Changed: Moved init code in sheets_packer.cpp
Changed: Expand environment variables for other variables too Changed: Don't create log.log Changed: Added missing AGPL headers
This commit is contained in:
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c3d77b630c
commit
6fbe0b7c82
5 changed files with 88 additions and 183 deletions
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@ -21,17 +21,11 @@
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// INCLUDES //
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// INCLUDES //
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//////////////
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//////////////
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#include "stdpch.h"
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#include "stdpch.h"
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#if defined(NL_OS_WINDOWS)
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// Application
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#include <windows.h>
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#include "sheets_packer_cfg.h"
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#include <shellapi.h>
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#include "sheet_manager.h"
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#endif
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#include "continent_manager_build.h"
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// Client
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#include "sheets_packer_init.h"
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///////////
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///////////
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@ -43,7 +37,7 @@ using namespace NLMISC;
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/////////////
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/////////////
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// GLOBALS //
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// GLOBALS //
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/////////////
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/////////////
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static uint32 Version = 1; // Client Version.
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NLLIGO::CLigoConfig LigoConfig;
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///////////////
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///////////////
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@ -72,9 +66,46 @@ int main(int argc, char **argv)
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// Initialize the application. //
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// Initialize the application. //
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try
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try
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{
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{
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// If the init fail -> return Failure.
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// Add a displayer for Debug Infos, disable log.log.
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if(!init())
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createDebug(NULL, false);
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return EXIT_FAILURE;
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CLog::setProcessName("sheets_packer");
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fd = new CFileDisplayer(getLogDirectory() + "sheets_packer.log", true, "SHEETS_PACKER.LOG");
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// register ligo 'standard' class
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NLLIGO::Register();
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DebugLog->addDisplayer(fd);
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InfoLog->addDisplayer(fd);
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WarningLog->addDisplayer(fd);
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ErrorLog->addDisplayer(fd);
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AssertLog->addDisplayer(fd);
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// Load the application configuration.
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nlinfo("Loading config file...");
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AppCfg.init(ConfigFileName);
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// Define the root path that contains all data needed for the application.
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nlinfo("Adding search paths...");
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for (uint i = 0; i < AppCfg.DataPath.size(); i++)
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CPath::addSearchPath(NLMISC::expandEnvironmentVariables(AppCfg.DataPath[i]), true, false);
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// Initialize Sheet IDs.
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nlinfo("Init SheetId...");
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CSheetId::init(true);
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// load packed sheets
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nlinfo("Loading sheets...");
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IProgressCallback callback;
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SheetMngr.setOutputDataPath(NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
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SheetMngr.load(callback, true, true, AppCfg.DumpVisualSlotsIndex);
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// Make the lmconts.packed file
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if (!LigoConfig.readPrimitiveClass(AppCfg.LigoPrimitiveClass.c_str(), false))
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nlwarning("Can't load primitive class file %s", AppCfg.LigoPrimitiveClass.c_str());
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NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
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buildLMConts(AppCfg.WorldSheet, NLMISC::expandEnvironmentVariables(AppCfg.PrimitivesPath), NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
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}
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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catch(const Exception &e)
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@ -96,7 +127,14 @@ int main(int argc, char **argv)
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// Release all the memory. //
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// Release all the memory. //
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try
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try
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{
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{
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release();
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DebugLog->removeDisplayer("SHEETS_PACKER.LOG");
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InfoLog->removeDisplayer("SHEETS_PACKER.LOG");
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WarningLog->removeDisplayer("SHEETS_PACKER.LOG");
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ErrorLog->removeDisplayer("SHEETS_PACKER.LOG");
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AssertLog->removeDisplayer("SHEETS_PACKER.LOG");
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if (fd) delete fd;
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fd = NULL;
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}
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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catch(const Exception &e)
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@ -1,126 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////
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// INCLUDES //
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//////////////
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#include "stdpch.h"
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// Misc.
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#include "nel/misc/debug.h"
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#include "nel/misc/displayer.h"
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#include "nel/misc/path.h"
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#include "nel/misc/log.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/ligo/ligo_config.h"
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#include "nel/ligo/primitive.h"
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// Application
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#include "sheets_packer_init.h"
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#include "sheets_packer_cfg.h"
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#include "sheet_manager.h"
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#include "continent_manager_build.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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//using namespace NL3D;
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using namespace std;
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/////////////
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// GLOBALS //
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/////////////
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CFileDisplayer *fd = NULL;
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NLLIGO::CLigoConfig LigoConfig;
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///////////////
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// FUNCTIONS //
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///////////////
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//---------------------------------------------------
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// init :
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// Initialize the application.
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// Return false if the init fails.
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//---------------------------------------------------
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bool init()
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{
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// Add a displayer for Debug Infos.
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createDebug();
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fd = new CFileDisplayer(getLogDirectory() + "sheets_packer.log", true, "SHEETS_PACKER.LOG");
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// register ligo 'standard' class
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NLLIGO::Register();
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DebugLog->addDisplayer (fd);
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InfoLog->addDisplayer (fd);
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WarningLog->addDisplayer (fd);
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ErrorLog->addDisplayer (fd);
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AssertLog->addDisplayer (fd);
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// Load the application configuration.
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nlinfo("Loading config file...");
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AppCfg.init(ConfigFileName);
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// Define the root path that contains all data needed for the application.
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nlinfo("Adding search paths...");
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for(uint i = 0; i < AppCfg.DataPath.size(); i++)
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CPath::addSearchPath(NLMISC::expandEnvironmentVariables(AppCfg.DataPath[i]), true, false);
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// Initialize Sheet IDs.
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nlinfo("Init SheetId...");
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CSheetId::init(true);
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// load packed sheets
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nlinfo("Loading sheets...");
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IProgressCallback callback;
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SheetMngr.setOutputDataPath(AppCfg.OutputDataPath);
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SheetMngr.load (callback, true, true, AppCfg.DumpVisualSlotsIndex);
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// Make the lmconts.packed file
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if (!LigoConfig.readPrimitiveClass (AppCfg.LigoPrimitiveClass.c_str(), false))
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nlwarning ("Can't load primitive class file %s", AppCfg.LigoPrimitiveClass.c_str());
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NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
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buildLMConts(AppCfg.WorldSheet, AppCfg.PrimitivesPath, AppCfg.OutputDataPath);
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// The init is a success.
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return true;
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}// init //
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//---------------------------------------------------
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// release :
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// Release all the memory.
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//---------------------------------------------------
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void release()
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{
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DebugLog->removeDisplayer ("SHEETS_PACKER.LOG");
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InfoLog->removeDisplayer ("SHEETS_PACKER.LOG");
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WarningLog->removeDisplayer ("SHEETS_PACKER.LOG");
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ErrorLog->removeDisplayer ("SHEETS_PACKER.LOG");
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AssertLog->removeDisplayer ("SHEETS_PACKER.LOG");
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delete fd;
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fd = NULL;
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}// release //
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void outputSomeDebugInfoForPackedSheetCrash()
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{
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}
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@ -1,35 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TL_SHEETS_PACKER_INIT_H
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#define TL_SHEETS_PACKER_INIT_H
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#include "nel/misc/types_nl.h"
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// Initialize the application.
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bool init();
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// Release all.
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void release();
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#endif // TL_SHEETS_PACKER_INIT_H
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/* End of sheets_packer_init.h */
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@ -1,2 +1,17 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "stdpch.h"
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef STDPCH_H
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#define STDPCH_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/types_nl.h>
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#include <stddef.h>
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#include <stddef.h>
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#include <map>
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#include <map>
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#include <set>
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#include <set>
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#include <algorithm>
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#include <algorithm>
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//#include <sstream>
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#include <exception>
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#include <exception>
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#include <utility>
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#include <utility>
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#include <deque>
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#include <deque>
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#include <fstream>
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#include <nel/misc/common.h>
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#include <nel/misc/common.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/debug.h>
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#include <nel/ligo/ligo_config.h>
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#include <nel/ligo/ligo_config.h>
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#include <nel/ligo/primitive_utils.h>
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#include <nel/ligo/primitive_utils.h>
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#ifdef NL_OS_WINDOWS
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#endif
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#define NOMINMAX
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#include <WinSock2.h>
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#include <Windows.h>
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#endif // NL_OS_WINDOWS
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