diff --git a/code/ryzom/tools/leveldesign/mp_generator/main.cpp b/code/ryzom/tools/leveldesign/mp_generator/main.cpp index 0d3402e84..45ae45b05 100644 --- a/code/ryzom/tools/leveldesign/mp_generator/main.cpp +++ b/code/ryzom/tools/leveldesign/mp_generator/main.cpp @@ -145,7 +145,7 @@ void LoadCraftParts() void LoadCreatureFiles() { printf( "-- REGISTERING CREATURE FILES --\n" ); - CSString inputSheetPath = LEVEL_DESIGN_PATH + "leveldesign\\Game_elem\\Creature\\Fauna\\bestiary"; + CSString inputSheetPath = LEVEL_DESIGN_PATH + "leveldesign/Game_elem/Creature/Fauna/bestiary"; CPath::addSearchPath( inputSheetPath, true, false ); vector files;