Changed: #878 Fix typos in comments/code
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72992ee877
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18 changed files with 50 additions and 35 deletions
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@ -183,7 +183,7 @@ private:
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);
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/** Compute the ribbon points using hermitte splines between each sampling point,
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* and make a rough approximation to get a constant lenght
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* and make a rough approximation to get a constant length
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*/
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void computeHermitteCstSizeRibbon( uint index,
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NLMISC::CVector *dest,
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@ -49,7 +49,7 @@ public:
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/**
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* Set the blend shape factor for this instance
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* blenShapeName is the name of the blendshape we want to set
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* blendShapeName is the name of the blendshape we want to set
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* factor the blendshape percentage from -100.0 to 100.0
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* dynamic tells the optimizer if the blendshape have to change in real time
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*/
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@ -55,7 +55,7 @@ public:
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NLMISC::TStringId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:0;}
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const std::vector<NLMISC::TStringId> &getSounds() const { return _Sounds;}
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uint32 getFadeLenght() const { return _XFadeLenght;}
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uint32 getFadeLength() const { return _XFadeLength;}
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/** Constructor */
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CComplexSound();
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@ -94,7 +94,7 @@ private:
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std::vector<uint32> _DelaySeq;
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/// Duration of xfade in millisec.
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uint32 _XFadeLenght;
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uint32 _XFadeLength;
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/// Flag for fade in
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bool _DoFadeIn;
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/// Flag for fade out (only on normal termination, not explicit stop).
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@ -129,8 +129,8 @@ private:
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*/
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bool _Muted;
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// NLMISC::TTime _Lenght1;
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// NLMISC::TTime _Lenght2;
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// NLMISC::TTime _Length1;
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// NLMISC::TTime _Length2;
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NLMISC::TTime _StartTime1;
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NLMISC::TTime _StartTime2;
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@ -298,7 +298,7 @@ private:
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/// The base name, that is the constante part of the name (before the first joker).
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std::string _BaseName;
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/// The random lenght (0 mean no random)
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/// The random length (0 mean no random)
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uint32 _Random;
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@ -180,11 +180,11 @@ void CMeshBaseInstance::traverseHrc()
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if (anim)
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{
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// Animation offset are setuped before clipping, they will be used for detail too.
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float animLenght = anim->getEndTime() - anim->getBeginTime();
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if (animLenght > 0)
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float animLength = anim->getEndTime() - anim->getBeginTime();
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if (animLength > 0)
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{
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float currTime = (TAnimationTime) getOwnerScene()->getCurrentTime();
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float startTime = (uint) (currTime / animLenght) * animLenght;
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float startTime = (uint) (currTime / animLength) * animLength;
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// Set the channel mixer date using the global date of the scene
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chanMix->setSlotTime(0, anim->getBeginTime() + currTime - startTime);
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}
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@ -316,7 +316,7 @@ uint CMeshMRMGeom::NumCacheVertexNormal4= NL_BlockByteL1 / sizeof(CRawVertexNorm
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/* Old School template: include the same file with define switching,
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Was used before to reuse same code for and without SSE.
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useless now because SSE removed, but keep it for possible future work on it.
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Useless now because SSE removed, but keep it for possible future work on it.
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*/
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#define ADD_MESH_MRM_SKIN_TEMPLATE
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#include "mesh_mrm_skin_template.cpp"
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@ -51,7 +51,7 @@ void CQuatPack::pack(const CQuat &quat)
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- The same than above, but encode the axis as X/Y only, and deduce Z from
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them, is possible but precision problems arise.
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You can see that the operation "deduce a 3/4 member from unit lenght rule" is definetly not precise.
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You can see that the operation "deduce a 3/4 member from unit length rule" is definetly not precise.
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Hence this simpler but workable way.
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*/
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@ -337,15 +337,15 @@ void CHTimer::display(CLog *log, TSortCriterion criterion, bool displayInline /*
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rootStats.buildFromNode( &_RootNode, _MsPerTick);
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// 5 ) display statistics
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uint maxNodeLenght = 0;
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uint maxNodeLength = 0;
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std::string format;
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if (displayInline)
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{
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for(TTimerStatPtrVect::iterator statIt = statsPtr.begin(); statIt != statsPtr.end(); ++statIt)
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{
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maxNodeLenght = std::max(maxNodeLenght, (uint)strlen((*statIt)->Timer->_Name));
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maxNodeLength = std::max(maxNodeLength, (uint)strlen((*statIt)->Timer->_Name));
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}
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format = "HTIMER: %-" + NLMISC::toString(maxNodeLenght + 1) + "s %s";
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format = "HTIMER: %-" + NLMISC::toString(maxNodeLength + 1) + "s %s";
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}
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std::string statsInline;
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@ -108,13 +108,13 @@ uint32 CComplexSound::getDuration()
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if (first != _SoundSeq.begin() && !durations.empty())
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{
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// remove a xfade value
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_Duration -= minof<uint32>(uint32(_XFadeLenght / _TicksPerSeconds), durations[*first % durations.size()] / 2, durations[*prev % durations.size()] /2);
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_Duration -= minof<uint32>(uint32(_XFadeLength / _TicksPerSeconds), durations[*first % durations.size()] / 2, durations[*prev % durations.size()] /2);
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}
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if (!durations.empty())
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_Duration += durations[*first % durations.size()];
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prev = first;
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}
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// _Duration -= max(sint(0), sint(_XFadeLenght * (_SoundSeq.size()-2) ));
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// _Duration -= max(sint(0), sint(_XFadeLength * (_SoundSeq.size()-2) ));
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}
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break;
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case MODE_SPARSE:
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@ -140,7 +140,7 @@ uint32 CComplexSound::getDuration()
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++first;
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for (; first != last; ++first)
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{
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// add the sound lenght
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// add the sound length
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_Duration += durations[soundIndex++ % durations.size()];
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// add the delay
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_Duration += uint32(*first / _TicksPerSeconds);
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@ -170,7 +170,7 @@ uint32 CComplexSound::getDuration()
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CComplexSound::CComplexSound() :
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_PatternMode(CComplexSound::MODE_UNDEFINED),
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_TicksPerSeconds(1.0f),
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_XFadeLenght(3000), // default to 3000 sec.
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_XFadeLength(3000), // default to 3000 sec.
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_MaxDistValid(false),
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_Duration(0),
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_DurationValid(false)
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@ -252,7 +252,7 @@ void CComplexSound::serial(NLMISC::IStream &s)
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s.serial(_TicksPerSeconds);
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s.serialCont(_SoundSeq);
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s.serialCont(_DelaySeq);
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s.serial(_XFadeLenght);
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s.serial(_XFadeLength);
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s.serial(_DoFadeIn);
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s.serial(_DoFadeOut);
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@ -313,14 +313,14 @@ void CComplexSound::importForm(const std::string& filename, NLGEORGES::UFormElm&
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if (mode == "Chained" || mode == "Sparse")
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{
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// XFade lenght
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formRoot.getValueByName(_XFadeLenght, ".SoundType.XFadeLenght");
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// XFade length
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formRoot.getValueByName(_XFadeLength, ".SoundType.XFadeLength");
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// Fade in/out flag.
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formRoot.getValueByName(_DoFadeIn, ".SoundType.DoFadeIn");
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formRoot.getValueByName(_DoFadeOut, ".SoundType.DoFadeOut");
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// convert xfade to millisec.
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_XFadeLenght *= 1000;
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_XFadeLength *= 1000;
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_PatternMode = MODE_CHAINED;
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// just read the sequence
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_SoundSeq.clear();
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@ -113,7 +113,7 @@ void CComplexSource::playStuf()
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return;
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if (_PatternSound->doFadeIn())
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_FadeLength = min(uint32(_PatternSound->getFadeLenght()/_TickPerSecond), sound->getDuration() /2);
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_FadeLength = min(uint32(_PatternSound->getFadeLength()/_TickPerSecond), sound->getDuration() /2);
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else
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_FadeLength = 0;
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@ -510,8 +510,8 @@ void CComplexSource::onUpdate()
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//nldebug("CS : Chaining to sound %s", CStringMapper::unmap(sound2->getName()).c_str());
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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// determine the XFade lenght (if next sound is too short.
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_FadeLength = minof<uint32>(uint32(_PatternSound->getFadeLenght()/_TickPerSecond), (sound2->getDuration()) / 2, (_Source1->getSound()->getDuration())/2);
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// determine the XFade length (if next sound is too short.
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_FadeLength = minof<uint32>(uint32(_PatternSound->getFadeLength()/_TickPerSecond), (sound2->getDuration()) / 2, (_Source1->getSound()->getDuration())/2);
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_Source2 = mixer->createSource(sound2, false, 0, 0, _Cluster);
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if (_Source2)
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{
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@ -528,7 +528,7 @@ void CComplexSource::onUpdate()
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if (_PatternSound->doFadeOut())
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{
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// set the event to begin fade out.
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mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _PatternSound->getFadeLenght());
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mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _PatternSound->getFadeLength());
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}
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else
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{
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@ -132,7 +132,7 @@ void CSimpleSource::play()
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//|| (mixer->getListenPosVector() - _Position).sqrnorm() > _SimpleSound->getMaxDistance() * _SimpleSound->getMaxDistance())
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|| (_RelativeMode ? getPos().sqrnorm() : (mixer->getListenPosVector() - getPos()).sqrnorm()) > _SimpleSound->getMaxDistance() * _SimpleSound->getMaxDistance())
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{
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// The sample buffer is not available, don't play (we don't know the lenght)
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// The sample buffer is not available, don't play (we don't know the length)
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if (_Spawn)
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{
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if (_SpawnEndCb != 0)
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@ -15,8 +15,6 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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$Id: thread_win32.h,v 1.1 2000/10/19 07:53:33 corvazier Exp $
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------------------------------------------------------------------------
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ClanLib, the platform independent game SDK.
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@ -1148,7 +1148,7 @@ void computeCurrentFovAspectRatio(float &fov, float &ar)
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// get the screen aspect ratio from CFG
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ar = ClientCfg.ScreenAspectRatio;
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//nlinfo("AR: clientcfg ar %f", ar);
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// if Driver is not created, we can't get current screen mode
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if (!Driver) return;
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{
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// auto mode, we are using window aspect ratio
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ar = arWnd;
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//nlinfo("AR: windowed auto => use window size %d %d => %f", wndW, wndH, arWnd);
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}
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else if (mode.Width && mode.Height)
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{
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// compute screen aspect ratio
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float arScreen= float(mode.Width) / float(mode.Height);
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ar *= arWnd / arScreen;
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//nlinfo("AR: windowed not auto => monitor size %d %d window size %d %d => arsc %f arwnd %f, ar finale %f", mode.Width, mode.Height, wndW, wndH, arScreen, arWnd, ar);
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}
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}
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}
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// if fullscreen, must modulate aspect ratio by ScreenResolution
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else
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{
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//nlinfo("AR: fullscreen ratio");
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if (ar == 0.f)
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{
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UDriver::CMode mode;
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@ -1,3 +1,18 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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@ -16,6 +16,8 @@
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#include "stdpch.h"
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#include "player_manager/character.h"
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#include "player_manager/player_manager.h"
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#include "player_manager/player.h"
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#include "guild_leader_module.h"
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#include "guild_member.h"
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#include "guild.h"
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@ -48,6 +50,7 @@ void CGuildLeaderModule::setLeader( uint16 index,uint8 session)
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nlwarning("<GUILD>%s set invalid member idx %u as leader",proxy.getId().toString().c_str(),index );
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return;
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}
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_GuildMemberCore->setMemberGrade(memberPD->getGrade());
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memberPD->setMemberGrade(EGSPD::CGuildGrade::Leader);
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// ignore current leader
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if ( member->getGrade() == EGSPD::CGuildGrade::Leader )
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continue;
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// check if the current member is the successor
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if ( successor == NULL ||
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member->getGrade() < successor->getGrade() ||
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@ -705,6 +705,7 @@ void CGuildManager::createGuild(CGuildCharProxy & proxy,const ucstring & guildNa
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nlwarning("<GUILD>%s bot %s is not a guild creator",proxy.getId().toString().c_str(),bot->getId().toString().c_str());
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return;
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}
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// player must not have a guild
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CGuildMemberModule * module = NULL;
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if ( proxy.getModule( module ) )
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