Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya.
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@ -197,7 +197,7 @@ void CAttachedFX::create(CCharacterCL &parent,
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if (targeterInfo.StickMode.UserBoneName != 0)
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if (targeterInfo.StickMode.UserBoneName != 0)
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{
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{
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CEntityCL *targeter = EntitiesMngr.entity(TargeterInfo.Slot);
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CEntityCL *targeter = EntitiesMngr.entity(TargeterInfo.Slot);
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if (targeter && targeter->skeleton())
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if (parent.skeleton() && targeter && targeter->skeleton())
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{
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{
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TargeterUserBoneID = parent.skeleton()->getBoneIdByName(NLMISC::CStringMapper::unmap(TargeterInfo.StickMode.UserBoneName));
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TargeterUserBoneID = parent.skeleton()->getBoneIdByName(NLMISC::CStringMapper::unmap(TargeterInfo.StickMode.UserBoneName));
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}
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}
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