Changed: Removed extraneous spaces
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766def2c9b
commit
51aac8b5e9
1 changed files with 34 additions and 35 deletions
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@ -10,7 +10,7 @@ end
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------------------------------------------------------------------------------------------------------------
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-- called when server send an invitaion we receive a text id containing the string to display (invitor name)
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function game:onTeamInvation(textID)
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local ui = getUI('ui:interface:join_team_proposal');
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ui.content.inside.invitor_name.textid = textID;
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ui.active = true;
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@ -20,7 +20,7 @@ function game:onTeamInvation(textID)
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:teamInvitationAccept()
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local ui = getUI('ui:interface:join_team_proposal');
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@ -29,7 +29,7 @@ function game:teamInvitationAccept()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:teamInvitationRefuse()
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local ui = getUI('ui:interface:join_team_proposal');
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@ -38,7 +38,7 @@ function game:teamInvitationRefuse()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:switchChatTab(dbEntry)
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local db= 'UI:SAVE:ISENABLED:' .. dbEntry;
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local val= getDbProp(db);
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@ -51,13 +51,13 @@ function game:switchChatTab(dbEntry)
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:updateEmoteMenu(prop, tooltip, tooltip_pushed, name, param)
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for i=0,9 do
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-- Get key shortcut
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local text = i18n.get('uiTalkMemMsg0' .. i);
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local key = runExpr( "getKey('talk_message','0" .. i .. "',1)" );
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if (key ~= nil and key ~= '') then
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key = ' @{T25}@{2F2F}(' .. key .. ')';
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text = concatUCString(text, key);
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@ -67,11 +67,11 @@ function game:updateEmoteMenu(prop, tooltip, tooltip_pushed, name, param)
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local uiQC= getUI("ui:interface:user_chat_emote_menu:quick_chat:" .. "qc" .. i);
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uiQC.uc_hardtext_format= text;
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end
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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if (ui_free_chat_h == nil) then
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ui_free_chat_h = {}
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end
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@ -81,14 +81,14 @@ if (ui_free_chat_w == nil) then
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:closeTellHeader(uiID)
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local ui = getUI('ui:interface:' .. uiID);
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-- save size
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ui_free_chat_h[uiID] = ui.h;
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ui_free_chat_w[uiID] = ui.w;
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-- reduce window size
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ui.pop_min_h = 32;
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ui.h = 0;
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@ -96,7 +96,7 @@ function game:closeTellHeader(uiID)
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:openTellHeader(uiID)
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local ui = getUI('ui:interface:' .. uiID);
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ui.pop_min_h = 96;
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@ -105,7 +105,7 @@ function game:openTellHeader(uiID)
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if (ui_free_chat_h[uiID] ~= nil) then
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ui.h = ui_free_chat_h[uiID];
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end
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if (ui_free_chat_w[uiID] ~= nil) then
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ui.w = ui_free_chat_w[uiID];
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end
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@ -127,12 +127,12 @@ local function levelToForceRegion(level)
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return 6
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else
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return math.floor(level / 50) + 2
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end
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end
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end
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end
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local function levelToLevelForce(level)
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return math.floor(math.fmod(level, 50) * 5 / 50) + 1
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end
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return math.floor(math.fmod(level, 50) * 5 / 50) + 1
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end
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@ -186,7 +186,7 @@ end
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local function twIsTargetPlayer()
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if config.Local == 1 then
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return twTargetPlayer
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else
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else
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return isTargetPlayer()
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end
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end
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@ -195,7 +195,7 @@ end
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local function twIsPlayerInPVPMode()
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if config.Local == 1 then
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return twPlayerInPVPMode
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else
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else
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return isPlayerInPVPMode()
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end
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end
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@ -204,7 +204,7 @@ end
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local function twIsTargetInPVPMode()
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if config.Local == 1 then
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return twTargetInPVPMode
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else
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else
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return isTargetInPVPMode()
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end
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end
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@ -219,15 +219,15 @@ end
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function game:updateTargetConsiderUI()
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--debugInfo("Updating consider widget")
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local targetWindow = getUI("ui:interface:target")
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--
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local targetWindow = getUI("ui:interface:target")
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--
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local wgTargetSlotForce = targetWindow:find("slot_force")
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local wgTargetLevel = targetWindow:find("target_level")
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local wgImpossible = targetWindow:find("impossible")
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local wgSlotRing = targetWindow:find("slot_ring")
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local wgToolTip = targetWindow:find("target_tooltip")
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local wgPvPTag = targetWindow:find("pvp_tags")
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local wgHeader = targetWindow:find("header_opened")
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local wgPvPTag = targetWindow:find("pvp_tags")
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local wgHeader = targetWindow:find("header_opened")
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wgTargetSlotForce.active = true
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wgImpossible.active = true
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@ -237,7 +237,7 @@ function game:updateTargetConsiderUI()
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wgTargetSlotForce.active = false
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wgTargetLevel.active = false
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wgImpossible.active = false
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wgSlotRing.active = false
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wgSlotRing.active = false
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if (isTargetUser() and twIsPlayerInPVPMode()) then
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wgToolTip.tooltip = ""
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wgPvPTag.active = true
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@ -288,14 +288,14 @@ function game:updateTargetConsiderUI()
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local impossible = (twGetTargetLevel() - twGetPlayerLevel() > maxDiffLevel)
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wgSlotRing.active = false
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if impossible then
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-- targeted object is too hard too beat, display a skull
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wgTargetLevel.active = false
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wgImpossible.y = -5
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wgImpossible.color = "255 50 50 255"
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else
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-- player can see the level of the targeted creature
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-- player can see the level of the targeted creature
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wgTargetLevel.active = true
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wgImpossible.y = 6
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wgTargetLevel.hardtext = tostring(twGetTargetLevel())
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@ -309,7 +309,7 @@ function game:updateTargetConsiderUI()
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wgImpossible.texture = getDefine("force_level_" .. tostring(levelForce))
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wgImpossible.active = true
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if levelForce < 6 then
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if levelForce < 6 then
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wgToolTip.tooltip = i18n.get("uittConsiderTargetLevel")
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elseif levelForce == 6 then
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-- Named creature
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@ -342,7 +342,6 @@ function game:updateTargetConsiderUI()
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if impossible then
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wgToolTip.tooltip = concatUCString(wgToolTip.tooltip, ucstring("\n"), i18n.get("uittConsiderUnknownLevel"))
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end
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end
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----------------------
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@ -505,18 +504,18 @@ function twGroup(groupSize)
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else
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setDbProp("SERVER:GROUP:" .. tostring(gm) .. ":PRESENT", 0)
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end
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end
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end
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:closeWebIGBrowserHeader()
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local ui = getUI('ui:interface:webig');
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-- save size
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ui_webig_browser_h = ui.h;
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ui_webig_browser_w = ui.w;
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-- reduce window size
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ui.pop_min_h = 32;
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ui.h = 0;
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@ -524,7 +523,7 @@ function game:closeWebIGBrowserHeader()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:openWebIGBrowserHeader()
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local ui = getUI('ui:interface:webig');
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ui.pop_min_h = 96;
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@ -533,7 +532,7 @@ function game:openWebIGBrowserHeader()
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if (ui_webig_browser_h ~= nil) then
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ui.h = ui_webig_browser_h;
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end
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if (ui_webig_browser_w ~= nil) then
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ui.w = ui_webig_browser_w;
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end
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