Render left and right deformed view, re #43

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-07-02 03:34:49 +02:00
parent ce92c13289
commit 43f8adff79
3 changed files with 42 additions and 19 deletions

View file

@ -147,7 +147,8 @@ private:
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuad;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
CPixelProgram *m_PixelProgram;
}; /* class CStereoOVR */

View file

@ -292,18 +292,29 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
barrelMat->setDoubleSided(true);
barrelMat->setTexture(0, m_BarrelTex);
m_BarrelQuad.V0 = CVector(0.f, 0.f, 0.5f);
m_BarrelQuad.V1 = CVector(1.f, 0.f, 0.5f);
m_BarrelQuad.V2 = CVector(1.f, 1.f, 0.5f);
m_BarrelQuad.V3 = CVector(0.f, 1.f, 0.5f);
m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f);
m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f);
m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f);
m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f);
m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good
float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
m_BarrelQuad.Uv0 = CUV(0.f, 0.f);
m_BarrelQuad.Uv1 = CUV(newU, 0.f);
m_BarrelQuad.Uv2 = CUV(newU, newV);
m_BarrelQuad.Uv3 = CUV(0.f, newV);
m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f);
m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV);
m_BarrelQuadLeft.Uv3 = CUV(0.f, newV);
m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f);
m_BarrelQuadRight.Uv1 = CUV(newU, 0.f);
m_BarrelQuadRight.Uv2 = CUV(newU, newV);
m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV);
}
else
{
@ -525,10 +536,10 @@ bool CStereoOVR::endRenderTarget()
barrelMat->setTexture(0, m_BarrelTex);
drvInternal->activePixelProgram(m_PixelProgram);
float w = float(vp.getWidth()),// / float(width),
h = float(vp.getHeight()),// / float(height),
x = float(vp.getX()),/// / float(width),
y = float(vp.getY());// / float(height);
float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
h = float(m_BarrelQuadLeft.V2.y),// / float(height),
x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
y = float(m_BarrelQuadLeft.V0.y);// / float(height);
float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
@ -549,7 +560,16 @@ bool CStereoOVR::endRenderTarget()
drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK);
m_Driver->drawQuad(m_BarrelQuad, m_BarrelMat);
m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
x = w;
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
screenCenterX = x + w * 0.5f;
drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f);
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
drvInternal->activePixelProgram(NULL);
m_Driver->enableFog(fogEnabled);

View file

@ -311,11 +311,13 @@ void initCore()
// Create the window with config file values
Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
ConfigFile->getVar("ScreenHeight").asInt(),
ConfigFile->getVar("ScreenDepth").asInt()));
ConfigFile->getVar("ScreenDepth").asInt(),
(ConfigFile->getVar("OpenGL").asInt() == 1 ? true : ConfigFile->getVar("ScreenFull").asInt()==0)));
// Set the cache size for the font manager(in bytes)
Driver->setFontManagerMaxMemory(2097152);
// Create a Text context for later text rendering
displayLoadingState("Initialize Text");
if (ConfigFile->getVar("OpenGL").asInt() == 1)
Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
ConfigFile->getVar("ScreenHeight").asInt(),
ConfigFile->getVar("ScreenDepth").asInt(),