Fixed: Remove some hardcoded paths and replaced them by LeveldesignDataPath variable

--HG--
branch : develop
This commit is contained in:
kervala 2016-01-13 20:01:36 +01:00
parent 57f216dc3e
commit 3bb45d4f2b

View file

@ -356,6 +356,7 @@ int extractNewSheetNames(int argc, char *argv[])
CConfigFile::CVar &paths = cf.getVar("Paths"); CConfigFile::CVar &paths = cf.getVar("Paths");
CConfigFile::CVar &pathNoRecurse= cf.getVar("PathsNoRecurse"); CConfigFile::CVar &pathNoRecurse= cf.getVar("PathsNoRecurse");
CConfigFile::CVar &ligoClassFile= cf.getVar("LigoClassFile"); CConfigFile::CVar &ligoClassFile= cf.getVar("LigoClassFile");
CConfigFile::CVar &leveldesignDataPathVar = cf.getVar("LeveldesignDataPath");
// parse path // parse path
for (uint i=0; i<paths.size(); ++i) for (uint i=0; i<paths.size(); ++i)
@ -366,6 +367,8 @@ int extractNewSheetNames(int argc, char *argv[])
{ {
CPath::addSearchPath(NLMISC::expandEnvironmentVariables(pathNoRecurse.asString(i)), false, false); CPath::addSearchPath(NLMISC::expandEnvironmentVariables(pathNoRecurse.asString(i)), false, false);
} }
std::string leveldesignDataPath = NLMISC::expandEnvironmentVariables(leveldesignDataPathVar.asString());
// init ligo config once // init ligo config once
string ligoPath = CPath::lookup(NLMISC::expandEnvironmentVariables(ligoClassFile.asString()), true, true); string ligoPath = CPath::lookup(NLMISC::expandEnvironmentVariables(ligoClassFile.asString()), true, true);
@ -382,10 +385,10 @@ int extractNewSheetNames(int argc, char *argv[])
// 2nd is the Key column identifier. // 2nd is the Key column identifier.
// 3rd is the sheet extension // 3rd is the sheet extension
// 4th is the directory where to find new sheets // 4th is the directory where to find new sheets
"work/item_words_wk.txt", "item ID", "sitem", "l:/leveldesign/game_element/sitem", "work/item_words_wk.txt", "item ID", "sitem", "leveldesign/game_element/sitem",
"work/creature_words_wk.txt", "creature ID", "creature", "l:/leveldesign/game_elem/creature/fauna", // take fauna only because other are special "work/creature_words_wk.txt", "creature ID", "creature", "leveldesign/game_elem/creature/fauna", // take fauna only because other are special
"work/sbrick_words_wk.txt", "sbrick ID", "sbrick", "l:/leveldesign/game_element/sbrick", "work/sbrick_words_wk.txt", "sbrick ID", "sbrick", "leveldesign/game_element/sbrick",
"work/sphrase_words_wk.txt", "sphrase ID", "sphrase", "l:/leveldesign/game_element/sphrase", "work/sphrase_words_wk.txt", "sphrase ID", "sphrase", "leveldesign/game_element/sphrase",
}; };
uint numSheetDefs= sizeof(sheetDefs) / (4*sizeof(sheetDefs[0])); uint numSheetDefs= sizeof(sheetDefs) / (4*sizeof(sheetDefs[0]));
@ -394,7 +397,7 @@ int extractNewSheetNames(int argc, char *argv[])
{ {
CSheetWordListBuilder builder; CSheetWordListBuilder builder;
builder.SheetExt= sheetDefs[i*4+2]; builder.SheetExt= sheetDefs[i*4+2];
builder.SheetPath= sheetDefs[i*4+3]; builder.SheetPath= CPath::standardizePath(leveldesignDataPath) + sheetDefs[i*4+3];
extractNewWords(sheetDefs[i*4+0], sheetDefs[i*4+1], builder); extractNewWords(sheetDefs[i*4+0], sheetDefs[i*4+1], builder);
} }
@ -403,7 +406,7 @@ int extractNewSheetNames(int argc, char *argv[])
{ {
// build place names // build place names
CRegionPrimWordListBuilder builder; CRegionPrimWordListBuilder builder;
builder.PrimPath= "l:/primitives"; builder.PrimPath= leveldesignDataPath;
builder.PrimFilter.push_back("region_*.primitive"); builder.PrimFilter.push_back("region_*.primitive");
builder.PrimFilter.push_back("indoors_*.primitive"); builder.PrimFilter.push_back("indoors_*.primitive");
extractNewWords("work/place_words_wk.txt", "placeId", builder); extractNewWords("work/place_words_wk.txt", "placeId", builder);