Changed: Minor changes
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9883d542ba
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1 changed files with 5 additions and 5 deletions
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@ -153,9 +153,9 @@ bool CCocoaEventEmitter::pasteTextFromClipboard(ucstring &text)
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NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
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NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
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NSArray *classArray = [NSArray arrayWithObject:[NSString class]];
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NSArray *classArray = [NSArray arrayWithObject:[NSString class]];
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NSDictionary *options = [NSDictionary dictionary];
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NSDictionary *options = [NSDictionary dictionary];
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BOOL ok = [pasteboard canReadObjectForClasses:classArray options:options];
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BOOL ok = [pasteboard canReadObjectForClasses:classArray options:options];
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if (ok)
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if (ok)
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{
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{
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NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options];
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NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options];
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NSString *nstext = [objectsToPaste objectAtIndex:0];
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NSString *nstext = [objectsToPaste objectAtIndex:0];
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@ -264,8 +264,8 @@ bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
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mousePos.y /= (float)viewRect.size.height;
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mousePos.y /= (float)viewRect.size.height;
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// if the mouse event was placed outside the view, don't tell NeL :)
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// if the mouse event was placed outside the view, don't tell NeL :)
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if((mousePos.x < 0.0 || mousePos.x > 1.0 ||
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if((mousePos.x < 0.0 || mousePos.x > 1.0 ||
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mousePos.y < 0.0 || mousePos.y > 1.0) &&
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mousePos.y < 0.0 || mousePos.y > 1.0) &&
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event.type != NSKeyDown && event.type != NSKeyUp)
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event.type != NSKeyDown && event.type != NSKeyUp)
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{
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{
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return false;
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return false;
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@ -415,7 +415,7 @@ typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
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void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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{
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{
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// break if there was no event to handle
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// break if there was no event to handle
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// if running embedded in e.g. qt, _eventLoop will be false
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// if running embedded in e.g. qt, _eventLoop will be false
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while(_eventLoop)
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while(_eventLoop)
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{
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{
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