI
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_Cells.clear();
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_TR.clear();
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_Forms.clear();
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_FormSubmit.clear();
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_Groups.clear();
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_Divs.clear();
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_Anchors.clear();
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@ -3328,19 +3329,29 @@ namespace NLGUI
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// ***************************************************************************
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void CGroupHTML::submitForm (uint formId, const char *submitButtonType, const char *submitButtonName, const char *submitButtonValue, sint32 x, sint32 y)
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void CGroupHTML::submitForm(uint button, sint32 x, sint32 y)
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{
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// Form id valid ?
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if (formId < _Forms.size())
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if (button >= _FormSubmit.size())
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return;
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for(uint formId = 0; formId < _Forms.size(); formId++)
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{
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_PostNextTime = true;
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_PostFormId = formId;
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_PostFormSubmitType = submitButtonType;
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_PostFormSubmitButton = submitButtonName;
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_PostFormSubmitValue = submitButtonValue;
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_PostFormSubmitX = x;
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_PostFormSubmitY = y;
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// case sensitive search (user id is lowecase, auto id is uppercase)
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if (_Forms[formId].id == _FormSubmit[button].form)
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{
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_PostNextTime = true;
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_PostFormId = formId;
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_PostFormSubmitType = _FormSubmit[button].type;
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_PostFormSubmitButton = _FormSubmit[button].name;
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_PostFormSubmitValue = _FormSubmit[button].value;
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_PostFormSubmitX = x;
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_PostFormSubmitY = y;
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return;
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}
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}
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nlwarning("Unable to find form '%s' to submit (button '%s')", _FormSubmit[button].form.c_str(), _FormSubmit[button].name.c_str());
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}
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// ***************************************************************************
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@ -5063,31 +5074,22 @@ namespace NLGUI
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}
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// ***************************************************************************
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void CGroupHTML::insertFormImageButton(const std::string &name, const std::string &tooltip, const std::string &src, const std::string &over, uint32 formId, const std::string &action, uint32 minWidth, const std::string &templateName)
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void CGroupHTML::insertFormImageButton(const std::string &name, const std::string &tooltip, const std::string &src, const std::string &over, const std::string &formId, const std::string &action, uint32 minWidth, const std::string &templateName)
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{
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// Action handler parameters : "name=group_html_id|form=id_of_the_form|submit_button=button_name"
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std::string param = "name=" + getId() + "|form=" + toString(formId) + "|submit_button=" + name + "|submit_button_type=image";
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_FormSubmit.push_back(SFormSubmitButton(formId, name, "", "image"));
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// Action handler parameters
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std::string param = "name=" + getId() + "|button=" + toString(_FormSubmit.size()-1);
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// Add the ctrl button
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addButton (CCtrlButton::PushButton, name, src, src, over, "html_submit_form", param.c_str(), tooltip.c_str(), _Style.Current);
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}
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// ***************************************************************************
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void CGroupHTML::insertFormTextButton(const std::string &name, const std::string &tooltip, const std::string &value, uint32 formId, const std::string &formAction, uint32 minWidth, const std::string &templateName)
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void CGroupHTML::insertFormTextButton(const std::string &name, const std::string &tooltip, const std::string &value, const std::string &formId, const std::string &formAction, uint32 minWidth, const std::string &templateName)
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{
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// The submit button
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string buttonTemplate(!templateName.empty() ? templateName : DefaultButtonGroup);
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// Action handler parameters : "name=group_html_id|form=id_of_the_form|submit_button=button_name"
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string param = "name=" + getId() + "|form=" + toString(formId) + "|submit_button=" + name + "|submit_button_type=submit";
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if (!value.empty())
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{
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// escape AH param separator
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string tmp = value;
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while(NLMISC::strFindReplace(tmp, "|", "|"))
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;
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param = param + "|submit_button_value=" + tmp;
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}
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_FormSubmit.push_back(SFormSubmitButton(formId, name, value, "submit"));
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// Action handler parameters
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string param = "name=" + getId() + "|button=" + toString(_FormSubmit.size()-1);
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// Add the ctrl button
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if (!_Paragraph)
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@ -5096,12 +5098,12 @@ namespace NLGUI
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paragraphChange ();
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}
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string buttonTemplate(!templateName.empty() ? templateName : DefaultButtonGroup);
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typedef pair<string, string> TTmplParam;
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vector<TTmplParam> tmplParams;
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tmplParams.push_back(TTmplParam("id", name));
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tmplParams.push_back(TTmplParam("onclick", "html_submit_form"));
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tmplParams.push_back(TTmplParam("onclick_param", param));
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//tmplParams.push_back(TTmplParam("text", text));
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tmplParams.push_back(TTmplParam("active", "true"));
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if (minWidth > 0) tmplParams.push_back(TTmplParam("wmin", toString(minWidth)));
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CInterfaceGroup *buttonGroup = CWidgetManager::getInstance()->getParser()->createGroupInstance(buttonTemplate, _Paragraph->getId(), tmplParams);
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@ -5474,6 +5476,12 @@ namespace NLGUI
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{
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// Build the form
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CGroupHTML::CForm form;
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// id check is case sensitive and auto id's are uppercase
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form.id = toLower(trim(elm.getAttribute("id")));
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if (form.id.empty())
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{
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form.id = toString("FORM%d", _Forms.size());
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}
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// Get the action name
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if (elm.hasNonEmptyAttribute("action"))
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@ -5675,7 +5683,7 @@ namespace NLGUI
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string src = elm.getAttribute("src");
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string over = elm.getAttribute("data-over-src");
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insertFormImageButton(name, tooltip, src, over, _Forms.size()-1, "", minWidth, templateName);
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insertFormImageButton(name, tooltip, src, over, _Forms.back().id, "", minWidth, templateName);
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}
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else if (type == "button" || type == "submit")
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{
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@ -5683,7 +5691,7 @@ namespace NLGUI
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string name = elm.getAttribute("name");
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string value = elm.getAttribute("value");
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insertFormTextButton(name, tooltip, value, _Forms.size()-1, "", minWidth, templateName);
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insertFormTextButton(name, tooltip, value, _Forms.back().id, "", minWidth, templateName);
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}
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else if (type == "text")
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{
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@ -1103,20 +1103,18 @@ REGISTER_ACTION_HANDLER( CHandlerBrowseRefresh, "browse_refresh");
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// ***************************************************************************
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/** Build the help window for a pact/item/brick and open it.
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*/
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class CHandlerHTMLSubmitForm : public IActionHandler
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{
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void execute (CCtrlBase *pCaller, const std::string &sParams)
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{
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string container = getParam (sParams, "name");
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uint form;
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fromString(getParam (sParams, "form"), form);
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string submit_button = getParam (sParams, "submit_button");
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string type = getParam (sParams, "submit_button_type");
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string value = getParam (sParams, "submit_button_value");
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uint button;
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if (!fromString(getParam(sParams, "button"), button))
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{
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nlwarning("Invalid button index: '%s', expected integer", getParam(sParams, "button").c_str());
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return;
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}
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sint32 x = pCaller->getEventX();
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sint32 y = pCaller->getEventY();
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@ -1127,8 +1125,7 @@ class CHandlerHTMLSubmitForm : public IActionHandler
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CGroupHTML *groupHtml = dynamic_cast<CGroupHTML*>(element);
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if (groupHtml)
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{
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// Submit the form the url
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groupHtml->submitForm (form, type.c_str(), submit_button.c_str(), value.c_str(), x, y);
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groupHtml->submitForm(button, x, y);
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}
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}
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}
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@ -2339,11 +2336,11 @@ void setupCosmetic(CSheetHelpSetup &setup, CItemSheet *pIS)
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void setupItemPreview(CSheetHelpSetup &setup, CItemSheet *pIS)
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{
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nlassert(pIS);
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CCDBNodeBranch *dbBranch = NLGUI::CDBManager::getInstance()->getDbBranch( setup.SrcSheet->getSheet() );
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CInterfaceElement *elt = setup.HelpWindow->getElement(setup.HelpWindow->getId()+setup.PrefixForExtra+INFO_ITEM_PREVIEW);
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if (elt == NULL)
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return;
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@ -2357,12 +2354,12 @@ void setupItemPreview(CSheetHelpSetup &setup, CItemSheet *pIS)
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static sint32 helpWidth = setup.HelpWindow->getW();
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bool scene_inactive = ! NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:SHOW_3D_ITEM_PREVIEW")->getValueBool();
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if (scene_inactive ||
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(pIS->Family != ITEMFAMILY::ARMOR &&
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pIS->Family != ITEMFAMILY::MELEE_WEAPON &&
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pIS->Family != ITEMFAMILY::RANGE_WEAPON &&
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if (scene_inactive ||
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(pIS->Family != ITEMFAMILY::ARMOR &&
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pIS->Family != ITEMFAMILY::MELEE_WEAPON &&
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pIS->Family != ITEMFAMILY::RANGE_WEAPON &&
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pIS->Family != ITEMFAMILY::SHIELD))
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{
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{
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setup.HelpWindow->setW(helpWidth);
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ig->setActive(false);
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return;
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@ -2372,7 +2369,7 @@ void setupItemPreview(CSheetHelpSetup &setup, CItemSheet *pIS)
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setup.HelpWindow->setW(helpWidth + ITEM_PREVIEW_WIDTH);
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ig->setActive(true);
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}
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CInterface3DScene *sceneI = dynamic_cast<CInterface3DScene *>(ig->getGroup("scene_item_preview"));
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if (!sceneI)
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{
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@ -2458,7 +2455,7 @@ void setupItemPreview(CSheetHelpSetup &setup, CItemSheet *pIS)
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cs.VisualPropA.PropertySubData.HatColor = color->getValue32();
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SCharacter3DSetup::setupDBFromCharacterSummary("UI:TEMP:CHAR3D", cs);
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camHeight = -0.35f;
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}
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}
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}
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else if (pIS->Family == ITEMFAMILY::SHIELD)
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{
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