Add sheets packer tool for shard GPMS and CContinentContainer
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parent
accafc4192
commit
32eafb179d
4 changed files with 32 additions and 3 deletions
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@ -47,7 +47,7 @@ CContinentContainer::CContinentContainer()
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}
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}
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//
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//
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void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const string packedSheetsDirectory, double cellSize, bool loadPacsPrims)
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void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const string &packedSheetsDirectory, double cellSize, bool loadPacsPrims)
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{
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{
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_GridWidth = gridWidth;
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_GridWidth = gridWidth;
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_GridHeight = gridHeight;
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_GridHeight = gridHeight;
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@ -56,6 +56,12 @@ void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitive
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_CellSize = cellSize;
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_CellSize = cellSize;
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_LoadPacsPrims = loadPacsPrims;
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_LoadPacsPrims = loadPacsPrims;
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buildSheets(packedSheetsDirectory);
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}
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//
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void CContinentContainer::buildSheets(const string &packedSheetsDirectory)
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{
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std::vector<std::string> filters;
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std::vector<std::string> filters;
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filters.push_back("continent");
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filters.push_back("continent");
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loadForm(filters, packedSheetsDirectory+"continents.packed_sheets", _SheetMap);
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loadForm(filters, packedSheetsDirectory+"continents.packed_sheets", _SheetMap);
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@ -161,7 +161,10 @@ public:
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CContinentContainer();
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CContinentContainer();
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/// Init whole continent container
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/// Init whole continent container
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void init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const std::string packedSheetsDirectory, double cellSize=0.0, bool loadPacsPrims = true);
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void init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const std::string &packedSheetsDirectory, double cellSize=0.0, bool loadPacsPrims = true);
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/// Build sheets
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void buildSheets(const std::string &packedSheetsDirectory);
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/// Init pacs prims
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/// Init pacs prims
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void initPacsPrim(const std::string &path = std::string("landscape_col_prim_pacs_list.txt"));
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void initPacsPrim(const std::string &path = std::string("landscape_col_prim_pacs_list.txt"));
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@ -2,11 +2,14 @@ FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(sheets_packer_shard ${SRC}
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ADD_EXECUTABLE(sheets_packer_shard ${SRC}
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${CMAKE_SOURCE_DIR}/ryzom/server/src/input_output_service/string_manager_sheet.cpp
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${CMAKE_SOURCE_DIR}/ryzom/server/src/input_output_service/string_manager_sheet.cpp
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${CMAKE_SOURCE_DIR}/ryzom/server/src/input_output_service/string_manager.h)
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${CMAKE_SOURCE_DIR}/ryzom/server/src/input_output_service/string_manager.h
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${CMAKE_SOURCE_DIR}/ryzom/server/src/gpm_service/sheets.cpp
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${CMAKE_SOURCE_DIR}/ryzom/server/src/gpm_service/sheets.h)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/ryzom/common/src ${CMAKE_SOURCE_DIR}/ryzom/server/src)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/ryzom/common/src ${CMAKE_SOURCE_DIR}/ryzom/server/src)
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TARGET_LINK_LIBRARIES(sheets_packer_shard
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TARGET_LINK_LIBRARIES(sheets_packer_shard
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ryzom_gameshare
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ryzom_gameshare
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ryzom_servershare
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nelmisc
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nelmisc
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nelgeorges
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nelgeorges
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nelnet
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nelnet
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@ -33,6 +33,8 @@
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#include <nel/georges/load_form.h>
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#include <nel/georges/load_form.h>
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#include <game_share/data_set_base.h>
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#include <game_share/data_set_base.h>
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#include <input_output_service/string_manager.h>
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#include <input_output_service/string_manager.h>
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#include <gpm_service/sheets.h>
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#include <server_share/continent_container.h>
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// Project includes
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// Project includes
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// ...
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// ...
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@ -108,6 +110,21 @@ int main(int nNbArg, char **ppArgs)
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exts.push_back("race_stats");
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exts.push_back("race_stats");
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loadForm(exts, exportDir + "/ios_sheets.packed_sheets", container);
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loadForm(exts, exportDir + "/ios_sheets.packed_sheets", container);
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}
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}
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// GPMS
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{
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std::map<NLMISC::CSheetId, CSheets::CSheet> container;
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std::vector<std::string> filters;
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filters.push_back("creature");
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filters.push_back("player");
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loadForm(filters, exportDir + "/gpms.packed_sheets", container);
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}
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// CContinentContainer
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{
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CContinentContainer continents;
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continents.buildSheets(exportDir + "/");
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}
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// and that's all folks
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// and that's all folks
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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