Changed: #945 Reverted because it brokes mouse under Windows (if we really need to have both motion and click events, we can send them directly from NeL driver)

This commit is contained in:
kervala 2010-11-02 21:26:49 +01:00
parent 1bbb5fa822
commit 3da284dd30

View file

@ -325,7 +325,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
_MouseButtonsState = (TMouseButton) (_MouseButtonsState | pEvent->Button);
rIP.setButtonState(_MouseButtonsState);
updateMousePos((CEventMouse&)event, eventDesc);
// handle Event
if(pEvent->Button & leftButton)
@ -350,7 +349,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
_MouseButtonsState = (TMouseButton) (_MouseButtonsState & ~(pEvent->Button));
rIP.setButtonState(_MouseButtonsState);
updateMousePos((CEventMouse&)event, eventDesc);
// handle Event
if(pEvent->Button & leftButton)
@ -370,7 +368,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
// TODO: yoyo make it work if needed (for now, seems preferable to manage in each ActionHandler)
CEventMouseDblClk* pEvent=(CEventMouseDblClk*)&event;
updateMousePos((CEventMouse&)event, eventDesc);
// handle Event
if(pEvent->Button & leftButton)
@ -398,8 +395,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
else
_MouseWheel -= 1;
updateMousePos((CEventMouse&)event, eventDesc);
// handle Event now.
if (_MouseWheel != 0)
{