Changed: #842 Added BS, DSS, EVS, GUS, icon_search, named2csv, prim_export, uni_conv, AIS and csv_transform to CMake build.

This commit is contained in:
Matt Raykowski 2010-06-02 12:19:14 -05:00
parent 6ac8354b90
commit 57bf46cedd
21 changed files with 215 additions and 28 deletions

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@ -7,17 +7,21 @@ ADD_SUBDIRECTORY(pd_lib)
ADD_SUBDIRECTORY(frontend_service) ADD_SUBDIRECTORY(frontend_service)
ADD_SUBDIRECTORY(entities_game_service) ADD_SUBDIRECTORY(entities_game_service)
ADD_SUBDIRECTORY(ai_service) ADD_SUBDIRECTORY(ai_service)
ADD_SUBDIRECTORY(backup_service)
ADD_SUBDIRECTORY(dynamic_scenario_service)
# Deprecated, no longer used. # Deprecated, no longer used.
#ADD_SUBDIRECTORY(ai_data_service) #ADD_SUBDIRECTORY(ai_data_service)
#ADD_SUBDIRECTORY(entity_view_service)
#ADD_SUBDIRECTORY(general_utilities_service)
#ags_test #ags_test
# #
#backup_service #
#dynamic_scenario_service #
#entity_view_service #
#general_utilities_service
#gpm_service #gpm_service
#input_output_service #input_output_service
#log_analyser_service #log_analyser_service

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@ -36,7 +36,7 @@ TARGET_LINK_LIBRARIES(ai_service admin_modules
IF(WIN32) IF(WIN32)
SET_TARGET_PROPERTIES(ai_service PROPERTIES SET_TARGET_PROPERTIES(ai_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS" LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: AI Service (FS)") PROJECT_LABEL "Services: AI Service (AIS)")
ENDIF(WIN32) ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})

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@ -0,0 +1,24 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(backup_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(backup_service admin_modules
game_share
server_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${ZLIB_LIBRARIES}
${NELMISC_LIBRARY}
${NELNET_LIBRARY}
${NELGEORGES_LIBRARY}
${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(backup_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: Backup Service (BS)")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS backup_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -0,0 +1,27 @@
FILE(GLOB SRC *.cpp *.h)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/service.cpp ${CMAKE_CURRENT_SOURCE_DIR}/service.h)
ADD_EXECUTABLE(dynamic_scenario_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(dynamic_scenario_service admin_modules
game_share
server_share
ai_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${ZLIB_LIBRARIES}
${NELMISC_LIBRARY}
${NELNET_LIBRARY}
${NELGEORGES_LIBRARY}
${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(dynamic_scenario_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: Dynamic Scenario Service (DSS)")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS dynamic_scenario_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -0,0 +1,27 @@
FILE(GLOB SRC *.cpp *.h)
#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/service.cpp ${CMAKE_CURRENT_SOURCE_DIR}/service.h)
ADD_EXECUTABLE(entity_view_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(entity_view_service admin_modules
game_share
server_share
ai_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${ZLIB_LIBRARIES}
${NELMISC_LIBRARY}
${NELNET_LIBRARY}
${NELGEORGES_LIBRARY}
${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(entity_view_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: Entity View Service (EVS)")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS entity_view_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -0,0 +1,39 @@
FILE(GLOB SRC *.cpp *.h)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ stat_job_manager.h
${CMAKE_CURRENT_SOURCE_DIR}/ec_event_chat.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_popups.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_popups.h
${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_select_with_text.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gus_mfc_select_with_text.h
${CMAKE_CURRENT_SOURCE_DIR}/re_module_itf.cpp
${CMAKE_CURRENT_SOURCE_DIR}/re_module_itf.h
${CMAKE_CURRENT_SOURCE_DIR}/re_repository_emitter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rr_module_itf.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rr_module_itf.h
${CMAKE_CURRENT_SOURCE_DIR}/rr_repository_reciever.cpp)
ADD_EXECUTABLE(general_utilities_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(general_utilities_service admin_modules
game_share
server_share
ai_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${ZLIB_LIBRARIES}
${NELMISC_LIBRARY}
${NELNET_LIBRARY}
${NELGEORGES_LIBRARY}
${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(general_utilities_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: General Utilities Service (GUS)")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS general_utilities_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -9,12 +9,13 @@ ADD_SUBDIRECTORY(leveldesign)
ADD_SUBDIRECTORY(patch_gen) ADD_SUBDIRECTORY(patch_gen)
ADD_SUBDIRECTORY(pdr_util) ADD_SUBDIRECTORY(pdr_util)
ADD_SUBDIRECTORY(stats_scan) ADD_SUBDIRECTORY(stats_scan)
ADD_SUBDIRECTORY(sheets_packer)
# Old stuff that doesn't compile anymore. # Old stuff that doesn't compile anymore.
#ADD_SUBDIRECTORY(occ2huff) #ADD_SUBDIRECTORY(occ2huff)
#ADD_SUBDIRECTORY(phrase_generator) #ADD_SUBDIRECTORY(phrase_generator)
#ADD_SUBDIRECTORY(sheet_random_generator) #ADD_SUBDIRECTORY(sheet_random_generator)
#ADD_SUBDIRECTORY(sheets_packer) - this relies on something in the client #- this relies on something in the client
# Not building these # Not building these
#xml_packer - this is in NeL tools. #xml_packer - this is in NeL tools.

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@ -1,11 +1,13 @@
ADD_SUBDIRECTORY(alias_synchronizer) ADD_SUBDIRECTORY(alias_synchronizer)
ADD_SUBDIRECTORY(prim_export)
ADD_SUBDIRECTORY(uni_conv)
ADD_SUBDIRECTORY(csv_transform)
ADD_SUBDIRECTORY(icon_search)
# Legacy folders, do not build
# Not working for one reason or another. Old code? #ADD_SUBDIRECTORY(export)
#ADD_SUBDIRECTORY(csv_transform)
# folders not handled yet. # folders not handled yet.
#export
#georges_convert #georges_convert
#georges_dll #georges_dll
#georges_exe #georges_exe
@ -19,9 +21,9 @@ ADD_SUBDIRECTORY(alias_synchronizer)
#mission_simulator #mission_simulator
#mp_generator #mp_generator
#named_items_2_csv #named_items_2_csv
#prim_export #
#primitive_id_assignator #primitive_id_assignator
#test_root #test_root
#uni_conv #
#variable_parser #variable_parser
#world_editor #world_editor

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@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(csv_transform ${SRC}) ADD_EXECUTABLE(csv_transform ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NELMISC_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(csv_transform ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY}) TARGET_LINK_LIBRARIES(csv_transform ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})

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@ -18,7 +18,6 @@
// //
#include <nel/misc/types_nl.h> #include <nel/misc/types_nl.h>
#include "conio.h"
#include "nel/misc/sstring.h" #include "nel/misc/sstring.h"
#include "nel/misc/file.h" #include "nel/misc/file.h"

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@ -33,8 +33,6 @@
#include "sadge_lib/include/text_output.h" #include "sadge_lib/include/text_output.h"
#include <stdio.h> #include <stdio.h>
#include <io.h>
//---------------------------------------------------------------------- //----------------------------------------------------------------------
// CTextInput - an object that encapsulates output // CTextInput - an object that encapsulates output

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@ -35,8 +35,6 @@
#include "nel/misc/sstring.h" #include "nel/misc/sstring.h"
#include <stdio.h> #include <stdio.h>
#include <io.h>
//---------------------------------------------------------------------- //----------------------------------------------------------------------
// CTextOutput - an object that encapsulates output // CTextOutput - an object that encapsulates output

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@ -0,0 +1,9 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(export ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(export ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS export RUNTIME DESTINATION bin COMPONENT tools)

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@ -17,11 +17,13 @@
#include "export.h" #include "export.h"
#include "formFlora.h" #include "formFlora.h"
#include "formPlant.h" #include "formPlant.h"
#ifdef NL_OS_WINDOWS
#include <windows.h> #include <windows.h>
#undef max #undef max
#undef min #undef min
#include "ligo/zone_region.h" #endif // NL_OS_WINDOWS
#include "nel/ligo/zone_region.h"
#include "nel/ligo/primitive.h" #include "nel/ligo/primitive.h"
#include "nel/georges/u_form_loader.h" #include "nel/georges/u_form_loader.h"
@ -42,8 +44,6 @@
#include "tools.h" #include "tools.h"
#include "../master/continentcfg.h" #include "../master/continentcfg.h"
#include <windows.h>
using namespace std; using namespace std;
using namespace NLMISC; using namespace NLMISC;
using namespace NL3D; using namespace NL3D;

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@ -0,0 +1,9 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(icon_search ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(icon_search ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS icon_search RUNTIME DESTINATION bin COMPONENT tools)

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@ -264,7 +264,7 @@ void ProcessDirectory( const CSString& dir, const StringVector& extensions )
printf( " %d results found\n\n", nbResults ); printf( " %d results found\n\n", nbResults );
} }
void main() int main()
{ {
StringVector extensions; StringVector extensions;

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@ -0,0 +1,11 @@
FILE(GLOB SRC *.cpp *.h)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ named_items_2_csv.cpp)
ADD_EXECUTABLE(named2csv ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(named2csv ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS named2csv RUNTIME DESTINATION bin COMPONENT tools)

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@ -0,0 +1,14 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(prim_export ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(prim_export ${NELMISC_LIBRARY}
${NELLIGO_LIBRARY}
${NEL3D_LIBRARY}
${NELGEORGES_LIBRARY}
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS prim_export RUNTIME DESTINATION bin COMPONENT tools)

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@ -16,6 +16,7 @@
#include <stdio.h> #include <stdio.h>
#include <string> #include <string>
#include <sstream>
#include "nel/misc/config_file.h" #include "nel/misc/config_file.h"
#include "nel/misc/file.h" #include "nel/misc/file.h"
@ -34,7 +35,9 @@
#include "nel/3d/landscape.h" #include "nel/3d/landscape.h"
#include "nel/3d/scene_group.h" #include "nel/3d/scene_group.h"
#ifdef NL_OS_WINDOWS
#include <windows.h> #include <windows.h>
#endif // NL_OS_WINDOWS
// *************************************************************************** // ***************************************************************************
@ -225,7 +228,7 @@ sint getYFromZoneName (const string &ZoneName)
// *************************************************************************** // ***************************************************************************
void outString (string &sText) void outString (const string &sText)
{ {
createDebug (); createDebug ();
InfoLog->displayRaw(sText.c_str()); InfoLog->displayRaw(sText.c_str());
@ -1144,4 +1147,4 @@ int main (int argc, char**argv)
sint x = (sint)floor (position.x / options.CellSize); sint x = (sint)floor (position.x / options.CellSize);
sint y = (sint)floor (position.y / options.CellSize); sint y = (sint)floor (position.y / options.CellSize);
*/ */

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@ -0,0 +1,9 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(uni_conv ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(uni_conv ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS uni_conv RUNTIME DESTINATION bin COMPONENT tools)

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@ -1,9 +1,22 @@
FILE(GLOB SRC *.cpp *.h) FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(sheets_packer ${SRC}) ADD_EXECUTABLE(sheets_packer ${SRC}
${CMAKE_SOURCE_DIR}/client/src/continent_manager_build.cpp
${CMAKE_SOURCE_DIR}/client/src/continent_manager_build.h
${CMAKE_SOURCE_DIR}/client/src/sheet_manager.cpp
${CMAKE_SOURCE_DIR}/client/src/sheet_manager.h)
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NELMISC_INCLUDE_DIRS} ${NELGEORGES_INCLUDE_DIRS}) INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR}
TARGET_LINK_LIBRARIES(sheets_packer ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY} ${NELGEORGES_LIBRARY}) ${NEL_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/client/src)
TARGET_LINK_LIBRARIES(sheets_packer client_sheets
game_share
${NELMISC_LIBRARY}
${NELGEORGES_LIBRARY}
${NELNET_LIBRARY}
${NELLIGO_LIBRARY}
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES} )
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS sheets_packer RUNTIME DESTINATION bin COMPONENT tools) INSTALL(TARGETS sheets_packer RUNTIME DESTINATION bin COMPONENT tools)