Changed: #1193 Added menu entry change camera mode.
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2 changed files with 27 additions and 3 deletions
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@ -63,7 +63,8 @@ CMainWindow::CMainWindow(QWidget *parent)
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_isLandscapeInitialized(false),
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_isLandscapeInitialized(false),
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_isLandscapeEnabled(false),
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_isLandscapeEnabled(false),
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_GraphicsViewport(NULL),
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_GraphicsViewport(NULL),
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_lastDir(".")
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_lastDir("."),
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_mouseMode(NL3D::U3dMouseListener::edit3d)
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{
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{
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nldebug("CMainWindow::CMainWindow:");
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nldebug("CMainWindow::CMainWindow:");
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setObjectName("CMainWindow");
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setObjectName("CMainWindow");
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@ -227,7 +228,18 @@ void CMainWindow::resetCamera()
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}
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}
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void CMainWindow::changeCameraMode()
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void CMainWindow::changeCameraMode()
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{
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{
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switch (_mouseMode)
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{
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case NL3D::U3dMouseListener::edit3d:
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Modules::objView().get3dMouseListener()->setMouseMode(NL3D::U3dMouseListener::firstPerson);
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_mouseMode = NL3D::U3dMouseListener::firstPerson;
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break;
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case NL3D::U3dMouseListener::firstPerson:
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_mouseMode = NL3D::U3dMouseListener::edit3d;
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Modules::objView().get3dMouseListener()->setMouseMode(NL3D::U3dMouseListener::edit3d);
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break;
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}
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}
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}
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void CMainWindow::reloadTextures()
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void CMainWindow::reloadTextures()
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@ -378,10 +390,19 @@ void CMainWindow::createActions()
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_renderModeAction->setStatusTip(tr("Change render mode (Line, Point, Filled)"));
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_renderModeAction->setStatusTip(tr("Change render mode (Line, Point, Filled)"));
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connect(_renderModeAction, SIGNAL(triggered()), this, SLOT(changeRenderMode()));
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connect(_renderModeAction, SIGNAL(triggered()), this, SLOT(changeRenderMode()));
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_cameraModeAction = new QAction("Change camera mode", this);
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_cameraModeAction->setShortcut(tr("Ctrl+W"));
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_cameraModeAction->setStatusTip(tr("Change camera mode (edit3d, firstPerson)"));
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connect(_cameraModeAction, SIGNAL(triggered()), this, SLOT(changeCameraMode()));
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_resetSceneAction = new QAction(tr("&Reset scene"), this);
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_resetSceneAction = new QAction(tr("&Reset scene"), this);
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_resetSceneAction->setStatusTip(tr("Reset current scene"));
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_resetSceneAction->setStatusTip(tr("Reset current scene"));
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connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
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connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
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_reloadTexturesAction = new QAction(tr("Reload textures"), this);
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_reloadTexturesAction->setStatusTip(tr("Reload textures"));
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connect(_reloadTexturesAction, SIGNAL(triggered()), this, SLOT(reloadTextures()));
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_saveScreenshotAction = _GraphicsViewport->createSaveScreenshotAction(this);
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_saveScreenshotAction = _GraphicsViewport->createSaveScreenshotAction(this);
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_saveScreenshotAction->setText(tr("Save &Screenshot"));
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_saveScreenshotAction->setText(tr("Save &Screenshot"));
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_saveScreenshotAction->setStatusTip(tr("Make a screenshot of the current viewport and save"));
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_saveScreenshotAction->setStatusTip(tr("Make a screenshot of the current viewport and save"));
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@ -411,13 +432,15 @@ void CMainWindow::createMenus()
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_viewMenu = menuBar()->addMenu(tr("&View"));
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_viewMenu = menuBar()->addMenu(tr("&View"));
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_viewMenu->setObjectName("ovqt.Menu.View");
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_viewMenu->setObjectName("ovqt.Menu.View");
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_viewMenu->addAction(_setBackColorAction);
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_viewMenu->addAction(_setBackColorAction);
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_viewMenu->addAction(_renderModeAction);
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_viewMenu->addAction(_resetCameraAction);
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_viewMenu->addAction(_resetCameraAction);
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_viewMenu->addAction(_renderModeAction);
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_viewMenu->addAction(_cameraModeAction);
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_viewMenu->addAction(_SetupFog->toggleViewAction());
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_viewMenu->addAction(_SetupFog->toggleViewAction());
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_sceneMenu = menuBar()->addMenu(tr("&Scene"));
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_sceneMenu = menuBar()->addMenu(tr("&Scene"));
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_sceneMenu->setObjectName("ovqt.Menu.Scene");
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_sceneMenu->setObjectName("ovqt.Menu.Scene");
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_sceneMenu->addAction(_resetSceneAction);
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_sceneMenu->addAction(_resetSceneAction);
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_sceneMenu->addAction(_reloadTexturesAction);
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_sceneMenu->addAction(_saveScreenshotAction);
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_sceneMenu->addAction(_saveScreenshotAction);
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_toolsMenu = menuBar()->addMenu(tr("&Tools"));
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_toolsMenu = menuBar()->addMenu(tr("&Tools"));
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@ -155,6 +155,7 @@ private:
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float _fps;
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float _fps;
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uint _numTri;
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uint _numTri;
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float _texMem;
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float _texMem;
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sint _mouseMode;
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};/* class CMainWindow */
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};/* class CMainWindow */
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} /* namespace NLQT */
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} /* namespace NLQT */
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