Fixed: #1496 Fall back to OpenAL default device (patch provided by simco, thanks!)

This commit is contained in:
kervala 2012-09-29 12:51:15 +02:00
parent c82a9d7304
commit 29359a552e

View file

@ -246,7 +246,6 @@ static const ALchar *getDeviceInternal(const std::string &device)
if (AlEnumerateAllExt)
{
const ALchar* deviceNames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
// const ALchar* defaultDevice = NULL;
if(!strlen(deviceNames))
{
nldebug("AL: No audio devices");
@ -291,6 +290,7 @@ void CSoundDriverAL::initDevice(const std::string &device, ISoundDriver::TSoundO
// OpenAL initialization
const ALchar *dev = getDeviceInternal(device);
if (!dev) dev = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
nldebug("AL: Opening device: '%s'", dev == NULL ? "NULL" : dev);
_AlDevice = alcOpenDevice(dev);
if (!_AlDevice) throw ESoundDriver("AL: Failed to open device");