Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels
--HG-- branch : sound_dev
This commit is contained in:
parent
2f504788f0
commit
695dac7783
16 changed files with 305 additions and 6 deletions
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@ -45,6 +45,9 @@ public:
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/// Stop the music previously loaded and played (the Memory is also freed)
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virtual void stop() =0;
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/// Makes sure any resources are freed, but keeps available for next play call
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virtual void reset() =0;
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/// Pause the music previously loaded and played (the Memory is not freed)
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virtual void pause() =0;
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@ -87,6 +87,8 @@ public:
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void init(ISoundDriver *soundDriver);
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void release();
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void reset();
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void update(); // time in seconds
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inline bool isInitOk() { return _SoundDriver != NULL; }
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100
code/nel/include/nel/sound/source_music_channel.h
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100
code/nel/include/nel/sound/source_music_channel.h
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@ -0,0 +1,100 @@
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/**
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* \file source_music_channel.h
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* \brief CSourceMusicChannel
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* \date 2012-04-11 16:08GMT
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* \author Jan Boon (Kaetemi)
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* CSourceMusicChannel
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H
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#define NLSOUND_SOURCE_MUSIC_CHANNEL_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/sound/driver/music_channel.h>
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#include <nel/sound/stream_file_sound.h>
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// Project includes
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namespace NLSOUND {
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class CStreamFileSource;
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/**
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* \brief CSourceMusicChannel
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* \date 2012-04-11 16:08GMT
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* \author Jan Boon (Kaetemi)
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* CSourceMusicChannel
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*/
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class CSourceMusicChannel : public IMusicChannel
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{
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public:
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CSourceMusicChannel();
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virtual ~CSourceMusicChannel();
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/** Play some music (.ogg etc...)
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* NB: if an old music was played, it is first stop with stopMusic()
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* \param filepath file path, CPath::lookup is done here
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* \param async stream music from hard disk, preload in memory if false
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* \param loop must be true to play the music in loop.
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*/
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virtual bool play(const std::string &filepath, bool async, bool loop);
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/// Stop the music previously loaded and played (the Memory is also freed)
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virtual void stop();
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/// Makes sure any resources are freed, but keeps available for next play call
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virtual void reset();
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/// Pause the music previously loaded and played (the Memory is not freed)
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virtual void pause();
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/// Resume the music previously paused
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virtual void resume();
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/// Return true if a song is finished.
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virtual bool isEnded();
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/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
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virtual bool isLoadingAsync();
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/// Return the total length (in second) of the music currently played
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virtual float getLength();
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/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
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* NB: the volume of music is NOT affected by IListener::setGain()
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*/
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virtual void setVolume(float gain);
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private:
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CStreamFileSound m_Sound;
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CStreamFileSource *m_Source;
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float m_Gain;
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}; /* class CSourceMusicChannel */
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} /* namespace NLSOUND */
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#endif /* #ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H */
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/* end of file */
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@ -70,6 +70,10 @@ public:
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void resume();
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/// check if song ended (following legacy music channel implementation)
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bool isEnded();
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/// (following legacy music channel implementation)
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float getLength();
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/// check if still loading (following legacy music channel implementation)
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bool isLoadingAsync();
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//@}
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/// \name Decoding thread
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@ -107,6 +107,9 @@ public:
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virtual bool hasFilledBuffersAvailable() const;
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//@}
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/// Prepare the buffers in this stream for the given maximum capacity. (TODO: Move this into UStreamSource)
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void preAllocate(uint capacity);
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/// Return the track
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CTrack *getTrack() { return m_Track; }
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@ -42,6 +42,8 @@
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#define NL_SOUND_DATA "."
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#endif // NL_SOUND_DATA
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#define SAMPLE_OGG "D:/source/kaetemi/toverhex/src/samples/music_stream/data/aeon_1_10_mystic_river.ogg"
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using namespace std;
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using namespace NLMISC;
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using namespace NLSOUND;
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@ -130,6 +132,9 @@ static void runSample()
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case 'r':
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s_StreamFileSource->resume();
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break;
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case 'e':
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s_AudioMixer->playMusic(SAMPLE_OGG, 1000, true, false);
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break;
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default:
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return;
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}
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@ -38,6 +38,7 @@ FILE(GLOB MUSIC
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music_sound.cpp ../../include/nel/sound/music_sound.h
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music_sound_manager.cpp ../../include/nel/sound/music_sound_manager.h
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music_source.cpp ../../include/nel/sound/music_source.h
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source_music_channel.cpp ../../include/nel/sound/source_music_channel.h
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)
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FILE(GLOB SOUND
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@ -270,7 +270,7 @@ void CAudioMixerUser::reset()
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_SourceWaitingForPlay.clear();
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/* TODO: Stop music channels */
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_MusicChannelFaders->reset();
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// Stop tracks
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uint i;
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@ -249,6 +249,12 @@ void CMusicChannelFMod::stop()
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_CallBackEnded = false;
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}
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void CMusicChannelFMod::reset()
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{
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// don't care
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stop();
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}
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/** Pause the music previously loaded and played (the Memory is not freed)
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*/
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void CMusicChannelFMod::pause()
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@ -87,6 +87,9 @@ public:
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/// Stop the music previously loaded and played (the Memory is also freed)
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virtual void stop();
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/// Makes sure any resources are freed, but keeps available for next play call
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virtual void reset();
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/// Pause the music previously loaded and played (the Memory is not freed)
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virtual void pause();
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@ -20,6 +20,7 @@
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// Project includes
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#include "nel/sound/driver/sound_driver.h"
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#include "nel/sound/driver/music_channel.h"
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#include "nel/sound/source_music_channel.h"
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using namespace std;
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using namespace NLMISC;
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@ -48,12 +49,19 @@ void CMusicChannelFader::init(ISoundDriver *soundDriver)
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nlassert(!_MusicFader[i].MusicChannel);
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_MusicFader[i].MusicChannel = _SoundDriver->createMusicChannel();
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if (!_MusicFader[i].MusicChannel)
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{
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if (_SoundDriver->getOption(ISoundDriver::OptionHasBufferStreaming))
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{
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_MusicFader[i].MusicChannel = new CSourceMusicChannel();
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}
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else
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{
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release();
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nlwarning("No music channel available!");
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return;
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}
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}
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}
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}
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void CMusicChannelFader::release()
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}
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}
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void CMusicChannelFader::reset()
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{
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for (uint i = 0; i < _MaxMusicFader; ++i) if (_MusicFader[i].MusicChannel)
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{
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if (_MusicFader[i].MusicChannel)
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_MusicFader[i].MusicChannel->reset();
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}
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}
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void CMusicChannelFader::update()
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{
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TTime current_time = CTime::getLocalTime();
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@ -115,7 +115,8 @@ CSound::CSound() :
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_Looping(false),
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_MinDist(1.0f),
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_MaxDist(1000000.0f),
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_UserVarControler(CStringMapper::emptyId())
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_UserVarControler(CStringMapper::emptyId()),
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_GroupController(NULL)
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{
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}
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123
code/nel/src/sound/source_music_channel.cpp
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123
code/nel/src/sound/source_music_channel.cpp
Normal file
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/**
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* \file source_music_channel.cpp
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* \brief CSourceMusicChannel
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* \date 2012-04-11 16:08GMT
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* \author Jan Boon (Kaetemi)
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* CSourceMusicChannel
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "stdsound.h"
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#include <nel/sound/source_music_channel.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/sound/stream_file_source.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NLSOUND {
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CSourceMusicChannel::CSourceMusicChannel() : m_Source(NULL), m_Gain(1.0f)
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{
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}
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CSourceMusicChannel::~CSourceMusicChannel()
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{
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delete m_Source;
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m_Source = NULL;
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}
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bool CSourceMusicChannel::play(const std::string &filepath, bool async, bool loop)
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{
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if (m_Source)
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delete m_Source;
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m_Sound.setMusicFilePath(filepath, async, loop);
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m_Source = new CStreamFileSource(&m_Sound, false, NULL, NULL, NULL, NULL);
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m_Source->play();
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return m_Source->isPlaying();
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}
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void CSourceMusicChannel::stop()
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{
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if (m_Source)
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m_Source->stop();
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}
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void CSourceMusicChannel::reset()
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{
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delete m_Source;
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m_Source = NULL;
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}
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void CSourceMusicChannel::pause()
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{
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if (m_Source)
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m_Source->pause();
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}
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void CSourceMusicChannel::resume()
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{
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if (m_Source)
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m_Source->resume();
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}
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bool CSourceMusicChannel::isEnded()
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{
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if (m_Source)
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return m_Source->isEnded();
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return true;
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}
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bool CSourceMusicChannel::isLoadingAsync()
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{
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if (m_Source)
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return m_Source->isLoadingAsync();
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return false;
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}
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float CSourceMusicChannel::getLength()
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{
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if (m_Source)
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return m_Source->getLength();
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return 0.0f;
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}
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void CSourceMusicChannel::setVolume(float gain)
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{
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m_Gain = gain;
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if (m_Source)
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m_Source->setRelativeGain(gain);
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}
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} /* namespace NLSOUND */
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/* end of file */
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@ -32,6 +32,7 @@
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/sound/group_controller_root.h>
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// Project includes
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@ -84,6 +85,7 @@ void CStreamFileSound::setMusicFilePath(const std::string &filePath, bool async,
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_MinDist = 1000.0f;
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m_Async = async;
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m_FilePath = filePath;
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_GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER);
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}
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} /* namespace NLSOUND */
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@ -182,6 +182,16 @@ bool CStreamFileSource::isEnded()
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return (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
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}
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float CStreamFileSource::getLength()
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{
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return m_AudioDecoder->getLength();
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}
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bool CStreamFileSource::isLoadingAsync()
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{
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return m_WaitingForPlay;
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}
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void CStreamFileSource::prepareDecoder()
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{
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// creates a new decoder or keeps going with the current decoder if the stream was paused
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@ -208,6 +218,9 @@ void CStreamFileSource::prepareDecoder()
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}
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this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
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}
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uint samples, bytes;
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this->getRecommendedBufferSize(samples, bytes);
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this->preAllocate(bytes * 2);
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}
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void CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
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@ -50,8 +50,11 @@ CStreamSource::CStreamSource(CStreamSound *streamSound, bool spawn, TSpawnEndCal
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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ISoundDriver *driver = mixer->getSoundDriver();
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m_Buffers[0] = driver->createBuffer();
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m_Buffers[0]->setStorageMode(IBuffer::StorageSoftware);
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m_Buffers[1] = driver->createBuffer();
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m_Buffers[1]->setStorageMode(IBuffer::StorageSoftware);
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m_Buffers[2] = driver->createBuffer();
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m_Buffers[2]->setStorageMode(IBuffer::StorageSoftware);
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}
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CStreamSource::~CStreamSource()
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return m_FreeBuffers < 3;
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}
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void CStreamSource::preAllocate(uint capacity)
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{
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uint8 *b0 = m_Buffers[0]->lock(capacity);
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memset(b0, 0, capacity);
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m_Buffers[0]->unlock(capacity);
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uint8 *b1 = m_Buffers[1]->lock(capacity);
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memset(b1, 0, capacity);
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m_Buffers[1]->unlock(capacity);
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uint8 *b2 = m_Buffers[2]->lock(capacity);
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memset(b2, 0, capacity);
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m_Buffers[2]->unlock(capacity);
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}
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} /* namespace NLSOUND */
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/* end of file */
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