TileBank loading.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
c8914248db
commit
431178321f
10 changed files with 268 additions and 1 deletions
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@ -161,6 +161,9 @@ public:
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{
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return _Name;
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};
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std::set<std::string> getTileSets() const{ return _TileSet; }
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void setName (const std::string& name);
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void addTileSet (const std::string& name);
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void removeTileSet (const std::string& name);
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@ -33,6 +33,7 @@
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#include "tile_item_delegate.h"
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#include "tilebank_saver.h"
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#include "tilebank_loader.h"
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#include "land_edit_dialog.h"
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@ -159,9 +160,12 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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saveAction->setEnabled( true );
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QAction *saveAsAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE_AS );
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saveAsAction->setEnabled( true );
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QAction *openAction = Core::ICore::instance()->menuManager()->action( Core::Constants::OPEN );
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openAction->setEnabled( true );
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connect( m_ui->actionSaveTileBank, SIGNAL( triggered() ), this, SLOT( save() ) );
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connect( m_ui->actionSaveTileBankAs, SIGNAL( triggered() ), this, SLOT( saveAs() ) );
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connect( m_ui->actionOpenTileBank, SIGNAL( triggered() ), this, SLOT( open() ) );
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connect( m_ui->orientedCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onOrientedStateChanged( int ) ) );
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}
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@ -222,6 +226,30 @@ void TileEditorMainWindow::saveAs()
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}
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}
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void TileEditorMainWindow::open()
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{
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QString fn = QFileDialog::getOpenFileName( this,
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tr( "Loading tilebank" ),
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"",
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tr( "tilebank files (*.tilebank)" ) );
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if( fn.isEmpty() )
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return;
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TileBankLoader loader;
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bool b = loader.load( fn.toUtf8().constData(), m_tileModel, m_lands );
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if( !b )
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{
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QMessageBox::critical( this,
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tr( "Loading tilebank" ),
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tr( "Failed to load tilebank %1" ).arg( fn ) );
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}
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// Put the loaded data into the GUI
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onTileBankLoaded();
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}
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void TileEditorMainWindow::onZoomFactor(int level)
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{
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int tile128Scaled=TileModel::TILE_128_BASE_SIZE;
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@ -307,7 +335,6 @@ void TileEditorMainWindow::onTileSetAdd()
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TileSetNode *tileSet = model->createTileSetNode(text);
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// Retrieve how many rows there currently are and set the current index using that.
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m_ui->tileSetLV->reset();
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uint32 rows = model->rowCount();
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m_ui->tileSetLV->setCurrentIndex(model->index(rows-1, 0));
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}
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@ -703,6 +730,20 @@ void TileEditorMainWindow::onTileSetRenamed( const QString &oldname, const QStri
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}
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}
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void TileEditorMainWindow::onTileBankLoaded()
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{
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m_ui->landLW->clear();
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QListIterator< Land > itr( m_lands );
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while( itr.hasNext() )
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{
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m_ui->landLW->addItem( itr.next().name );
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}
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m_ui->listView128->reset();
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m_ui->listView256->reset();
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m_ui->listViewTransition->reset();
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}
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TileModel* TileEditorMainWindow::createTileModel()
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{
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QStringList headers;
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@ -749,6 +790,8 @@ void TileEditorMainWindow::changeActiveTileSet(const QModelIndex &newIndex, cons
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m_ui->chooseVegetPushButton->setText( vegetSet );
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else
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m_ui->chooseVegetPushButton->setText( "..." );
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m_ui->orientedCheckBox->setChecked( newNode->isOriented() );
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}
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else
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{
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@ -47,6 +47,7 @@ public:
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public Q_SLOTS:
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void save();
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void saveAs();
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void open();
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private Q_SLOTS:
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void onActionAddTile(bool triggered);
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@ -82,6 +83,7 @@ private:
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void onTileSetRemoved( const QString &set );
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void onTileSetRenamed( const QString &oldname, const QString &newname );
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void onTileBankLoaded();
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TileModel* createTileModel();
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QListView* getListViewByTab( int tab ) const;
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@ -93,6 +93,7 @@ public:
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virtual void open()
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{
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m_tileEditorMainWindow->open();
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}
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void save()
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@ -40,6 +40,7 @@ Node::~Node()
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void Node::appendChild(Node *item)
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{
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item->setParent( this );
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m_childItems.append(item);
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}
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@ -162,6 +163,13 @@ void Node::swapRows( int a, int b )
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m_childItems[ b ] = temp;
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}
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void Node::clear()
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{
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qDeleteAll( m_childItems );
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m_childItems.clear();
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m_itemData.clear();
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}
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///////////////////////////////////////////////////
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TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName)
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@ -55,6 +55,8 @@ public:
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void swapRows( int a, int b );
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void clear();
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protected:
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QList<Node*> m_childItems;
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QVector<QVariant> m_itemData;
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@ -137,7 +137,13 @@ void TileModel::appendRow(const QList<Node*> &items)
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void TileModel::appendRow(Node *item)
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{
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int c = rootItem->childCount();
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beginInsertRows( QModelIndex(), c, c );
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rootItem->appendRow(item);
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endInsertRows();
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}
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bool TileModel::removeRows( int row, int count, const QModelIndex &parent )
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@ -272,6 +278,15 @@ bool TileModel::hasTileSet( const QString &name )
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return false;
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}
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void TileModel::clear()
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{
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int c = rootItem->childCount();
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if( c == 0 )
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return;
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removeRows( 0, c );
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}
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void TileModel::selectFilenameDisplay(bool selected)
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{
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m_fileDisplay = selected;
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@ -93,6 +93,8 @@ public:
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bool hasTileSet( const QString &name );
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void clear();
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public Q_SLOTS:
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void selectFilenameDisplay(bool selected);
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void selectIndexDisplay(bool selected);
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168
code/studio/src/plugins/tile_editor/tilebank_loader.cpp
Normal file
168
code/studio/src/plugins/tile_editor/tilebank_loader.cpp
Normal file
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@ -0,0 +1,168 @@
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#include "tilebank_loader.h"
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#include "tile_model.h"
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#include "tile_item.h"
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#include "nel/3d/tile_bank.h"
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#include "nel/misc/file.h"
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class TileBankLoaderPvt
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{
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public:
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NL3D::CTileBank bank;
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static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel )
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{
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NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
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switch( channel )
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{
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case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break;
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case TileModel::TileAdditive: b = NL3D::CTile::additive; break;
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case TileModel::TileAlpha: b = NL3D::CTile::alpha; break;
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}
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return b;
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}
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void loadLands( QList< Land > &lands )
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{
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lands.clear();
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Land l;
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int c = bank.getLandCount();
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for( int i = 0; i < c; i++ )
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{
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NL3D::CTileLand *land = bank.getLand( i );
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l.name = land->getName().c_str();
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std::set< std::string > sets = land->getTileSets();
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std::set< std::string >::const_iterator itr = sets.begin();
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while( itr != sets.end() )
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{
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l.tilesets.push_back( itr->c_str() );
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++itr;
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}
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lands.push_back( l );
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}
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}
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void loadTiles128( NL3D::CTileSet *set, TileTypeNode *node )
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{
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int c = set->getNumTile128();
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for( int i = 0; i < c; i++ )
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{
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int idx = set->getTile128( i );
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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node->appendChild( tin );
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}
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}
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void loadTiles256( NL3D::CTileSet *set, TileTypeNode *node )
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{
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int c = set->getNumTile256();
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for( int i = 0; i < c; i++ )
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{
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int idx = set->getTile256( i );
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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node->appendChild( tin );
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}
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}
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void loadTilesTransition( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < NL3D::CTileSet::count; i++ )
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{
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const NL3D::CTileSetTransition *tr = set->getTransition( i );
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int idx = tr->getTile();
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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}
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}
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void loadTilesDisplacement( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < NL3D::CTileSet::CountDisplace; i++ )
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{
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uint did = set->getDisplacementTile( NL3D::CTileSet::TDisplacement( i ) );
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const char *fn = bank.getDisplacementMap( did );
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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tin->setTileFilename( TileModel::TileDiffuse, fn );
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}
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}
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void loadTileSet( NL3D::CTileSet *set, TileSetNode *node )
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{
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loadTiles128( set, static_cast< TileTypeNode* >( node->child( 0 ) ) );
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loadTiles256( set, static_cast< TileTypeNode* >( node->child( 1 ) ) );
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loadTilesTransition( set, static_cast< TileTypeNode* >( node->child( 2 ) ) );
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loadTilesDisplacement( set, static_cast< TileTypeNode* >( node->child( 3 ) ) );
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node->setOriented( set->getOriented() );
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}
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void loadTileSets( TileModel *model )
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{
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model->clear();
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int c = bank.getTileSetCount();
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for( int i = 0; i < c; i++ )
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{
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NL3D::CTileSet *set = bank.getTileSet( i );
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TileSetNode *node = model->createTileSetNode( set->getName().c_str() );
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loadTileSet( set, node );
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}
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}
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};
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TileBankLoader::TileBankLoader()
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{
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p = new TileBankLoaderPvt;
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}
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TileBankLoader::~TileBankLoader()
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{
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delete p;
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p = NULL;
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}
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bool TileBankLoader::load( const char *filename, TileModel *model, QList< Land > &lands )
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{
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NLMISC::CIFile file;
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if( !file.open( filename, false ) )
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return false;
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p->bank.serial( file );
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p->loadLands( lands );
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p->loadTileSets( model );
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return false;
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}
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23
code/studio/src/plugins/tile_editor/tilebank_loader.h
Normal file
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code/studio/src/plugins/tile_editor/tilebank_loader.h
Normal file
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#ifndef TILEBANK_LOADER_H
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#define TILEBANK_LOADER_H
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#include "land.h"
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class TileModel;
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class TileBankLoaderPvt;
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class TileBankLoader
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{
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public:
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TileBankLoader();
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~TileBankLoader();
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bool load( const char *filename, TileModel *model, QList< Land > &lands );
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private:
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TileBankLoaderPvt *p;
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};
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#endif
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