Update entities_game_service_default.cfg (mise à jour du gameplay pour les tests temps de rez 5 minutes , temps pour une action racourcit et bijoux a 10% au lieu de 1%)
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1906de7b89
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1 changed files with 20 additions and 20 deletions
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@ -125,7 +125,7 @@ DeathXPResorptionTime = 60;
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//*************************************************************************************************************
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//*************************************************************************************************************
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// Duration of comma
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// Duration of comma
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//*************************************************************************************************************
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//*************************************************************************************************************
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CommaDelayBeforeDeath = 100; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
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CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
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//*************************************************************************************************************
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//*************************************************************************************************************
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// Duration of dead mektoub stay spawned
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// Duration of dead mektoub stay spawned
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@ -179,7 +179,7 @@ NoLinkTimeSlow = 100;
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NoLinkTimeBlind = 100;
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NoLinkTimeBlind = 100;
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NoLinkTimeMadness = 100;
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NoLinkTimeMadness = 100;
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NoLinkTimeDot = 100;
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NoLinkTimeDot = 100;
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PostCastLatency = 100; // in ticks
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PostCastLatency = 10; // in ticks (temps minimun d'une action)
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TickFrequencyCompassUpdate = 32;
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TickFrequencyCompassUpdate = 32;
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@ -1155,28 +1155,28 @@ HeavyVestMaxPiercingProtection = 0.10;
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HeavyHelmetMaxPiercingProtection = 0.10;
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HeavyHelmetMaxPiercingProtection = 0.10;
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//////////////////////////////
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//////////////////////////////
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// JEWEL PROTECTION
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// JEWEL PROTECTION
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AcidJewelProtection = 0.01001; // de 0 à 1.0 (1.0 = 100% de protection)
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AcidJewelProtection = 0.1001; // de 0 à 1.0 (1.0 = 100% de protection)
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ColdJewelProtection = 0.01001;
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ColdJewelProtection = 0.1001;
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FireJewelProtection = 0.01001;
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FireJewelProtection = 0.1001;
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RotJewelProtection = 0.01001;
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RotJewelProtection = 0.1001;
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ShockWaveJewelProtection = 0.01001;
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ShockWaveJewelProtection = 0.1001;
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PoisonJewelProtection = 0.01001;
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PoisonJewelProtection = 0.1001;
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ElectricityJewelProtection = 0.01001;
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ElectricityJewelProtection = 0.1001;
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MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
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MaxMagicProtection = 50; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
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HominBaseProtection = 10; // Homin base protection in generic magic damage type
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HominBaseProtection = 10; // Homin base protection in generic magic damage type
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HominRacialProtection = 10; // Homin base protection in racial magic damage type
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HominRacialProtection = 10; // Homin base protection in racial magic damage type
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MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
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MaxAbsorptionFactor = 50; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
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//////////////////////////////
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//////////////////////////////
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// JEWEL RESISTANCE
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// JEWEL RESISTANCE
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DesertResistance = 1; // In skill points bonus
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DesertResistance = 10; // In skill points bonus
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ForestResistance = 1;
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ForestResistance = 10;
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LacustreResistance = 1;
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LacustreResistance = 10;
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JungleResistance = 1;
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JungleResistance = 10;
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PrimaryRootResistance = 1;
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PrimaryRootResistance = 10;
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HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type
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HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type
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MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied
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MaxMagicResistanceBonus = 50;// clamp value of resistance bonus resistance after all bonus/malus applied
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EcosystemResistancePenalty = 10;// ecosystem resistance penalty value
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EcosystemResistancePenalty = 10;// ecosystem resistance penalty value
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//*************************************************************************************************************
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//*************************************************************************************************************
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// regen speed parameters
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// regen speed parameters
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@ -1196,8 +1196,8 @@ SmoothingFactor = 0;
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//*************************************************************************************************************
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//*************************************************************************************************************
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// hand to hand combat config
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// hand to hand combat config
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//*************************************************************************************************************
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//*************************************************************************************************************
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HandToHandDamageFactor = 0.10;
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HandToHandDamageFactor = 0.20;
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HandToHandLatency = 25; // 25 ticks = 2.5s
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HandToHandLatency = 20; // 25 ticks = 2.5s
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//*************************************************************************************************************
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//*************************************************************************************************************
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// combat config
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// combat config
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@ -1712,7 +1712,7 @@ StatDBSavePeriod = 20;
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// New Newbieland
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// New Newbieland
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UseNewNewbieLandStartingPoint= 1;
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UseNewNewbieLandStartingPoint= 1;
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// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin )
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// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin )
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Mainlands = {
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Mainlands = {
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"302", "Lirria", "(Khanat DEV)", "en",
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"302", "Lirria", "(Khanat DEV)", "en",
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};
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};
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