Add CMAKE option and NVIDIA PerfHUD support
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9732da8a4c
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6fb36fca8f
2 changed files with 30 additions and 7 deletions
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@ -236,6 +236,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
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OPTION(WITH_COVERAGE "With Code Coverage Support" OFF)
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OPTION(WITH_PCH "With Precompiled Headers" ON )
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OPTION(FINAL_VERSION "Build in Final Version mode" ON )
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OPTION(WITH_PERFHUD "Build with NVIDIA PerfHUD support" OFF )
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# Default to static building on Windows.
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IF(WIN32)
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@ -1464,6 +1464,24 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
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return false;
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}
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#if WITH_PERFHUD
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// Look for 'NVIDIA PerfHUD' adapter
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// If it is present, override default settings
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for (UINT gAdapter=0;gAdapter<_D3D->GetAdapterCount();gAdapter++)
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{
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D3DADAPTER_IDENTIFIER9 Identifier;
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HRESULT Res;
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Res = _D3D->GetAdapterIdentifier(gAdapter,0,&Identifier);
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if (strstr(Identifier.Description,"PerfHUD") != 0)
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{
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nlinfo ("Setting up with PerfHUD");
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adapter=gAdapter;
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_Rasterizer=D3DDEVTYPE_REF;
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break;
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}
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}
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#endif WITH_PERFHUD
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// Create the D3D device
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HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
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if (result != D3D_OK)
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@ -1487,6 +1505,8 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
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}
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}
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// _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, &_DeviceInterface);
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// Check some caps
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@ -2635,6 +2655,7 @@ bool CDriverD3D::reset (const GfxMode& mode)
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#ifndef NL_NO_ASM
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CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset"
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#endif
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if (_Rasterizer!=D3DDEVTYPE_REF) {
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HRESULT hr = _DeviceInterface->Reset (¶meters);
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if (hr != D3D_OK)
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{
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@ -2644,6 +2665,7 @@ bool CDriverD3D::reset (const GfxMode& mode)
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return false;
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}
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}
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}
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_Lost = false;
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// BeginScene now
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