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@ -1,11 +1,11 @@
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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SaveConfig = 1;
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@ -15,24 +15,24 @@ SaveConfig = 1;
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 1;
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Width = 1024;
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Height = 768;
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FullScreen = 0;
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Width = 0;
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Height = 0;
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PositionX = 0;
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PositionY = 0;
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Frequency = 60;
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Frequency = 0;
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Depth = 32;
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Sleep = -1;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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/////////////
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@ -62,33 +62,39 @@ ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
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////////////////
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// the language to use as in ISO 639-2
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LanguageCode = "en"; // english
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LanguageCode = "en"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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};
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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};
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TexturesInterface = "texture_interfaces_v3";
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TexturesInterfaceDXTC = "texture_interfaces_dxtc";
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TexturesInterface = {
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"interface_game_khaganat"
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};
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TexturesLoginInterface = {
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"interface_login_khaganat"
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};
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TexturesOutGameInterface = {
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"interface_outgame_khaganat"
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};
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// The ligo primitive class file
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LigoPrimitiveClass = "world_editor_classes.xml";
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@ -98,28 +104,28 @@ VerboseLog = 1;
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///////////
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// MOUSE //
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///////////
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HardwareCursor = 1;
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HardwareCursor = 1;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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///////////////////
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// RENDER CONFIG //
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@ -151,172 +157,172 @@ LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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// *** FX
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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Cloud = 1;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate_step= 1;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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Shadows = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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AnisotropicFilter = 0;
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AnisotropicFilter = 0;
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Bloom = 0;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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Bloom = 1;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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SquareBloom = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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DensityBloom = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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|
DensityBloom_step = 1.0;
|
|
|
|
|
DensityBloom_ps0 = 255.0;
|
|
|
|
|
DensityBloom_ps1 = 255.0;
|
|
|
|
|
DensityBloom_ps2 = 255.0;
|
|
|
|
|
DensityBloom_ps3 = 255.0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// *** CHARACTERS
|
|
|
|
|
SkinNbMaxPoly = 100000;
|
|
|
|
|
SkinNbMaxPoly_min = 5000;
|
|
|
|
|
SkinNbMaxPoly_max = 250000;
|
|
|
|
|
SkinNbMaxPoly_step = 5000;
|
|
|
|
|
SkinNbMaxPoly_ps0 = 10000;
|
|
|
|
|
SkinNbMaxPoly_ps1 = 70000;
|
|
|
|
|
SkinNbMaxPoly_ps2 = 100000;
|
|
|
|
|
SkinNbMaxPoly_ps3 = 200000;
|
|
|
|
|
SkinNbMaxPoly = 100000;
|
|
|
|
|
SkinNbMaxPoly_min = 5000;
|
|
|
|
|
SkinNbMaxPoly_max = 250000;
|
|
|
|
|
SkinNbMaxPoly_step = 5000;
|
|
|
|
|
SkinNbMaxPoly_ps0 = 10000;
|
|
|
|
|
SkinNbMaxPoly_ps1 = 70000;
|
|
|
|
|
SkinNbMaxPoly_ps2 = 100000;
|
|
|
|
|
SkinNbMaxPoly_ps3 = 200000;
|
|
|
|
|
|
|
|
|
|
NbMaxSkeletonNotCLod = 125;
|
|
|
|
|
NbMaxSkeletonNotCLod_min = 5;
|
|
|
|
|
NbMaxSkeletonNotCLod_max = 255;
|
|
|
|
|
NbMaxSkeletonNotCLod_step = 5;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps0 = 10;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps1 = 50;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps2 = 125;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps3 = 255;
|
|
|
|
|
NbMaxSkeletonNotCLod = 125;
|
|
|
|
|
NbMaxSkeletonNotCLod_min = 5;
|
|
|
|
|
NbMaxSkeletonNotCLod_max = 255;
|
|
|
|
|
NbMaxSkeletonNotCLod_step = 5;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps0 = 10;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps1 = 50;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps2 = 125;
|
|
|
|
|
NbMaxSkeletonNotCLod_ps3 = 255;
|
|
|
|
|
|
|
|
|
|
CharacterFarClip = 200.0;
|
|
|
|
|
CharacterFarClip_min = 50.0;
|
|
|
|
|
CharacterFarClip_max = 500.0;
|
|
|
|
|
CharacterFarClip_step = 10.0;
|
|
|
|
|
CharacterFarClip_ps0 = 50.0;
|
|
|
|
|
CharacterFarClip_ps1 = 100.0;
|
|
|
|
|
CharacterFarClip_ps2 = 200.0;
|
|
|
|
|
CharacterFarClip_ps3 = 500.0;
|
|
|
|
|
CharacterFarClip = 200.0;
|
|
|
|
|
CharacterFarClip_min = 50.0;
|
|
|
|
|
CharacterFarClip_max = 500.0;
|
|
|
|
|
CharacterFarClip_step = 10.0;
|
|
|
|
|
CharacterFarClip_ps0 = 50.0;
|
|
|
|
|
CharacterFarClip_ps1 = 100.0;
|
|
|
|
|
CharacterFarClip_ps2 = 200.0;
|
|
|
|
|
CharacterFarClip_ps3 = 500.0;
|
|
|
|
|
|
|
|
|
|
EnableRacialAnimation = 1;
|
|
|
|
|
EnableRacialAnimation = 1;
|
|
|
|
|
|
|
|
|
|
// *** MISC
|
|
|
|
|
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
|
|
|
|
ScreenAspectRatio = 0.0;
|
|
|
|
|
ForceDXTC = 1; // Enable/Disable DXTC.
|
|
|
|
|
DivideTextureSizeBy2= 0; // Divide texture size
|
|
|
|
|
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
|
|
|
|
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
|
|
|
|
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
|
|
|
|
HDEntityTexture = 0;
|
|
|
|
|
ScreenAspectRatio = 0.0;
|
|
|
|
|
ForceDXTC = 1; // Enable/Disable DXTC.
|
|
|
|
|
DivideTextureSizeBy2= 0; // Divide texture size
|
|
|
|
|
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
|
|
|
|
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
|
|
|
|
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
|
|
|
|
HDEntityTexture = 1;
|
|
|
|
|
HDTextureInstalled = 1;
|
|
|
|
|
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
|
|
|
|
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
|
|
|
|
|
|
|
|
|
//////////////////
|
|
|
|
|
// GAME OPTIONS //
|
|
|
|
|
//////////////////
|
|
|
|
|
SelectWithRClick = 1;
|
|
|
|
|
DisplayWeapons = 1;
|
|
|
|
|
RotKeySpeedMax = 2.0;
|
|
|
|
|
RotKeySpeedMax_min = 1.0;
|
|
|
|
|
RotKeySpeedMax_max = 4.0;
|
|
|
|
|
RotKeySpeedMin = 1.0;
|
|
|
|
|
RotKeySpeedMin_min = 0.5;
|
|
|
|
|
RotKeySpeedMin_max = 2.0;
|
|
|
|
|
RotAccel = 3.0;
|
|
|
|
|
FollowOnAtk = 0;
|
|
|
|
|
AtkOnSelect = 0;
|
|
|
|
|
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
|
|
|
|
SelectWithRClick = 1;
|
|
|
|
|
DisplayWeapons = 1;
|
|
|
|
|
RotKeySpeedMax = 2.0;
|
|
|
|
|
RotKeySpeedMax_min = 1.0;
|
|
|
|
|
RotKeySpeedMax_max = 4.0;
|
|
|
|
|
RotKeySpeedMin = 1.0;
|
|
|
|
|
RotKeySpeedMin_min = 0.5;
|
|
|
|
|
RotKeySpeedMin_max = 2.0;
|
|
|
|
|
RotAccel = 3.0;
|
|
|
|
|
FollowOnAtk = 0;
|
|
|
|
|
AtkOnSelect = 0;
|
|
|
|
|
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
|
|
|
|
|
|
|
|
|
/////////////////
|
|
|
|
|
// PREFERENCES //
|
|
|
|
|
/////////////////
|
|
|
|
|
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
|
|
|
|
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
|
|
|
|
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
|
|
|
|
CameraDistStep = 1.0;
|
|
|
|
|
CameraDistMin = 1.0;
|
|
|
|
|
CameraDistMax = 25.0;
|
|
|
|
|
CameraAccel = 5.0;
|
|
|
|
|
CameraSpeedMin = 2.0;
|
|
|
|
|
CameraSpeedMax = 100.0;
|
|
|
|
|
CameraResetSpeed = 10.0; // Speed in radian/s
|
|
|
|
|
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
|
|
|
|
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
|
|
|
|
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
|
|
|
|
CameraDistStep = 1.0;
|
|
|
|
|
CameraDistMin = 1.0;
|
|
|
|
|
CameraDistMax = 25.0;
|
|
|
|
|
CameraAccel = 5.0;
|
|
|
|
|
CameraSpeedMin = 2.0;
|
|
|
|
|
CameraSpeedMax = 100.0;
|
|
|
|
|
CameraResetSpeed = 10.0; // Speed in radian/s
|
|
|
|
|
|
|
|
|
|
//////////////////
|
|
|
|
|
// SOUND CONFIG //
|
|
|
|
@ -343,7 +349,8 @@ SoundGameMusicVolume_max = 1.0;
|
|
|
|
|
SoundGameMusicVolume_step = 0.001;
|
|
|
|
|
|
|
|
|
|
// MISC
|
|
|
|
|
PreDataPath = { "user", "patch", "data", "examples" };
|
|
|
|
|
PreDataPath = { "user", "data", "patch", "examples", };
|
|
|
|
|
DataPath = { "data" };
|
|
|
|
|
NeedComputeVS = 0;
|
|
|
|
|
|
|
|
|
|
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
|
|
|
@ -351,15 +358,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|
|
|
|
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
|
|
|
|
|
|
|
|
|
// Big screen shot
|
|
|
|
|
ScreenShotWidth = 0;
|
|
|
|
|
ScreenShotHeight = 0;
|
|
|
|
|
ScreenShotWidth = 0;
|
|
|
|
|
ScreenShotHeight = 0;
|
|
|
|
|
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
|
|
|
|
|
|
|
|
|
// Read : "ID", "R G B A MODE [FX]"
|
|
|
|
|
SystemInfoColors =
|
|
|
|
|
SystemInfoColors =
|
|
|
|
|
{
|
|
|
|
|
// OLD STUFF Here for compatibility
|
|
|
|
|
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
|
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
|
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
|
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
|
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
@ -367,38 +374,38 @@ SystemInfoColors =
|
|
|
|
|
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
|
|
|
|
|
|
// NEW System Info Categories
|
|
|
|
|
"SYS", "255 255 255 255 normal", // Default system messages
|
|
|
|
|
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
|
|
|
|
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
|
|
|
|
"XP", "255 255 64 255 over", // XP Gain
|
|
|
|
|
"SP", "255 255 64 255 over", // SP Gain
|
|
|
|
|
"TTL", "255 255 64 255 over", // Title
|
|
|
|
|
"TSK", "255 255 255 255 over", // Task
|
|
|
|
|
"ZON", "255 255 255 255 center", // Zone
|
|
|
|
|
"DG", "255 0 0 255 normal", // Damage to me
|
|
|
|
|
"DMG", "255 0 0 255 normal", // Damage to me
|
|
|
|
|
"DGP", "200 0 0 255 normal", // Damage to me from player
|
|
|
|
|
"DGM", "255 128 64 255 normal", // Damage from me
|
|
|
|
|
"MIS", "150 150 150 255 normal", // The opponent misses
|
|
|
|
|
"MISM", "255 255 255 255 normal", // I miss
|
|
|
|
|
"ITM", "0 200 0 255 over", // Item
|
|
|
|
|
"ITMO", "170 170 255 255 overonly", // Item other in group
|
|
|
|
|
"ITMF", "220 0 220 255 over", // Item failed
|
|
|
|
|
"SPL", "50 50 250 255 normal", // Spell to me
|
|
|
|
|
"SPLM", "50 150 250 255 normal", // Spell from me
|
|
|
|
|
"EMT", "255 150 150 255 normal", // Emote
|
|
|
|
|
"MTD", "255 255 0 255 over", // Message Of The Day
|
|
|
|
|
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
|
|
|
|
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
|
|
|
|
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
|
|
|
|
"PVPTM","255 120 60 255 overonly", // PVP timer
|
|
|
|
|
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
|
|
|
|
"AMB", "255 255 64 255 center", // Ambiance
|
|
|
|
|
"ISE", "192 208 255 255 normal", // Item special effect
|
|
|
|
|
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
|
|
|
|
"OSM", "128 160 255 255 center", // Outpost state message
|
|
|
|
|
"AROUND","255 255 0 255 around", // Only in around channel
|
|
|
|
|
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
|
|
|
|
"SYS", "255 255 255 255 normal", // Default system messages
|
|
|
|
|
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
|
|
|
|
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
|
|
|
|
"XP", "255 255 64 255 over", // XP Gain
|
|
|
|
|
"SP", "255 255 64 255 over", // SP Gain
|
|
|
|
|
"TTL", "255 255 64 255 over", // Title
|
|
|
|
|
"TSK", "255 255 255 255 over", // Task
|
|
|
|
|
"ZON", "255 255 255 255 center", // Zone
|
|
|
|
|
"DG", "255 0 0 255 normal", // Damage to me
|
|
|
|
|
"DMG", "255 0 0 255 normal", // Damage to me
|
|
|
|
|
"DGP", "200 0 0 255 normal", // Damage to me from player
|
|
|
|
|
"DGM", "255 128 64 255 normal", // Damage from me
|
|
|
|
|
"MIS", "150 150 150 255 normal", // The opponent misses
|
|
|
|
|
"MISM", "255 255 255 255 normal", // I miss
|
|
|
|
|
"ITM", "0 200 0 255 over", // Item
|
|
|
|
|
"ITMO", "170 170 255 255 overonly", // Item other in group
|
|
|
|
|
"ITMF", "220 0 220 255 over", // Item failed
|
|
|
|
|
"SPL", "50 50 250 255 normal", // Spell to me
|
|
|
|
|
"SPLM", "50 150 250 255 normal", // Spell from me
|
|
|
|
|
"EMT", "255 150 150 255 normal", // Emote
|
|
|
|
|
"MTD", "255 255 0 255 over", // Message Of The Day
|
|
|
|
|
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
|
|
|
|
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
|
|
|
|
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
|
|
|
|
"PVPTM","255 120 60 255 overonly", // PVP timer
|
|
|
|
|
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
|
|
|
|
"AMB", "255 255 64 255 center", // Ambiance
|
|
|
|
|
"ISE", "192 208 255 255 normal", // Item special effect
|
|
|
|
|
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
|
|
|
|
"OSM", "128 160 255 255 center", // Outpost state message
|
|
|
|
|
"AROUND","255 255 0 255 around", // Only in around channel
|
|
|
|
|
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
PrintfCommands = {
|
|
|
|
@ -428,30 +435,30 @@ LoadingStringCount = 54;
|
|
|
|
|
|
|
|
|
|
// Some R2 parameters ...
|
|
|
|
|
|
|
|
|
|
R2Mode = 1;
|
|
|
|
|
R2Mode = 1;
|
|
|
|
|
R2EDEnabled = 1;
|
|
|
|
|
R2EDExtendedDebug = 0;
|
|
|
|
|
R2EDLightPalette = 0;
|
|
|
|
|
R2EDExtendedDebug = 0;
|
|
|
|
|
R2EDLightPalette = 0;
|
|
|
|
|
R2ClientGw = "r2linux01";
|
|
|
|
|
LoadLuaDebugger = 0;
|
|
|
|
|
CheckR2ScenarioMD5 = 1;
|
|
|
|
|
LevelDesignEnabled = 0;
|
|
|
|
|
LoadLuaDebugger = 0;
|
|
|
|
|
CheckR2ScenarioMD5 = 1;
|
|
|
|
|
LevelDesignEnabled = 0;
|
|
|
|
|
|
|
|
|
|
DmCameraDistMax = 25;
|
|
|
|
|
DmRun = 20;
|
|
|
|
|
DmWalk = 6;
|
|
|
|
|
DmCameraDistMax = 25;
|
|
|
|
|
DmRun = 20;
|
|
|
|
|
DmWalk = 6;
|
|
|
|
|
|
|
|
|
|
R2EDReloadFiles = {
|
|
|
|
|
"r2ed.xml",
|
|
|
|
|
"r2_basic_bricks.lua",
|
|
|
|
|
"r2_components.lua",
|
|
|
|
|
"r2_core.lua",
|
|
|
|
|
"r2_features_default.lua",
|
|
|
|
|
"r2_features_fauna.lua",
|
|
|
|
|
"r2_features_npc_groups.lua",
|
|
|
|
|
"r2_palette.lua",
|
|
|
|
|
"r2_scenario.lua",
|
|
|
|
|
"r2_ui.lua"
|
|
|
|
|
"r2ed.xml",
|
|
|
|
|
"r2_basic_bricks.lua",
|
|
|
|
|
"r2_components.lua",
|
|
|
|
|
"r2_core.lua",
|
|
|
|
|
"r2_features_default.lua",
|
|
|
|
|
"r2_features_fauna.lua",
|
|
|
|
|
"r2_features_npc_groups.lua",
|
|
|
|
|
"r2_palette.lua",
|
|
|
|
|
"r2_scenario.lua",
|
|
|
|
|
"r2_ui.lua"
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
XMLInterfaceFiles = {
|
|
|
|
@ -487,63 +494,63 @@ XMLInterfaceFiles = {
|
|
|
|
|
};
|
|
|
|
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XMLR2EDInterfaceFiles =
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{
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"r2ed.xml",
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"r2_triggers.xml",
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"r2_logic_entities.xml",
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"r2ed_acts.xml",
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"r2ed_scenario.xml",
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"r2ed_connect.xml"
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};
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{
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"r2ed.xml",
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"r2_triggers.xml",
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"r2_logic_entities.xml",
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"r2ed_acts.xml",
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"r2ed_scenario.xml",
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"r2ed_connect.xml"
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};
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FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
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// Hardware cursor textures
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// Hardware cursor textures
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// These will be extracted from the corresponding packed ui .tga files when they are loaded
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// *
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// *
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// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
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HardwareCursors =
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{
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"curs_can_pan.tga",
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"curs_can_pan_dup.tga",
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"curs_create.tga",
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"curs_create_multi.tga",
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"curs_create_vertex_invalid.tga",
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"curs_default.tga",
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"curs_dup.tga",
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"curs_L.tga",
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"curs_M.tga",
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"curs_pan.tga",
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"curs_pan_dup.tga",
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"curs_pick.tga",
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"curs_pick_dup.tga",
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"curs_R.tga",
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"curs_resize_BL_TR.tga",
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"curs_resize_BR_TL.tga",
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"curs_resize_LR.tga",
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"curs_resize_TB.tga",
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"curs_rotate.tga",
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"curs_scale.tga",
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"curs_stop.tga",
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"text_cursor.tga",
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"r2_hand_can_pan.tga",
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"r2_hand_pan.tga",
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"r2ed_tool_can_pick.tga",
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"r2ed_tool_can_rotate.tga",
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"r2ed_tool_pick.tga",
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"r2ed_tool_rotate.tga",
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"r2ed_tool_rotating.tga"
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"curs_can_pan.tga",
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"curs_can_pan_dup.tga",
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"curs_create.tga",
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"curs_create_multi.tga",
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"curs_create_vertex_invalid.tga",
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"curs_default.tga",
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"curs_dup.tga",
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"curs_L.tga",
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"curs_M.tga",
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"curs_pan.tga",
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"curs_pan_dup.tga",
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"curs_pick.tga",
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"curs_pick_dup.tga",
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"curs_R.tga",
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"curs_resize_BL_TR.tga",
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"curs_resize_BR_TL.tga",
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"curs_resize_LR.tga",
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"curs_resize_TB.tga",
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"curs_rotate.tga",
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"curs_scale.tga",
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"curs_stop.tga",
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"text_cursor.tga",
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"r2_hand_can_pan.tga",
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"r2_hand_pan.tga",
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"r2ed_tool_can_pick.tga",
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"r2ed_tool_can_rotate.tga",
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"r2ed_tool_pick.tga",
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"r2ed_tool_rotate.tga",
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"r2ed_tool_rotating.tga"
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};
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Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
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Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
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TeleportKami_BG = "new_teleport_kami_bg.tga";
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TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
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Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
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ResurectKami_BG = "new_resurect_kami_bg.tga";
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ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
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End_BG = "end_bg.tga"; // Default name for the last background file.
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Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
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Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
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TeleportKami_BG = "new_teleport_kami_bg.tga";
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TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
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Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
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ResurectKami_BG = "new_resurect_kami_bg.tga";
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ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
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End_BG = "end_bg.tga"; // Default name for the last background file.
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ScenarioSavePath = "./my_scenarios/";
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@ -554,10 +561,10 @@ ScenarioSavePath = "./my_scenarios/";
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// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
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BuiltInKeySets =
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{
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"", // default ryzom keyboard layout
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"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
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"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
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"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
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"", // default ryzom keyboard layout
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"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
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"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
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"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
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};
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// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
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@ -566,7 +573,7 @@ ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_s
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ScenarioLanguages = {"fr","de","en","other_lang"};
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// Map each language to a forum help page
|
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HelpPages =
|
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HelpPages =
|
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{
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"fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"en=http://www.khaganat.net/forum/index.php/board,31.0.html",
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