Changed: Also fix medium and heavy boots with a dress
This commit is contained in:
parent
ec5d76877e
commit
732398c69e
2 changed files with 2 additions and 2 deletions
|
@ -441,7 +441,7 @@ void SCharacter3DSetup::setupFromCS_ModelCol (SLOTTYPE::EVisualSlot s, sint32 mo
|
|||
Parts[part].Name = item->getShapeFemale();
|
||||
|
||||
// use the right type of boots if wearing a caster dress
|
||||
if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
|
||||
if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
|
||||
{
|
||||
std::string shapeLegs = Parts[Char3DPart_Legs].Name;
|
||||
|
||||
|
|
|
@ -543,7 +543,7 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
|
|||
std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape();
|
||||
|
||||
// use the right type of boots if wearing a caster dress
|
||||
if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
|
||||
if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
|
||||
{
|
||||
std::string shapeLegs;
|
||||
|
||||
|
|
Loading…
Reference in a new issue