Fixed: Mount stays invisible when unmounting while in first person view.
--HG-- branch : develop
This commit is contained in:
parent
f23fa7b0fe
commit
35f5c1b77f
2 changed files with 28 additions and 5 deletions
|
@ -163,6 +163,7 @@ CUserEntity::CUserEntity()
|
|||
|
||||
// Your are not on a mount at the beginning.
|
||||
_OnMount = false;
|
||||
_HiddenMount = CLFECOMMON::INVALID_SLOT;
|
||||
|
||||
_AnimAttackOn = false;
|
||||
|
||||
|
@ -3186,6 +3187,8 @@ void CUserEntity::viewMode(CUserEntity::TView viewMode, bool changeView)
|
|||
CEntityCL *mount = EntitiesMngr.entity(_Mount);
|
||||
if(mount)
|
||||
mount->displayable(false);
|
||||
|
||||
_HiddenMount = _Mount;
|
||||
}
|
||||
// Change Controls.
|
||||
if( isRiding() )
|
||||
|
@ -3203,11 +3206,14 @@ void CUserEntity::viewMode(CUserEntity::TView viewMode, bool changeView)
|
|||
case ThirdPV:
|
||||
if(changeView)
|
||||
ClientCfg.FPV = false;
|
||||
if(_Mount != CLFECOMMON::INVALID_SLOT)
|
||||
|
||||
if(_HiddenMount != CLFECOMMON::INVALID_SLOT)
|
||||
{
|
||||
CEntityCL *mount = EntitiesMngr.entity(_Mount);
|
||||
CEntityCL *mount = EntitiesMngr.entity(_HiddenMount);
|
||||
if(mount)
|
||||
mount->displayable(true);
|
||||
|
||||
_HiddenMount == CLFECOMMON::INVALID_SLOT;
|
||||
}
|
||||
// Change Controls.
|
||||
UserControls.mode(CUserControls::ThirdMode);
|
||||
|
@ -3391,9 +3397,24 @@ void CUserEntity::updateVisualDisplay()
|
|||
if(UserControls.isInternalView() || View.forceFirstPersonView())
|
||||
{
|
||||
// Hide the mount
|
||||
if (_Mount != CLFECOMMON::INVALID_SLOT)
|
||||
{
|
||||
CCharacterCL *mount = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(_Mount));
|
||||
if(mount)
|
||||
mount->displayable(false);
|
||||
|
||||
_HiddenMount = _Mount;
|
||||
}
|
||||
else if (_HiddenMount != CLFECOMMON::INVALID_SLOT)
|
||||
{
|
||||
// not on mount anymore, but still in FPV
|
||||
CCharacterCL *mount = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(_HiddenMount));
|
||||
if(mount)
|
||||
mount->displayable(true);
|
||||
|
||||
_HiddenMount = CLFECOMMON::INVALID_SLOT;
|
||||
}
|
||||
|
||||
// Hide all user body parts.
|
||||
for(uint i=0; i<_Instances.size(); ++i)
|
||||
if(!_Instances[i].Current.empty())
|
||||
|
|
|
@ -701,6 +701,8 @@ protected:
|
|||
private:
|
||||
/// TO know if the user is on a mount at the moment.
|
||||
bool _OnMount;
|
||||
/// Keep track of last hidden mount when switching to FPV mode
|
||||
CLFECOMMON::TCLEntityId _HiddenMount;
|
||||
/// Is the attack animation is currently playing.
|
||||
bool _AnimAttackOn;
|
||||
/// Current View Mode (First/Third Person View).
|
||||
|
|
Loading…
Reference in a new issue