This commit is contained in:
kaetemi 2015-09-20 21:47:26 +02:00
parent 919a6a4d1b
commit 3c9dd316fe

View file

@ -192,8 +192,8 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]]; face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]];
face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]]; face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]];
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]); face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[1]]); face.Corner[1].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[2]]); face.Corner[2].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
// TODO: If we want normal maps, we need to add tangent vectors to CFace and build process // TODO: If we want normal maps, we need to add tangent vectors to CFace and build process
// TODO: UV // TODO: UV
if (numColorChannels > 0) // TODO: Verify if (numColorChannels > 0) // TODO: Verify