Remove dead code in game item manager

This commit is contained in:
kaetemi 2014-09-08 09:37:14 +02:00
parent e0a1d27dc8
commit 3baf60ad1d

View file

@ -845,9 +845,9 @@ void CGameItemManager::buildNpcSpecificItems()
//-----------------------------------------------
// createItem :
//-----------------------------------------------
NLMISC_COMMAND(createItem,"create a new item","<sheet id><quality><owner id>")
NLMISC_COMMAND(createItem,"create a new item","<sheet id><quality>")
{
if( args.size() < 3 )
if( args.size() < 2 )
{
return false;
}
@ -859,9 +859,9 @@ NLMISC_COMMAND(createItem,"create a new item","<sheet id><quality><owner id>")
uint16 quality;
NLMISC::fromString(args[1], quality);
uint32 ownerIdTmp;
NLMISC::fromString(args[2], ownerIdTmp);
CEntityId ownerId(RYZOMID::object,ownerIdTmp);
//uint32 ownerIdTmp;
//NLMISC::fromString(args[2], ownerIdTmp);
//CEntityId ownerId(RYZOMID::object,ownerIdTmp);
// CGameItemPtr item = GameItemManager.createItem( sheetId, quality, ownerId, -1, true,true );
CGameItemPtr item = GameItemManager.createItem( sheetId, quality, true, true );