Fixed: Steam latest client API changes

--HG--
branch : compatibility-develop
This commit is contained in:
kervala 2016-12-23 13:49:49 +01:00
parent 4514d1179b
commit 6927bb5849

View file

@ -29,11 +29,9 @@
// prototypes definitions for Steam API functions we'll call
typedef bool (__cdecl *SteamAPI_InitFuncPtr)();
typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)();
typedef ISteamApps* (__cdecl *SteamAppsFuncPtr)();
typedef ISteamClient* (__cdecl *SteamClientFuncPtr)();
typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)();
typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)();
typedef HSteamUser (__cdecl *SteamAPI_GetHSteamUserFuncPtr)();
typedef HSteamPipe (__cdecl *SteamAPI_GetHSteamPipeFuncPtr)();
typedef void* (__cdecl *SteamInternal_CreateInterfaceFuncPtr)(const char *ver);
typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback);
typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback);
typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
@ -46,15 +44,22 @@ if (nl##symbol == NULL) return false
NL_DECLARE_SYMBOL(SteamAPI_Init);
NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
NL_DECLARE_SYMBOL(SteamApps);
NL_DECLARE_SYMBOL(SteamClient);
NL_DECLARE_SYMBOL(SteamFriends);
NL_DECLARE_SYMBOL(SteamUser);
NL_DECLARE_SYMBOL(SteamUtils);
NL_DECLARE_SYMBOL(SteamAPI_GetHSteamUser);
NL_DECLARE_SYMBOL(SteamAPI_GetHSteamPipe);
NL_DECLARE_SYMBOL(SteamInternal_CreateInterface);
NL_DECLARE_SYMBOL(SteamAPI_RegisterCallback);
NL_DECLARE_SYMBOL(SteamAPI_UnregisterCallback);
NL_DECLARE_SYMBOL(SteamAPI_RunCallbacks);
// instances of classes
static ISteamClient *s_SteamClient = NULL;
static ISteamUser *s_SteamUser = NULL;
static ISteamApps *s_SteamApps = NULL;
static ISteamFriends *s_SteamFriends = NULL;
static ISteamUtils *s_SteamUtils = NULL;
// taken from steam_api.h, we needed to change it to use our dynamically loaded functions
// Declares a callback member function plus a helper member variable which
@ -172,7 +177,7 @@ public:
bool waitTicket(uint32 ms)
{
// call Steam method
_AuthSessionTicketHandle = nlSteamUser()->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize);
_AuthSessionTicketHandle = s_SteamUser->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize);
nldebug("GetAuthSessionTicket returned %u bytes, handle %u", _AuthSessionTicketSize, _AuthSessionTicketHandle);
@ -338,24 +343,56 @@ bool CSteamClient::init()
_Initialized = true;
// load more Steam functions
NL_LOAD_SYMBOL(SteamApps);
NL_LOAD_SYMBOL(SteamClient);
NL_LOAD_SYMBOL(SteamFriends);
NL_LOAD_SYMBOL(SteamUser);
NL_LOAD_SYMBOL(SteamUtils);
NL_LOAD_SYMBOL(SteamAPI_GetHSteamUser);
NL_LOAD_SYMBOL(SteamAPI_GetHSteamPipe);
NL_LOAD_SYMBOL(SteamInternal_CreateInterface);
HSteamUser hSteamUser = nlSteamAPI_GetHSteamUser();
HSteamPipe hSteamPipe = nlSteamAPI_GetHSteamPipe();
if (!hSteamPipe)
{
nlwarning("Unable to get Steam pipe");
return false;
}
// instanciate all used Steam classes
s_SteamClient = (ISteamClient*)nlSteamInternal_CreateInterface(STEAMCLIENT_INTERFACE_VERSION);
if (!s_SteamClient)
return false;
s_SteamUser = s_SteamClient->GetISteamUser(hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION);
if (!s_SteamUser)
return false;
s_SteamApps = s_SteamClient->GetISteamApps(hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION);
if (!s_SteamApps)
return false;
s_SteamFriends = s_SteamClient->GetISteamFriends(hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION);
if (!s_SteamFriends)
return false;
s_SteamUtils = s_SteamClient->GetISteamUtils(hSteamPipe, STEAMUTILS_INTERFACE_VERSION);
if (!s_SteamUtils)
return false;
// set warning messages hook
nlSteamClient()->SetWarningMessageHook(SteamWarningMessageHook);
s_SteamClient->SetWarningMessageHook(SteamWarningMessageHook);
bool loggedOn = nlSteamUser()->BLoggedOn();
const char *lang = nlSteamApps()->GetCurrentGameLanguage();
bool loggedOn = s_SteamUser->BLoggedOn();
nlinfo("Steam AppID: %u", nlSteamUtils()->GetAppID());
nlinfo("Steam login: %s", nlSteamFriends()->GetPersonaName());
nlinfo("Steam AppID: %u", s_SteamUtils->GetAppID());
nlinfo("Steam login: %s", s_SteamFriends->GetPersonaName());
nlinfo("Steam user logged: %s", loggedOn ? "yes":"no");
nlinfo("Steam language: %s", lang);
const char *lang = s_SteamApps->GetCurrentGameLanguage();
if (lang && strlen(lang) > 0)
{
nlinfo("Steam language: %s", lang);
NLMISC::CI18N::setSystemLanguageCode(lang);
}
// don't need to continue, if not connected
if (!loggedOn) return false;