Fix D3D driver compile under MinGW
This commit is contained in:
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40854aa5f3
commit
43be0fd2a5
12 changed files with 33 additions and 23 deletions
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@ -1341,7 +1341,7 @@ public:
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* NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID.
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* NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID.
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* NB: unlike isTextureExist(), this method is not thread safe.
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* NB: unlike isTextureExist(), this method is not thread safe.
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*/
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*/
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virtual uint getTextureHandle(const ITexture&tex) = 0;
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virtual uintptr_t getTextureHandle(const ITexture&tex) = 0;
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// see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad)
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// see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad)
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virtual bool supportMADOperator() const = 0;
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virtual bool supportMADOperator() const = 0;
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@ -54,7 +54,7 @@ public:
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// The index of the skin rdrPass
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// The index of the skin rdrPass
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uint16 RdrPassIndex;
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uint16 RdrPassIndex;
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// The texture id of the specular texture. This is the sort Key.
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// The texture id of the specular texture. This is the sort Key.
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uint32 SpecId;
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uintptr_t SpecId;
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bool operator<(const CSkinSpecularRdrPass &o) const
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bool operator<(const CSkinSpecularRdrPass &o) const
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{
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{
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@ -10,7 +10,7 @@ NL_DEFAULT_PROPS(nel_drv_direct3d_win "NeL, Driver, Video: Direct3D")
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NL_ADD_RUNTIME_FLAGS(nel_drv_direct3d_win)
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NL_ADD_RUNTIME_FLAGS(nel_drv_direct3d_win)
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NL_ADD_LIB_SUFFIX(nel_drv_direct3d_win)
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NL_ADD_LIB_SUFFIX(nel_drv_direct3d_win)
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ADD_DEFINITIONS(/Ddriver_direct3d_EXPORTS)
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ADD_DEFINITIONS(-DRIVER_DIRECT3D_EXPORTS)
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IF(WITH_PCH)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
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ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
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@ -110,6 +110,10 @@ IDriver* createD3DDriverInstance ()
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#else
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#else
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#ifdef NL_COMP_MINGW
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extern "C"
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{
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#endif
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__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
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__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
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{
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{
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return new CDriverD3D;
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return new CDriverD3D;
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@ -119,7 +123,9 @@ __declspec(dllexport) uint32 NL3D_interfaceVersion ()
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{
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{
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return IDriver::InterfaceVersion;
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return IDriver::InterfaceVersion;
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}
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}
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#ifdef NL_COMP_MINGW
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}
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#endif
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#endif
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#endif
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/*static*/ bool CDriverD3D::_CacheTest[CacheTest_Count] =
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/*static*/ bool CDriverD3D::_CacheTest[CacheTest_Count] =
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@ -379,7 +385,7 @@ void CDriverD3D::resetRenderVariables()
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}
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}
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for (i=0; i<MaxTexture; i++)
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for (i=0; i<MaxTexture; i++)
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{
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{
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if ((uint32)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
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if ((uintptr_t)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
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{
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{
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touchRenderVariable (&(_TexturePtrStateCache[i]));
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touchRenderVariable (&(_TexturePtrStateCache[i]));
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// reset texture because it may reference an old render target
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// reset texture because it may reference an old render target
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@ -419,7 +425,7 @@ void CDriverD3D::resetRenderVariables()
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for (i=0; i<MaxLight; i++)
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for (i=0; i<MaxLight; i++)
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{
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{
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if (*(uint32*)(&(_LightCache[i].Light)) != 0xcccccccc)
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if (*(uintptr_t*)(&(_LightCache[i].Light)) != 0xcccccccc)
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{
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{
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_LightCache[i].EnabledTouched = true;
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_LightCache[i].EnabledTouched = true;
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touchRenderVariable (&(_LightCache[i]));
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touchRenderVariable (&(_LightCache[i]));
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@ -514,7 +520,7 @@ void CDriverD3D::initRenderVariables()
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for (i=0; i<MaxTexture; i++)
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for (i=0; i<MaxTexture; i++)
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{
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{
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_TexturePtrStateCache[i].StageID = i;
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_TexturePtrStateCache[i].StageID = i;
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*(uint32*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
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*(uintptr_t*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
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_TexturePtrStateCache[i].Modified = false;
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_TexturePtrStateCache[i].Modified = false;
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}
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}
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for (i=0; i<MaxSampler; i++)
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for (i=0; i<MaxSampler; i++)
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@ -543,7 +549,7 @@ void CDriverD3D::initRenderVariables()
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for (i=0; i<MaxLight; ++i)
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for (i=0; i<MaxLight; ++i)
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{
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{
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_LightCache[i].LightIndex = uint8(i);
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_LightCache[i].LightIndex = uint8(i);
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*(uint32*)&(_LightCache[i].Light) = 0xcccccccc;
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*(uintptr_t*)&(_LightCache[i].Light) = 0xcccccccc;
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_LightCache[i].Modified = false;
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_LightCache[i].Modified = false;
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}
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}
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_VertexProgramCache.Modified = false;
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_VertexProgramCache.Modified = false;
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@ -1063,7 +1069,7 @@ void CDriverD3D::updateRenderVariablesInternal()
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// ***************************************************************************
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// ***************************************************************************
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static void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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{
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H_AUTO_D3D(D3DWndProc);
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H_AUTO_D3D(D3DWndProc);
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@ -1481,7 +1487,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
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break;
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break;
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}
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}
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}
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}
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#endif WITH_PERFHUD
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#endif /* WITH_PERFHUD */
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// Create the D3D device
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// Create the D3D device
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HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
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HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
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if (result != D3D_OK)
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if (result != D3D_OK)
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@ -1,2 +1,4 @@
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EXPORTS NL3D_createIDriverInstance
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LIBRARY nel_drv_direct3d_win_r
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EXPORTS NL3D_interfaceVersion
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EXPORTS
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NL3D_createIDriverInstance
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NL3D_interfaceVersion
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@ -953,7 +953,7 @@ public:
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virtual void setSwapVBLInterval(uint interval);
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virtual void setSwapVBLInterval(uint interval);
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virtual uint getSwapVBLInterval();
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virtual uint getSwapVBLInterval();
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virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
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virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
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virtual uint getTextureHandle(const ITexture&tex);
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virtual uintptr_t getTextureHandle(const ITexture&tex);
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// Matrix, viewport and frustum
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// Matrix, viewport and frustum
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virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true);
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virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true);
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@ -1893,7 +1893,7 @@ public:
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H_AUTO_D3D(CDriverD3D_setSamplerState);
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H_AUTO_D3D(CDriverD3D_setSamplerState);
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nlassert (_DeviceInterface);
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nlassert (_DeviceInterface);
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nlassert (sampler<MaxSampler);
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nlassert (sampler<MaxSampler);
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nlassert (samplerState<MaxSamplerState);
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nlassert ((int)samplerState<(int)MaxSamplerState);
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// Ref on the state
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// Ref on the state
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CSamplerState &_samplerState = _SamplerStateCache[sampler][samplerState];
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CSamplerState &_samplerState = _SamplerStateCache[sampler][samplerState];
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@ -2025,7 +2025,7 @@ public:
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// Remap high matrices indexes
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// Remap high matrices indexes
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type = (D3DTRANSFORMSTATETYPE)remapMatrixIndex (type);
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type = (D3DTRANSFORMSTATETYPE)remapMatrixIndex (type);
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nlassert (type<MaxMatrixState);
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nlassert ((int)type<(int)MaxMatrixState);
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CMatrixState &theMatrix = _MatrixCache[type];
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CMatrixState &theMatrix = _MatrixCache[type];
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#ifdef NL_D3D_USE_RENDER_STATE_CACHE
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#ifdef NL_D3D_USE_RENDER_STATE_CACHE
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@ -46,7 +46,7 @@ CIBDrvInfosD3D::CIBDrvInfosD3D(CDriverD3D *drv, ItIBDrvInfoPtrList it, CIndexBuf
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// ***************************************************************************
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// ***************************************************************************
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extern uint indexCount=0;
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uint indexCount=0;
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CIBDrvInfosD3D::~CIBDrvInfosD3D()
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CIBDrvInfosD3D::~CIBDrvInfosD3D()
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{
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{
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@ -1091,7 +1091,7 @@ void CDriverD3D::swapTextureHandle(ITexture &tex0, ITexture &tex1)
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// ***************************************************************************
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// ***************************************************************************
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uint CDriverD3D::getTextureHandle(const ITexture &tex)
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uintptr_t CDriverD3D::getTextureHandle(const ITexture &tex)
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{
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{
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H_AUTO_D3D(CDriverD3D_getTextureHandle)
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H_AUTO_D3D(CDriverD3D_getTextureHandle)
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// If DrvShare not setuped
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// If DrvShare not setuped
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@ -1104,7 +1104,7 @@ uint CDriverD3D::getTextureHandle(const ITexture &tex)
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if(!d3dtext)
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if(!d3dtext)
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return 0;
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return 0;
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return (uint)(d3dtext->Texture);
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return (uintptr_t)(d3dtext->Texture);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -59,7 +59,7 @@ CVBDrvInfosD3D::CVBDrvInfosD3D(CDriverD3D *drv, ItVBDrvInfoPtrList it, CVertexBu
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// ***************************************************************************
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// ***************************************************************************
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extern uint vertexCount=0;
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uint vertexCount=0;
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CVBDrvInfosD3D::~CVBDrvInfosD3D()
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CVBDrvInfosD3D::~CVBDrvInfosD3D()
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{
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{
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@ -173,7 +173,7 @@ uint8 *CVBDrvInfosD3D::lock (uint begin, uint end, bool readOnly)
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void *pbData;
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void *pbData;
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if (VertexBuffer->Lock ( begin, end-begin, &pbData, readOnly?D3DLOCK_READONLY:0) != D3D_OK)
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if (VertexBuffer->Lock ( begin, end-begin, &pbData, readOnly?D3DLOCK_READONLY:0) != D3D_OK)
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return false;
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return NULL;
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// Lock Profile?
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// Lock Profile?
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if(driver->_VBHardProfiling /*&& Hardware*/)
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if(driver->_VBHardProfiling /*&& Hardware*/)
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@ -19,7 +19,9 @@
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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# define WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# define NOMINMAX
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# ifndef NL_COMP_MINGW
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# define NOMINMAX
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# endif
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# include <windows.h>
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# include <windows.h>
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#endif
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#endif
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@ -632,7 +632,7 @@ public:
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virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
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virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
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virtual uint getTextureHandle(const ITexture&tex);
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virtual uintptr_t getTextureHandle(const ITexture&tex);
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/// \name Material multipass.
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/// \name Material multipass.
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/** NB: setupMaterial() must be called before thoses methods.
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/** NB: setupMaterial() must be called before thoses methods.
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@ -2269,7 +2269,7 @@ void CDriverGL::swapTextureHandle(ITexture &tex0, ITexture &tex1)
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// ***************************************************************************
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// ***************************************************************************
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uint CDriverGL::getTextureHandle(const ITexture &tex)
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uintptr_t CDriverGL::getTextureHandle(const ITexture &tex)
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{
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{
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H_AUTO_OGL(CDriverGL_getTextureHandle)
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H_AUTO_OGL(CDriverGL_getTextureHandle)
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// If DrvShare not setuped
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// If DrvShare not setuped
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