Changed: #1301 Improved appearance of landscape editor.
This commit is contained in:
parent
2df08d6548
commit
2d01de7207
5 changed files with 110 additions and 64 deletions
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@ -56,7 +56,7 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_ui.setupUi(this);
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m_ui.setupUi(this);
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m_undoStack = new QUndoStack(this);
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m_undoStack = new QUndoStack(this);
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m_landscapeScene = new LandscapeScene(this);
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m_landscapeScene = new LandscapeScene(160, this);
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m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack);
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m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack);
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m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
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m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
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@ -69,6 +69,9 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveAsLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE_AS));
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m_ui.saveAsLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE_AS));
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m_ui.zonesDockWidget->toggleViewAction()->setIcon(QIcon(Constants::ICON_LANDSCAPE_ZONES));
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m_ui.landscapesDockWidget->toggleViewAction()->setIcon(QIcon(Constants::ICON_ZONE_ITEM));
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m_ui.deleteLandAction->setEnabled(false);
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m_ui.deleteLandAction->setEnabled(false);
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createMenus();
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createMenus();
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@ -85,6 +88,7 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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connect(m_ui.saveLandAction, SIGNAL(triggered()), this, SLOT(saveSelectedLand()));
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connect(m_ui.saveLandAction, SIGNAL(triggered()), this, SLOT(saveSelectedLand()));
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connect(m_ui.saveAsLandAction, SIGNAL(triggered()), this, SLOT(saveAsSelectedLand()));
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connect(m_ui.saveAsLandAction, SIGNAL(triggered()), this, SLOT(saveAsSelectedLand()));
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connect(m_ui.deleteLandAction, SIGNAL(triggered()), this, SLOT(deleteSelectedLand()));
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connect(m_ui.deleteLandAction, SIGNAL(triggered()), this, SLOT(deleteSelectedLand()));
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connect(m_ui.transitionModeAction, SIGNAL(toggled(bool)), m_landscapeScene, SLOT(setTransitionMode(bool)));
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connect(m_ui.landscapesListWidget, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenu()));
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connect(m_ui.landscapesListWidget, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenu()));
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m_ui.landscapesListWidget->setContextMenuPolicy(Qt::CustomContextMenu);
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m_ui.landscapesListWidget->setContextMenuPolicy(Qt::CustomContextMenu);
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@ -353,23 +357,27 @@ void LandscapeEditorWindow::createToolBars()
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Core::IMenuManager *menuManager = Core::ICore::instance()->menuManager();
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Core::IMenuManager *menuManager = Core::ICore::instance()->menuManager();
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//QAction *action = menuManager->action(Core::Constants::NEW);
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//QAction *action = menuManager->action(Core::Constants::NEW);
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//m_ui.fileToolBar->addAction(action);
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//m_ui.fileToolBar->addAction(action);
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QAction *action = menuManager->action(Core::Constants::OPEN);
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m_ui.fileToolBar->addAction(m_ui.newLandAction);
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m_ui.fileToolBar->addAction(action);
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m_ui.fileToolBar->addAction(m_ui.saveAction);
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action = menuManager->action(Core::Constants::UNDO);
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if (action != 0)
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m_ui.undoToolBar->addAction(action);
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action = menuManager->action(Core::Constants::REDO);
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if (action != 0)
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m_ui.undoToolBar->addAction(action);
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//action = menuManager->action(Core::Constants::SAVE);
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//action = menuManager->action(Core::Constants::SAVE);
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//m_ui.fileToolBar->addAction(action);
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//m_ui.fileToolBar->addAction(action);
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//action = menuManager->action(Core::Constants::SAVE_AS);
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//action = menuManager->action(Core::Constants::SAVE_AS);
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//m_ui.fileToolBar->addAction(action);
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//m_ui.fileToolBar->addAction(action);
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QAction *action = menuManager->action(Core::Constants::OPEN);
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m_ui.fileToolBar->addAction(m_ui.newLandAction);
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m_ui.fileToolBar->addAction(action);
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m_ui.fileToolBar->addAction(m_ui.saveAction);
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m_ui.fileToolBar->addSeparator();
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action = menuManager->action(Core::Constants::UNDO);
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if (action != 0)
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m_ui.fileToolBar->addAction(action);
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action = menuManager->action(Core::Constants::REDO);
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if (action != 0)
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m_ui.fileToolBar->addAction(action);
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m_ui.zoneToolBar->insertAction(m_ui.enableGridAction, m_ui.landscapesDockWidget->toggleViewAction());
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m_ui.zoneToolBar->insertAction(m_ui.enableGridAction, m_ui.zonesDockWidget->toggleViewAction());
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}
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}
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void LandscapeEditorWindow::readSettings()
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void LandscapeEditorWindow::readSettings()
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@ -31,8 +31,8 @@
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<rectf>
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<rectf>
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<x>0.000000000000000</x>
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<x>0.000000000000000</x>
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<y>0.000000000000000</y>
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<y>0.000000000000000</y>
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<width>99999.000000000000000</width>
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<width>0.000000000000000</width>
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<height>99999.000000000000000</height>
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<height>0.000000000000000</height>
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</rectf>
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</rectf>
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</property>
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</property>
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<property name="dragMode">
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<property name="dragMode">
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@ -65,7 +65,11 @@
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<bool>false</bool>
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<bool>false</bool>
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</attribute>
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</attribute>
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</widget>
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</widget>
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<widget class="QDockWidget" name="dockWidget">
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<widget class="QDockWidget" name="zonesDockWidget">
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<property name="windowIcon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_zones.png</normaloff>:/icons/ic_nel_zones.png</iconset>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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<string>Zones</string>
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<string>Zones</string>
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</property>
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</property>
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@ -74,18 +78,11 @@
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</attribute>
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</attribute>
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<widget class="LandscapeEditor::ListZonesWidget" name="zoneListWidget"/>
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<widget class="LandscapeEditor::ListZonesWidget" name="zoneListWidget"/>
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</widget>
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</widget>
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<widget class="QToolBar" name="undoToolBar">
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<property name="windowTitle">
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<string>toolBar_2</string>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QDockWidget" name="landscapesDockWidget">
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<widget class="QDockWidget" name="landscapesDockWidget">
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<property name="windowIcon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_zone.png</normaloff>:/icons/ic_nel_zone.png</iconset>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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<string>Landscapes</string>
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<string>Landscapes</string>
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</property>
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</property>
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@ -116,9 +113,10 @@
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<attribute name="toolBarBreak">
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<attribute name="toolBarBreak">
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<bool>false</bool>
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<bool>false</bool>
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</attribute>
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</attribute>
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<addaction name="transitionModeAction"/>
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<addaction name="enableGridAction"/>
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<addaction name="projectSettingsAction"/>
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<addaction name="projectSettingsAction"/>
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<addaction name="snapshotAction"/>
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<addaction name="snapshotAction"/>
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<addaction name="enableGridAction"/>
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</widget>
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</widget>
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<action name="projectSettingsAction">
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<action name="projectSettingsAction">
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<property name="icon">
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<property name="icon">
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@ -136,6 +134,10 @@
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<property name="checked">
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<property name="checked">
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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<property name="icon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_grid.png</normaloff>:/icons/ic_grid.png</iconset>
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</property>
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<property name="text">
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<property name="text">
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<string>EnableGrid</string>
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<string>EnableGrid</string>
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</property>
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</property>
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@ -147,6 +149,10 @@
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</property>
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</property>
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</action>
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</action>
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<action name="snapshotAction">
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<action name="snapshotAction">
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<property name="icon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_snapshot.png</normaloff>:/icons/ic_snapshot.png</iconset>
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</property>
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<property name="text">
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<property name="text">
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<string>snapshot</string>
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<string>snapshot</string>
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</property>
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</property>
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@ -200,6 +206,22 @@
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<string>Create new landscape</string>
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<string>Create new landscape</string>
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</property>
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</property>
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</action>
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</action>
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<action name="transitionModeAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_landscape_item.png</normaloff>
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<normalon>:/icons/ic_nel_transition_land.png</normalon>:/icons/ic_nel_landscape_item.png</iconset>
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</property>
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<property name="text">
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<string>Transition mode</string>
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</property>
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<property name="toolTip">
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<string>Enable transition mode</string>
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</property>
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</action>
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</widget>
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</widget>
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<customwidgets>
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<customwidgets>
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<customwidget>
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<customwidget>
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@ -59,9 +59,7 @@ bool LandscapeView::isVisibleGrid() const
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void LandscapeView::setVisibleGrid(bool visible)
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void LandscapeView::setVisibleGrid(bool visible)
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{
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{
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m_visibleGrid = visible;
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m_visibleGrid = visible;
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scene()->update();
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// hack for repaint view
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translate(0.0001, 0.0001);
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}
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}
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void LandscapeView::wheelEvent(QWheelEvent *event)
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void LandscapeView::wheelEvent(QWheelEvent *event)
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@ -117,33 +115,44 @@ void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect)
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if (!m_visibleGrid)
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if (!m_visibleGrid)
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return;
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return;
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qreal scaleFactor = transform().m11();
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painter->setPen(QPen(Qt::white, 0, Qt::SolidLine));
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painter->setPen(QPen(Qt::white, 0, Qt::SolidLine));
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drawGrid(painter, rect);
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// draw grid
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qreal left = m_cellSize * floor(rect.left() / m_cellSize);
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qreal top = m_cellSize * floor(rect.top() / m_cellSize);
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// draw vertical lines
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while (left < rect.right())
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{
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painter->drawLine(int(left), int(rect.bottom()), int(left), int(rect.top()));
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left += m_cellSize;
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}
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// draw horizontal lines
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while (top < rect.bottom())
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{
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painter->drawLine(int(rect.left()), int(top), int(rect.right()), int(top));
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top += m_cellSize;
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}
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// Render text (slow!)
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if (m_numSteps > -m_maxSteps / 4)
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if (m_numSteps > -m_maxSteps / 4)
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{
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{
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painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
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painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
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//painter->setFont(QFont("Helvetica [Cronyx]", 12));
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//painter->setFont(QFont("Helvetica [Cronyx]", 12));
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drawZoneNames(painter, rect);
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}
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}
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void LandscapeView::drawGrid(QPainter *painter, const QRectF &rect)
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{
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qreal left = m_cellSize * floor(rect.left() / m_cellSize);
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qreal top = m_cellSize * floor(rect.top() / m_cellSize);
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QVector<QLine> lines;
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// Calculate vertical lines
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while (left < rect.right())
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{
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lines.push_back(QLine(int(left), int(rect.bottom()), int(left), int(rect.top())));
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left += m_cellSize;
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}
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// Calculate horizontal lines
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while (top < rect.bottom())
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{
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lines.push_back(QLine(int(rect.left()), int(top), int(rect.right()), int(top)));
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top += m_cellSize;
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}
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// Draw lines
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painter->drawLines(lines);
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}
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void LandscapeView::drawZoneNames(QPainter *painter, const QRectF &rect)
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{
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int leftSide = int(floor(rect.left() / m_cellSize));
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int leftSide = int(floor(rect.left() / m_cellSize));
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int rightSide = int(floor(rect.right() / m_cellSize));
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int rightSide = int(floor(rect.right() / m_cellSize));
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int topSide = int(floor(rect.top() / m_cellSize));
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int topSide = int(floor(rect.top() / m_cellSize));
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@ -158,6 +167,5 @@ void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect)
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}
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}
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}
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}
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}
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}
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}
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} /* namespace LandscapeEditor */
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} /* namespace LandscapeEditor */
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@ -49,6 +49,8 @@ protected:
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virtual void mouseReleaseEvent(QMouseEvent *event);
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virtual void mouseReleaseEvent(QMouseEvent *event);
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virtual void drawForeground(QPainter *painter, const QRectF &rect);
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virtual void drawForeground(QPainter *painter, const QRectF &rect);
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void drawGrid(QPainter *painter, const QRectF &rect);
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void drawZoneNames(QPainter *painter, const QRectF &rect);
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private:
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private:
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bool m_visibleGrid;
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bool m_visibleGrid;
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@ -13,6 +13,10 @@
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<property name="windowTitle">
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<property name="windowTitle">
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<string>Snapshot</string>
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<string>Snapshot</string>
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</property>
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</property>
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<property name="windowIcon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_snapshot.png</normaloff>:/icons/ic_snapshot.png</iconset>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<item row="0" column="0">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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@ -136,7 +140,9 @@
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<tabstop>keepRatioCheckBox</tabstop>
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<tabstop>keepRatioCheckBox</tabstop>
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<tabstop>buttonBox</tabstop>
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<tabstop>buttonBox</tabstop>
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</tabstops>
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</tabstops>
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<resources/>
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<resources>
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<include location="landscape_editor.qrc"/>
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</resources>
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<connections>
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<connections>
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<connection>
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<connection>
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<sender>buttonBox</sender>
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<sender>buttonBox</sender>
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