Changed: Replace more ~0 by std::numeric_limits<*>::max() some changes from private repository
This commit is contained in:
parent
b5f771b228
commit
729f3f9340
14 changed files with 31 additions and 31 deletions
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@ -39,7 +39,7 @@
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fauna: <10 bit manager id> <12 bit group id><8 bit bot id>
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fauna: <10 bit manager id> <12 bit group id><8 bit bot id>
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others: <10 bit manager id> ... the remaining 20 bits TBD ...
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others: <10 bit manager id> ... the remaining 20 bits TBD ...
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for ais as a rule ~0 is used as a reserved value
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for ais as a rule std::numeric_limits<uint>::max() is used as a reserved value
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managers are: 01 <10 bit manager id> 1111 1111 1111 1111 1111
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managers are: 01 <10 bit manager id> 1111 1111 1111 1111 1111
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fauna groups are: 01 <10 bit manager id> <12 bit grp id> 1111 1111
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fauna groups are: 01 <10 bit manager id> <12 bit grp id> 1111 1111
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*/
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*/
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@ -57,7 +57,7 @@
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#define PLR_ID_BITS ( 32 - PLR_HDR_BITS )
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#define PLR_ID_BITS ( 32 - PLR_HDR_BITS )
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#define PLR_ID_BIT_MASK ( ( 1<< PLR_ID_BITS ) -1 )
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#define PLR_ID_BIT_MASK ( ( 1<< PLR_ID_BITS ) -1 )
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#define PLR_HDR_BIT_SHIFT PLR_ID_BITS
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#define PLR_HDR_BIT_SHIFT PLR_ID_BITS
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#define PLR_HDR_BIT_MASK (~0u<<PLR_HDR_BIT_SHIFT)
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#define PLR_HDR_BIT_MASK (std::numeric_limits<uint>::max()<<PLR_HDR_BIT_SHIFT)
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#define PLR_HDR 0x20000000 //(1<<PLR_HDR_BIT_SHIFT)
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#define PLR_HDR 0x20000000 //(1<<PLR_HDR_BIT_SHIFT)
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#define BOT_BITS 4 //8
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#define BOT_BITS 4 //8
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@ -378,7 +378,7 @@ inline bool CAIEntityId::setGrpId(uint32 id)
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inline bool CAIEntityId::setMgrId(uint32 id)
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inline bool CAIEntityId::setMgrId(uint32 id)
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{
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{
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uint32 mask=((1<<MGR_BITS)-1);
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uint32 mask=((1<<MGR_BITS)-1);
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if (id>=mask && id!=~0u) return false; // Test for bit count overflow
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if (id>=mask && id!=std::numeric_limits<uint>::max()) return false; // Test for bit count overflow
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//if (id==~0u) id=mask;
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//if (id==~0u) id=mask;
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id&=mask; // Special case ~0u
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id&=mask; // Special case ~0u
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mask<<=BOT_BITS+GRP_BITS;
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mask<<=BOT_BITS+GRP_BITS;
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@ -608,7 +608,7 @@ CGrpFauna::CGrpFauna(CMgrFauna* mgr, CAIAliasDescriptionNode* aliasTree, RYAI_MA
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_CurPopulation = std::numeric_limits<uint32>::max();
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_CurPopulation = std::numeric_limits<uint32>::max();
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_CurrentCycle = std::numeric_limits<sint32>::max();
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_CurrentCycle = std::numeric_limits<uint32>::max();
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// default values.
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// default values.
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setTimer(EAT_TIME, refTimer(EAT_TIME));
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setTimer(EAT_TIME, refTimer(EAT_TIME));
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@ -289,7 +289,7 @@ public:
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static const CCycleDef cycles[];
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static const CCycleDef cycles[];
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static const uint32 nbCycle;
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static const uint32 nbCycle;
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void setAutoSpawn(bool autoSpawn) { CGroup::setAutoSpawn(autoSpawn); if (!isAutoSpawn()) _CurrentCycle=-1; }
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void setAutoSpawn(bool autoSpawn) { CGroup::setAutoSpawn(autoSpawn); if (!isAutoSpawn()) _CurrentCycle=std::numeric_limits<uint32>::max(); }
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/// @name CChild implementation
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/// @name CChild implementation
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//@{
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//@{
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@ -335,7 +335,7 @@ protected:
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double _MotivationHarvestSap; // Motivation for the sap harvest.
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double _MotivationHarvestSap; // Motivation for the sap harvest.
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std::vector<Cycle> _Cycles; // Cycles List.
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std::vector<Cycle> _Cycles; // Cycles List.
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sint32 _CurrentCycle; // current Cycle.
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uint32 _CurrentCycle; // current Cycle.
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sint32 _CurrentCycleIndex; // the pop index in the cycle
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sint32 _CurrentCycleIndex; // the pop index in the cycle
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AITYPES::CPropertySet _Faction;
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AITYPES::CPropertySet _Faction;
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@ -1149,7 +1149,7 @@ NLMISC_COMMAND(displayOutposts, "list the available outpost", "")
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if (args.size() > 0)
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if (args.size() > 0)
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return false;
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return false;
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uint32 instanceNumber = ~0;
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uint32 instanceNumber = std::numeric_limits<uint32>::max();
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for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
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for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
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{
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{
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CAIInstance *const aii = CAIS::instance().AIList()[i];
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CAIInstance *const aii = CAIS::instance().AIList()[i];
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@ -1251,7 +1251,7 @@ NLMISC_COMMAND(outpostSpawnSquad, "Spawns a squad in an outpost", "<instance_num
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if (args.size() != 6)
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if (args.size() != 6)
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return false;
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return false;
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uint32 instanceNumber = ~0;
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uint32 instanceNumber = std::numeric_limits<uint32>::max();
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fromString(args[0], instanceNumber);
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fromString(args[0], instanceNumber);
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string continentName = args[1];
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string continentName = args[1];
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string outpostName = args[2];
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string outpostName = args[2];
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@ -77,7 +77,7 @@ void CAIPlaceFastXYR::display(CStringWriter& stringWriter) const
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uint CFaunaGenericPlace::setupFromOldName(const std::string &name)
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uint CFaunaGenericPlace::setupFromOldName(const std::string &name)
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{
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{
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uint32 stayTime;
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uint32 stayTime;
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uint placeIndex = ~0;
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uint placeIndex = std::numeric_limits<uint>::max();
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// depending on place name setup eat/ rest/ sleep pointers
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// depending on place name setup eat/ rest/ sleep pointers
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if (NLMISC::nlstricmp(name,"spawn")==0)
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if (NLMISC::nlstricmp(name,"spawn")==0)
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{
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{
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@ -1308,7 +1308,7 @@ NLMISC_COMMAND(displaySpires, "list the available spire", "")
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if (args.size() > 0)
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if (args.size() > 0)
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return false;
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return false;
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uint32 instanceNumber = ~0;
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uint32 instanceNumber = std::numeric_limits<uint32>::max();
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for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
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for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
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{
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{
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CAIInstance *const aii = CAIS::instance().AIList()[i];
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CAIInstance *const aii = CAIS::instance().AIList()[i];
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@ -1410,7 +1410,7 @@ NLMISC_COMMAND(spireSpawnSquad, "Spawns a squad in an spire", "<instance_number>
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if (args.size() != 6)
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if (args.size() != 6)
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return false;
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return false;
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uint32 instanceNumber = ~0;
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uint32 instanceNumber = std::numeric_limits<uint32>::max();
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fromString(args[0], instanceNumber);
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fromString(args[0], instanceNumber);
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string continentName = args[1];
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string continentName = args[1];
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string spireName = args[2];
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string spireName = args[2];
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@ -240,7 +240,7 @@ inline CAIMapSurfaceNeighbour::CAIMapSurfaceNeighbour(bool isNoGo) // constructo
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inline CAIMapSurface::CAIMapSurface(): _entityList(NULL)
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inline CAIMapSurface::CAIMapSurface(): _entityList(NULL)
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{
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{
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_regionId=~0;
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_regionId=std::numeric_limits<uint>::max();
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_cell=NULL;
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_cell=NULL;
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_h=0;
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_h=0;
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}
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}
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@ -578,10 +578,10 @@ NLMISC_COMMAND(createStaticAIInstance, "Create a new static AIInstance for a giv
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CUsedContinent &uc = CUsedContinent::instance();
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CUsedContinent &uc = CUsedContinent::instance();
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const uint32 in = uc.getInstanceForContinent(args[0]);
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const uint32 in = uc.getInstanceForContinent(args[0]);
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if (in == INVALID_AI_INSTANCE)
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if (in == std::numeric_limits<uint32>::max())
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{
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{
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nlwarning("The continent '%s' is unknow or not active. Can't create instance, FATAL", args[0].c_str());
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nlwarning("The continent '%s' is unknow or not active. Can't create instance, FATAL", args[0].c_str());
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nlassert(in != INVALID_AI_INSTANCE);
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nlassert(in != ~0);
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// nlassertex(in != ~0, ("The continent '%s' is unknow or not active. Can't create instance, FATAL", args[0].c_str()));
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// nlassertex(in != ~0, ("The continent '%s' is unknow or not active. Can't create instance, FATAL", args[0].c_str()));
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}
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}
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@ -1722,7 +1722,7 @@ public:
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const CAIAliasDescriptionNode *eventNode,
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const CAIAliasDescriptionNode *eventNode,
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CStateMachine *container)
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CStateMachine *container)
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{
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{
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uint32 emot = ~0;
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uint32 emot = std::numeric_limits<uint32>::max();
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if (!subActions.empty())
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if (!subActions.empty())
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{
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{
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@ -1736,7 +1736,7 @@ public:
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emot = CAIS::instance().getEmotNumber(args[0]);
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emot = CAIS::instance().getEmotNumber(args[0]);
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if (emot == ~0)
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if (emot == std::numeric_limits<uint32>::max())
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{
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{
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nlwarning("emot (%s) unknow emot name : '%s' !", eventNode->fullName().c_str(), args[0].c_str());
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nlwarning("emot (%s) unknow emot name : '%s' !", eventNode->fullName().c_str(), args[0].c_str());
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_EmotNumber = MBEHAV::NUMBER_OF_BEHAVIOURS;
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_EmotNumber = MBEHAV::NUMBER_OF_BEHAVIOURS;
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@ -289,7 +289,7 @@ void CMirrors::processMirrorUpdates()
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}
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}
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else
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else
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{
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{
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if (askedInstance!=~0)
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if (askedInstance!=std::numeric_limits<uint32>::max())
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{
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{
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// no need to warn for ai number instance not in this AIS !
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// no need to warn for ai number instance not in this AIS !
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// nlwarning("AIInstance %u not found on AIInstance changement for player %s", askedInstance, entityId.toString().c_str());
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// nlwarning("AIInstance %u not found on AIInstance changement for player %s", askedInstance, entityId.toString().c_str());
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@ -2482,7 +2482,7 @@ void emote_css_(CStateInstance* entity, CScriptStack& stack)
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// Is the emote valid
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// Is the emote valid
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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if (emoteId == ~0)
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if (emoteId == std::numeric_limits<uint32>::max())
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{
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{
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return;
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return;
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}
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}
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@ -2513,7 +2513,7 @@ void emote_ss_(CStateInstance* entity, CScriptStack& stack)
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// Is the emote valid
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// Is the emote valid
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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if (emoteId == ~0)
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if (emoteId == std::numeric_limits<uint32>::max())
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{
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{
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return;
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return;
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}
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}
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@ -2539,7 +2539,7 @@ void emote_s_(CStateInstance* entity, CScriptStack& stack)
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// Is the emote valid
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// Is the emote valid
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
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if (emoteId == ~0)
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if (emoteId == std::numeric_limits<uint32>::max())
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return;
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return;
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// Get the behaviour Id
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// Get the behaviour Id
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@ -241,7 +241,7 @@ void rndm_ff_f(CStateInstance* entity, CScriptStack& stack)
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float min = stack.top();
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float min = stack.top();
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// Min value
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// Min value
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static uint32 const maxLimit = ((uint32)~0U)>>1;
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static uint32 const maxLimit = std::numeric_limits<uint32>::max()>>1;
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double const rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
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double const rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
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float const value = (float)(rval * (max-min) + min);
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float const value = (float)(rval * (max-min) + min);
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@ -303,7 +303,7 @@ bool AISHEETS::CCreature::mustAssist(CCreature const& creature) const
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void AISHEETS::CCreature::setAssisGroupIndexs()
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void AISHEETS::CCreature::setAssisGroupIndexs()
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{
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{
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_GroupPropertiesIndex = CSheets::getInstance()->getGroupPropertiesIndex(GroupIndexStr());
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_GroupPropertiesIndex = CSheets::getInstance()->getGroupPropertiesIndex(GroupIndexStr());
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if (_GroupPropertiesIndex==~0)
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if (_GroupPropertiesIndex==std::numeric_limits<uint32>::max())
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return;
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return;
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std::vector<uint32> groupList;
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std::vector<uint32> groupList;
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@ -316,7 +316,7 @@ void AISHEETS::CCreature::setAssisGroupIndexs()
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void AISHEETS::CCreature::setAttackGroupIndexs()
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void AISHEETS::CCreature::setAttackGroupIndexs()
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{
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{
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_GroupPropertiesIndex = CSheets::getInstance()->getGroupPropertiesIndex(GroupIndexStr());
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_GroupPropertiesIndex = CSheets::getInstance()->getGroupPropertiesIndex(GroupIndexStr());
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if (_GroupPropertiesIndex==~0)
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if (_GroupPropertiesIndex==std::numeric_limits<uint32>::max())
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return;
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return;
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std::vector<uint32> groupList;
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std::vector<uint32> groupList;
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AISHEETS::CGroupProperties& AISHEETS::CCreature::getProperties(uint32 groupIndex)
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AISHEETS::CGroupProperties& AISHEETS::CCreature::getProperties(uint32 groupIndex)
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{
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{
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#if !FINAL_VERSION
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#if !FINAL_VERSION
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nlassert(groupIndex!=~0);
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nlassert(groupIndex!=std::numeric_limits<uint32>::max());
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#endif
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#endif
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if (_GroupPropertiesTbl.size()<=groupIndex && groupIndex!=~0)
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if (_GroupPropertiesTbl.size()<=groupIndex && groupIndex!=std::numeric_limits<uint32>::max())
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{
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{
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uint32 const resizeSize = std::max((uint32)CSheets::getInstance()->_NameToGroupIndex.size(), (uint32)(groupIndex+1));
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uint32 const resizeSize = std::max((uint32)CSheets::getInstance()->_NameToGroupIndex.size(), (uint32)(groupIndex+1));
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_GroupPropertiesTbl.resize(resizeSize);
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_GroupPropertiesTbl.resize(resizeSize);
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@ -812,7 +812,7 @@ void AISHEETS::CCreature::getGroupStr(std::vector<uint32>& groupIndexStrList, st
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str = groupIndexStr.substr(firstIndex, lastIndex-firstIndex);
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str = groupIndexStr.substr(firstIndex, lastIndex-firstIndex);
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uint32 const otherGroupIndex = CSheets::getInstance()->getGroupPropertiesIndex(str);
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uint32 const otherGroupIndex = CSheets::getInstance()->getGroupPropertiesIndex(str);
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if (otherGroupIndex!=~0)
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if (otherGroupIndex!=std::numeric_limits<uint32>::max())
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groupIndexStrList.push_back(otherGroupIndex);
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groupIndexStrList.push_back(otherGroupIndex);
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} while (lastIndex!=std::string::npos);
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} while (lastIndex!=std::string::npos);
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}
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}
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@ -881,7 +881,7 @@ void AISHEETS::CSheets::init()
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_PlayerGroupIndex=getGroupPropertiesIndex("zp");
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_PlayerGroupIndex=getGroupPropertiesIndex("zp");
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#if !FINAL_VERSION
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#if !FINAL_VERSION
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nlassert(_PlayerGroupIndex!=~0);
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nlassert(_PlayerGroupIndex!=std::numeric_limits<uint32>::max());
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#endif
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#endif
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packSheets(IService::getInstance()->WriteFilesDirectory.toString());
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packSheets(IService::getInstance()->WriteFilesDirectory.toString());
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@ -966,10 +966,10 @@ void AISHEETS::CSheets::release()
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_RaceStatsSheets.clear();
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_RaceStatsSheets.clear();
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}
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}
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uint32 AISHEETS::CSheets::getGroupPropertiesIndex(std::string groupIndexName)
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uint32 AISHEETS::CSheets::getGroupPropertiesIndex(const std::string &groupIndexName)
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{
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{
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if (groupIndexName.empty())
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if (groupIndexName.empty())
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return ~0;
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return std::numeric_limits<uint32>::max();
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NLMISC::strupr(groupIndexName);
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NLMISC::strupr(groupIndexName);
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std::map<string, uint32>::iterator it = _NameToGroupIndex.find(groupIndexName);
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std::map<string, uint32>::iterator it = _NameToGroupIndex.find(groupIndexName);
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@ -544,7 +544,7 @@ void CStateInstance::setNextState(CAIState* state)
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// make sure the state is positional (not punctual)
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// make sure the state is positional (not punctual)
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if (!state->isPositional())
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if (!state->isPositional())
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{
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{
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nlwarning("setNextState(): State should not be punctual '%s'%s - setting state to ~0",
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nlwarning("setNextState(): State should not be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()",
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state->getAliasNode()->fullName().c_str(),
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state->getAliasNode()->fullName().c_str(),
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state->getAliasString().c_str());
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state->getAliasString().c_str());
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_NextState = NULL;
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_NextState = NULL;
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@ -565,7 +565,7 @@ void CStateInstance::setNextPunctualState(CAIState* state)
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// make sure the state is not positional (ie punctual)
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// make sure the state is not positional (ie punctual)
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if (state->isPositional())
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if (state->isPositional())
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{
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{
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nlwarning("CStateInstance::setNextPunctualState(): State should be punctual '%s'%s - setting state to ~0",
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nlwarning("CStateInstance::setNextPunctualState(): State should be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()",
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state->getAliasNode()->fullName().c_str(),
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state->getAliasNode()->fullName().c_str(),
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state->getAliasString().c_str());
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state->getAliasString().c_str());
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state = NULL;
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state = NULL;
|
||||||
|
|
Loading…
Reference in a new issue