Can't include this here. A light header with all of these maximum constants might be handy

This commit is contained in:
kaetemi 2013-07-28 17:59:05 +02:00
parent cf42b3473f
commit 2670e34621

View file

@ -31,7 +31,6 @@
#include "user_entity.h"
// Some constants
#include "game_share/mission_desc.h"
#include "interface_v3/people_interraction.h"
#include "game_share/inventories.h"
// Misc.
#include "nel/misc/types_nl.h"
@ -155,8 +154,8 @@ private:
// DB node pointers used to update some entity flags
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[MaxNumPeopleInTeam];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[MaxNumPeopleInTeam];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[8]; // MaxNumPeopleInTeam in people_interaction.h
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[8]; // MaxNumPeopleInTeam in people_interaction.h
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastUidDB[MAX_INVENTORY_ANIMAL];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastStatusDB[MAX_INVENTORY_ANIMAL];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastTypeDB[MAX_INVENTORY_ANIMAL];