Slot count can now be changed.
--HG-- branch : dfighter-tools
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7f2091d6c9
commit
5e5fb49f12
4 changed files with 51 additions and 3 deletions
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@ -28,6 +28,7 @@
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#include "expr_link_dlg.h"
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#include <QMessageBox>
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#include <QInputDialog>
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ExpressionEditor::ExpressionEditor( QWidget *parent ) :
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QMainWindow( parent )
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@ -70,6 +71,12 @@ void ExpressionEditor::contextMenuEvent( QContextMenuEvent *e )
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a = menu.addAction( "Remove" );
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connect( a, SIGNAL( triggered() ), this, SLOT( onDeleteSelection() ) );
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if( m_selectionCount == 1 )
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{
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a = menu.addAction( "Change slot count" );
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connect( a, SIGNAL( triggered() ), this, SLOT( onChangeSlotCount() ) );
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}
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else
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if( m_selectionCount == 2 )
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{
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a = menu.addAction( "Link" );
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@ -203,4 +210,22 @@ void ExpressionEditor::onItemDblClicked( QTreeWidgetItem *item )
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addNode( name, 3 );
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}
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void ExpressionEditor::onChangeSlotCount()
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{
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QList< QGraphicsItem* > l = m_scene->selectedItems();
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ExpressionNode *node = static_cast< ExpressionNode* >( l[ 0 ] );
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int oldc = node->slotCount();
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int c = QInputDialog::getInt( this,
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tr( "Change slot count" ),
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tr( "Enter new slot count" ),
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oldc,
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1,
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26 );
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if( oldc == c )
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return;
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node->changeSlotCount( c );
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}
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@ -44,6 +44,7 @@ private Q_SLOTS:
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void onAddNode2();
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void onAddNode3();
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void onItemDblClicked( QTreeWidgetItem *item );
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void onChangeSlotCount();
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private:
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@ -115,9 +115,7 @@ QGraphicsItem( parent )
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ExpressionNode::~ExpressionNode()
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{
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clearLinks();
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qDeleteAll( m_slots );
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m_slots.clear();
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clearSlots();
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}
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QRectF ExpressionNode::boundingRect() const
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@ -176,6 +174,28 @@ QPointF ExpressionNode::slotPos( int slot ) const
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return mp;
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}
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void ExpressionNode::changeSlotCount( int count )
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{
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clearSlots();
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clearLinks();
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m_links.clear();
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if( count <= 3 )
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m_h = 100.0;
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else
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m_h = 100.0 + 20.0 * ( count - 3 );
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createSlots( count );
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update();
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}
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void ExpressionNode::clearSlots()
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{
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qDeleteAll( m_slots );
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m_slots.clear();
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}
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bool ExpressionNode::slotEmpty( int slot ) const
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{
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if( m_links[ 0 ] == NULL )
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@ -42,6 +42,8 @@ public:
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QPointF slotPos( int slot ) const;
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int slotCount() const{ return m_slots.count(); }
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void changeSlotCount( int count );
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void clearSlots();
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bool slotEmpty( int slot ) const;
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